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Author |
File Description |
Ingo van Thiel |
Posted on 08/24/02 @ 12:00 AM (updated 11/24/03)
File Details |
Version: |
The Conquerors 1.0c |
Number of scenarios: |
6 |
THE STORY
In this campaign you will step into a dead man's shoes.
You will be part of a mad hermit's tale. A tale of hatred and vendetta, of schemes and noble motives... and of guilt.
Not only will your battle skills be challenged. You will be challenged to follow Ulio on his way into his downfall, and to only leave him behind at the very end. You'll be the actor, you'll be the spectator. And you'll be the judge.
No radiant victory waits at the end... only clarity about Ulio's fate.
THE GAME
Important: Sound files are a must for this campaign, unless you want to miss a lot of the experience. They are divided into zips of roughly 1,3 MB each, so that each of them fits on one floppy disk. You can get the music files here:
Sound File 1
Sound File 2
Sound File 3
Sound File 4
Sound File 5
Ulio 3.0 also has new sound files for the 3rd person narrator. Those files are optional:
UlioNarrator1.zip
UlioNarrator2.zip
The other sound files (1-5) have not changed. If you already downloaded them earlier, you don't need to download them again. If you wonder whether to download the voice files or not, the Ulio 3.0 zip contains one voice sample, which plays after the first battle in the Foundling.
The campaign also plays the Attack on Murron soundfile that comes along with Mark Stoker's classic "Tamerlane, Prince of Destruction" campaign. If you haven't got that campaign yet, I can heartily recommend it. Thanks to Mark for allowing me to use that file!
The campaign contains two cutscene scenarios and four playable scenarios. Style: "Storyteller campaign". A mix of Cutscene/Fixed Force/Role Playing. B&D elements are minimal, you won't build a single building - only train units at existing ones.
The playable scenarios are difficulty-level-dynamic. You should have at least some gaming experience even if you play on Standard. If you are quite familiar with the game and experienced at battle tactics and micromanagement, Moderate will offer you a good challenge. If you like to test your gaming skills to the maximum, check out the Hard level.
INSTALLING THE FILES
Unzip the campaign file and all soundfiles into your Age of Empires II folder. They should go into the right directories.
CHANGES IN ULIO 3.0
- Sound files for narrator are included as extra zips (see above).
- New soundfiles for the dream in the Lion & Cat scenario are in the Ulio 3.0 zip file.
- Some typos have been fixed.
- Foundling: The "Barracks with Child inside" gets renamed again after the battle.
- Lion & Cat: Punishment for Ulio if he walks away from the village (-10 hp).
- Triangle: Fast players who went North could still end up with the general circling in the arena. Fixed.
- Epilogue: Younger and elder traveler got mixed up at the beginning. Fixed.
MISCELLANEOUS
Here are some things which were new to me when I made them: Probably the first movie-like scrolling text on the screen; a developed version of the Pyromaniac's rain trick; thunder & lightning and other effects with light and shadow; a well; some slightly altered town centers; a touchy general; armies moving, stopping and moving again in formations; an armed villager (static); impaled people; sneaking up upon a guard; a stampede; sea gates and sea towers on solid ground; alert watchtowers with fast-footed watchmen; a slippery hill; a nightmare sequence with burning ghosts and lost souls; entering an enemy castle, and a couple more.
This campaign has been tested by many people, so most bugs should have been found and fixed. However, if you do encounter any more bugs, please email me at van-thiel@web.de, so that I can look into them.
Thanks again to everyone who playtested the campaign for me! The names of the playtesters are listed in the Aftermath message of the Epilogue scenario. |
Pages: « First « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 [22] 23 24 25 26 27 28 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Dean McCullough |
Posted on 07/30/07 @ 09:28 PM
How many more reviews will take till everyone else gets the picture? ;)
I'm suprised that this hasn't gotten more downloads... |
Master Revan |
Posted on 07/30/07 @ 11:10 PM
.[Edited on 03/01/19 @ 12:42 AM]
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Dantares IV |
Posted on 08/09/07 @ 08:26 AM
Quote: I'm suprised that this hasn't gotten more downloads...
WHAT!? How many more would you like?! |
sweet_stuff |
Posted on 08/14/07 @ 04:42 PM
The last playable senario kept crashing on me at the slippery slope, any advice?[Edited on 09/01/07 @ 01:00 PM]
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Tanneur99
Official Reviewer |
Posted on 09/01/07 @ 01:01 PM
You probably use Widows XP together with Windows Media Player 10 or higher, which crashes some sounds. You could put the sounds in a sub folder, play the slippery hill without sound save again and get the sounds out of the subfolder after that. Ideal solution would be if Ingo could enlighten us and tell us which sound plays at the slippery hill. :-) |
John Mendl |
Posted on 10/20/07 @ 09:28 AM
NOTE: I am only at the second scenario (first playable one) of this campaign.
The good points are a story which has a feel, eye-pleasing snow map design, and the detail. But, I don't know why this has a full 5 out of 5 from all 15 reviewers. In the the second scenario we have to play through very tough stages, relying mainly on only Commander Arun's 'machine gun' (although its an axe, I will call it so). That sort of gameplay doesn't seem to create good interest. It seems unrealistic and absurd. May be I will get through it later. |
Prince Ulio |
Posted on 12/09/07 @ 05:17 AM
Hey Ingo, we are waiting desparately for your next campaigne...... when are you submitting your next 'Epic' to the Blacksmith ? Are you currently working on any projects ? Answer please. |
Julius999
Official Reviewer |
Posted on 12/10/07 @ 03:53 PM
Now there's a fan!
Anyway, to answer your question. Naturally I can't speak for Ingo, but I do recall that he said he wasn't going to work on any further projects.
In case you are not aware of them all he has had five projects released, which can be found through the search option on the left.[Edited on 12/11/07 @ 10:18 AM]
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The Black Petard |
Posted on 01/26/08 @ 09:50 PM
Yep, Ingo's not AoC scenario designing anymore. A real shame, too! I can honestly say that I've never seen a campaign like this one. In my opinion, Ulio is the best campaign in the AoKH blacksmith - no offense, the rest of you :) - and I sure am sorry Ingo's not with us anymore. |
Guthan |
Posted on 02/05/08 @ 09:35 AM
Amazing! this is really incredible... I'll post a review soon.
It's really amazing how you find out your story's and work them out! Great job Ingo van Thiel![Edited on 02/06/08 @ 03:30 PM]
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Pages: « First « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 [22] 23 24 25 26 27 28 » Last » |
HGDL v0.8.2 |
Rating |
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5.0 | Breakdown |
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Playability | 5.0 | Balance | 5.0 | Creativity | 5.0 | Map Design | 5.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 40,976 |
Favorites: [] | 45 |
Size: | 1.33 MB |
Added: | 08/24/02 |
Updated: | 11/24/03 |
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