|
Author |
File Description |
Ingo van Thiel |
Posted on 08/24/02 @ 12:00 AM (updated 11/24/03)
File Details |
Version: |
The Conquerors 1.0c |
Number of scenarios: |
6 |
THE STORY
In this campaign you will step into a dead man's shoes.
You will be part of a mad hermit's tale. A tale of hatred and vendetta, of schemes and noble motives... and of guilt.
Not only will your battle skills be challenged. You will be challenged to follow Ulio on his way into his downfall, and to only leave him behind at the very end. You'll be the actor, you'll be the spectator. And you'll be the judge.
No radiant victory waits at the end... only clarity about Ulio's fate.
THE GAME
Important: Sound files are a must for this campaign, unless you want to miss a lot of the experience. They are divided into zips of roughly 1,3 MB each, so that each of them fits on one floppy disk. You can get the music files here:
Sound File 1
Sound File 2
Sound File 3
Sound File 4
Sound File 5
Ulio 3.0 also has new sound files for the 3rd person narrator. Those files are optional:
UlioNarrator1.zip
UlioNarrator2.zip
The other sound files (1-5) have not changed. If you already downloaded them earlier, you don't need to download them again. If you wonder whether to download the voice files or not, the Ulio 3.0 zip contains one voice sample, which plays after the first battle in the Foundling.
The campaign also plays the Attack on Murron soundfile that comes along with Mark Stoker's classic "Tamerlane, Prince of Destruction" campaign. If you haven't got that campaign yet, I can heartily recommend it. Thanks to Mark for allowing me to use that file!
The campaign contains two cutscene scenarios and four playable scenarios. Style: "Storyteller campaign". A mix of Cutscene/Fixed Force/Role Playing. B&D elements are minimal, you won't build a single building - only train units at existing ones.
The playable scenarios are difficulty-level-dynamic. You should have at least some gaming experience even if you play on Standard. If you are quite familiar with the game and experienced at battle tactics and micromanagement, Moderate will offer you a good challenge. If you like to test your gaming skills to the maximum, check out the Hard level.
INSTALLING THE FILES
Unzip the campaign file and all soundfiles into your Age of Empires II folder. They should go into the right directories.
CHANGES IN ULIO 3.0
- Sound files for narrator are included as extra zips (see above).
- New soundfiles for the dream in the Lion & Cat scenario are in the Ulio 3.0 zip file.
- Some typos have been fixed.
- Foundling: The "Barracks with Child inside" gets renamed again after the battle.
- Lion & Cat: Punishment for Ulio if he walks away from the village (-10 hp).
- Triangle: Fast players who went North could still end up with the general circling in the arena. Fixed.
- Epilogue: Younger and elder traveler got mixed up at the beginning. Fixed.
MISCELLANEOUS
Here are some things which were new to me when I made them: Probably the first movie-like scrolling text on the screen; a developed version of the Pyromaniac's rain trick; thunder & lightning and other effects with light and shadow; a well; some slightly altered town centers; a touchy general; armies moving, stopping and moving again in formations; an armed villager (static); impaled people; sneaking up upon a guard; a stampede; sea gates and sea towers on solid ground; alert watchtowers with fast-footed watchmen; a slippery hill; a nightmare sequence with burning ghosts and lost souls; entering an enemy castle, and a couple more.
This campaign has been tested by many people, so most bugs should have been found and fixed. However, if you do encounter any more bugs, please email me at van-thiel@web.de, so that I can look into them.
Thanks again to everyone who playtested the campaign for me! The names of the playtesters are listed in the Aftermath message of the Epilogue scenario. |
Pages: « First « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 [15] 16 17 18 19 20 21 22 23 24 25 26 27 28 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
---|
SaM12345 |
Posted on 09/21/05 @ 10:15 AM
whats next for you ingo?? |
Army_of_none |
Posted on 11/01/05 @ 10:24 PM
Ingo Van Thiel. You, sir, are a god of AoK. The scenarios were compelling, with concinving characters, that left me wanting more each time. The maps flowed smoothly into each other. The balance was absolutely the best out of any other map in the blacksmith. There's many creative elements that liven the gameplay. The design is excellent, with no space wasted. Distances between events are long enough to develop the plot a bit, but short enough that you won't ever be lacking for action. The story was exceedingly good. I was left in shock at the end. Ingo, you could write fantasy for a living. In any case, this is undoubtably the best campaign ever...[Edited on 11/06/05 @ 12:01 PM]
|
remato |
Posted on 12/20/05 @ 09:24 AM
I LOVED this scenario!! The storyline follows the odepus tragedy with a lot of cool effects and thinking going on. |
Super_Cell_51 |
Posted on 01/04/06 @ 09:26 AM
Playability: 5+
I didn't find any bugs on any of the scenarios...Excelent playability...
