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Author |
File Description |
Ingo van Thiel |
Posted on 08/24/02 @ 12:00 AM (updated 11/24/03)
File Details |
Version: |
The Conquerors 1.0c |
Number of scenarios: |
6 |
THE STORY
In this campaign you will step into a dead man's shoes.
You will be part of a mad hermit's tale. A tale of hatred and vendetta, of schemes and noble motives... and of guilt.
Not only will your battle skills be challenged. You will be challenged to follow Ulio on his way into his downfall, and to only leave him behind at the very end. You'll be the actor, you'll be the spectator. And you'll be the judge.
No radiant victory waits at the end... only clarity about Ulio's fate.
THE GAME
Important: Sound files are a must for this campaign, unless you want to miss a lot of the experience. They are divided into zips of roughly 1,3 MB each, so that each of them fits on one floppy disk. You can get the music files here:
Sound File 1
Sound File 2
Sound File 3
Sound File 4
Sound File 5
Ulio 3.0 also has new sound files for the 3rd person narrator. Those files are optional:
UlioNarrator1.zip
UlioNarrator2.zip
The other sound files (1-5) have not changed. If you already downloaded them earlier, you don't need to download them again. If you wonder whether to download the voice files or not, the Ulio 3.0 zip contains one voice sample, which plays after the first battle in the Foundling.
The campaign also plays the Attack on Murron soundfile that comes along with Mark Stoker's classic "Tamerlane, Prince of Destruction" campaign. If you haven't got that campaign yet, I can heartily recommend it. Thanks to Mark for allowing me to use that file!
The campaign contains two cutscene scenarios and four playable scenarios. Style: "Storyteller campaign". A mix of Cutscene/Fixed Force/Role Playing. B&D elements are minimal, you won't build a single building - only train units at existing ones.
The playable scenarios are difficulty-level-dynamic. You should have at least some gaming experience even if you play on Standard. If you are quite familiar with the game and experienced at battle tactics and micromanagement, Moderate will offer you a good challenge. If you like to test your gaming skills to the maximum, check out the Hard level.
INSTALLING THE FILES
Unzip the campaign file and all soundfiles into your Age of Empires II folder. They should go into the right directories.
CHANGES IN ULIO 3.0
- Sound files for narrator are included as extra zips (see above).
- New soundfiles for the dream in the Lion & Cat scenario are in the Ulio 3.0 zip file.
- Some typos have been fixed.
- Foundling: The "Barracks with Child inside" gets renamed again after the battle.
- Lion & Cat: Punishment for Ulio if he walks away from the village (-10 hp).
- Triangle: Fast players who went North could still end up with the general circling in the arena. Fixed.
- Epilogue: Younger and elder traveler got mixed up at the beginning. Fixed.
MISCELLANEOUS
Here are some things which were new to me when I made them: Probably the first movie-like scrolling text on the screen; a developed version of the Pyromaniac's rain trick; thunder & lightning and other effects with light and shadow; a well; some slightly altered town centers; a touchy general; armies moving, stopping and moving again in formations; an armed villager (static); impaled people; sneaking up upon a guard; a stampede; sea gates and sea towers on solid ground; alert watchtowers with fast-footed watchmen; a slippery hill; a nightmare sequence with burning ghosts and lost souls; entering an enemy castle, and a couple more.
This campaign has been tested by many people, so most bugs should have been found and fixed. However, if you do encounter any more bugs, please email me at van-thiel@web.de, so that I can look into them.
Thanks again to everyone who playtested the campaign for me! The names of the playtesters are listed in the Aftermath message of the Epilogue scenario. |
Pages: « First « 1 2 [3] 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Murph |
Posted on 09/12/02 @ 12:00 AM
Again a very excellent creation Ingo. I admit I haven't played the final version yet, but when I saw there was an "open beta" I downloaded this campaign right away. I was really amazed by its creativity and the wonderful way you used the Oedipus myth.
Thumbs up to you Ingo! |
emperor_michael |
Posted on 09/13/02 @ 12:00 AM
This is the best campaign I've ever seen. Please keep up the good work! This campaign more than perfect! |
El Incognito |
Posted on 09/14/02 @ 12:00 AM
umm excuse me but errr... i extracted it and nothing happned what's with that? do i put it in the cpn folder or just in the aok main directory? cuz i put it in cpx folder and nothing happened. |
ElfTheHunter |
Posted on 09/17/02 @ 12:00 AM
This campaign has been nominated for an Orion Award for Best Balanced Scenario. Congratulations!
_________________
This campaign has been nominated for an Orion Award for Best Map Design. Congratulations!
_________________
This campaign has been nominated for an Orion Award for Best Story/Instructions. Congratulations!
_________________
This campaign has been nominated for an Orion Award for Best Campaign. Congratulations!
***2nd Orion Awards*** |
Enraged Orange (id: RoboPaul88)
Official Reviewer |
Posted on 09/18/02 @ 12:00 AM
4 Orion Award nominations...that's gotta be a record. BTW, everyone should download this campaign it's the best ever made IMO. |
emperor_michael |
Posted on 09/20/02 @ 12:00 AM
I just finished it yesterday, and the ending is unpredictable... |
Bolte |
Posted on 09/22/02 @ 12:00 AM
I was going to do the whole thing, explain why I chose the full marks etc, but I would rather recomend you see it for yourselves. Ulio (1.1) would have to be one of the greatest campaigns the scn editor has ever produced. It is simply excellent. Some of the tricks we've seen before, but not on this scale or with Ingo's brilliant mind elaborating every aspect. The story line is firmly entrenched in the map with obsticles positioned meticulously to provide the most challenging situation. Often things seem impossible untill you think about it, or scout for information.
Firstly I recomend playing Ulio, next, play it right through from start to an interesting finnish, and finnaly, download the sound track! You just don't get optional added edge in this wonderful campaign unless the lights are off, and the music's at a good level.
Well done Ingo van Thiel for an excellent production! |
Nezero |
Posted on 09/24/02 @ 12:00 AM
This is rreally great, so great it inspired me to make my own. LOL, havent finished it yet. also did you make the wooden gate, watch towers etc in the editor or did you do something else, what did you do??? also i dont know yet but ou should do a thingy to what happened to bro thomas |
HawkeyeL781 |
Posted on 09/26/02 @ 12:00 AM
WOW, thats all i can say this campaign is almost perfect. But i did find a bug. In chapter 2: The Cat and the Lion(i think i got that wrong) when Ulio is sent to the dungeon he is changed to a gaia unit and nothing changes him back so you cant move him or finish the game. This is the only bug i found and the others are great good job Ingo i cant wait for your next game. |
ElfTheHunter |
Posted on 09/28/02 @ 12:00 AM
This campaign has won an Orion Award for Best Balanced Scenario. Congratulations!
_________________
This campaign has won an Orion Award for Best Map Design. Congratulations!
_________________
This campaign has won an Orion Award for Best Campaign. Congratulations!
***2nd Orion Awards*** |
Pages: « First « 1 2 [3] 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 » Last » |
HGDL v0.8.2 |
Rating |
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5.0 | Breakdown |
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Playability | 5.0 | Balance | 5.0 | Creativity | 5.0 | Map Design | 5.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 40,976 |
Favorites: [] | 45 |
Size: | 1.33 MB |
Added: | 08/24/02 |
Updated: | 11/24/03 |
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