Balance: 5+
It was a little on the hard side, even on standard, but I liked the challenge. It seemed like it was perfectly balanced every time. On a good, well balanced campaign, you must occasionally be compelled to use a different strategy or go about the task or battle(whatever) in different way. I had to save a lot, which is good.
Creativity: 5+
The creativity was absolutly astounding. I especialy liked jumping out of the tower part and the slippery hill. Many trigger tricks...Inspiring creativity...Maybe it will inspire those with little creativity (like me),
to try new things and think more...It was as though I was in the game. Once I started,I could'nt stop playing!
Map Design: 5+
Certainly a map design wonder. All the space on the maps was used eficiently. The Maps were creatively linked together. Maps were not too crowded, nor to empty. Also, there was good terrian mixing, and had an ever changing enviroment. It made you feel like you were in a different world. It was like I was in the game...Another thing, the maps were'nt to crowded with eye-candy, as some maps are.
Story/Instructions: 5+
The storyline is the Jewel of this campaign...amazing storyline.The instructions are the best I've ever seen. You were sometimes left to figger stuff out yourself, which is very good. But, most of the time it was straightforward enough for me to figger out with out any help. I had to use the 'hints' often though. Very interesting story. The plot is twisted, but very interesting. But, the storyline is what makes a campaign great. The eye-candy, map design, trigger effects,ect. is just a way to tell the story...
Overall: If any campaign deserves a 5.0, its this one. Ulio is in its own class. = 5+
Comments: Be sure to download the sound files :P.
Additional Comments:Ingo, you have the patience and determination (not to mention the talent and genius) that few others have. Thanks for this wonderful campaign.
[Edited on 02/19/06 @ 09:13 PM]
|
Tommy Harms |
Posted on 01/07/06 @ 07:47 PM
You are my favorite campiagn maker
[Edited on 01/08/06 @ 12:27 PM]
|
neonnicko |
Posted on 01/10/06 @ 07:54 PM
I'm having some problems... and i really want to play this game. I saved it to the ages of empires 2 directory but i can't find it in the game ty :) |
Ingo van Thiel
File Author |
Posted on 01/15/06 @ 06:08 AM
neonnicko: Make sure the campaign file (.cpx) is in the Age of Empires II/Campaign folder, and that the sound files (.mp3 and .wav) are in your Age of Empires II/Sound/scenario folder. Usually, they should go there automatically. Maybe something went wrong while you unzipped it, so that all files landed in the main AoK directory by accident. |
fuzzydude45 |
Posted on 01/15/06 @ 04:14 PM
DAM...... that was a GREAT campaign and i escpecially like the suprise ending. Loony old man!!!! |
Dantares III |
Posted on 02/18/06 @ 01:06 PM
I agree with the The Kestral this getts a 5.0
PLEASE COME OUT WITH MORE CAPAINS |
Tyrith |
Posted on 02/19/06 @ 04:04 PM
~WOW~
You must have worked for weeks and weeks and weeks for this. But the result is awesome: a campaign better then any of the original campaigns in the game.[Edited on 02/22/06 @ 07:06 PM]
|
Pages: « First « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 [15] 16 17 18 19 20 21 22 23 24 25 26 27 28 » Last » |
HGDL v0.8.2 |
Rating |
---|
5.0 | Breakdown |
---|
Playability | 5.0 | Balance | 5.0 | Creativity | 5.0 | Map Design | 5.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 40,976 |
Favorites: [] | 45 |
Size: | 1.33 MB |
Added: | 08/24/02 |
Updated: | 11/24/03 |
|