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Downloads Home » Campaigns » Ulio v3.0

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Ulio v3.0

Author File Description
Ingo van Thiel
File Details
Version: The Conquerors 1.0c
Number of scenarios: 6
THE STORY

In this campaign you will step into a dead man's shoes.

You will be part of a mad hermit's tale. A tale of hatred and vendetta, of schemes and noble motives... and of guilt.

Not only will your battle skills be challenged. You will be challenged to follow Ulio on his way into his downfall, and to only leave him behind at the very end. You'll be the actor, you'll be the spectator. And you'll be the judge.

No radiant victory waits at the end... only clarity about Ulio's fate.


THE GAME

Important: Sound files are a must for this campaign, unless you want to miss a lot of the experience. They are divided into zips of roughly 1,3 MB each, so that each of them fits on one floppy disk. You can get the music files here:

Sound File 1
Sound File 2
Sound File 3
Sound File 4
Sound File 5

Ulio 3.0 also has new sound files for the 3rd person narrator. Those files are optional:

UlioNarrator1.zip
UlioNarrator2.zip

The other sound files (1-5) have not changed. If you already downloaded them earlier, you don't need to download them again. If you wonder whether to download the voice files or not, the Ulio 3.0 zip contains one voice sample, which plays after the first battle in the Foundling.

The campaign also plays the Attack on Murron soundfile that comes along with Mark Stoker's classic "Tamerlane, Prince of Destruction" campaign. If you haven't got that campaign yet, I can heartily recommend it. Thanks to Mark for allowing me to use that file!

The campaign contains two cutscene scenarios and four playable scenarios. Style: "Storyteller campaign". A mix of Cutscene/Fixed Force/Role Playing. B&D elements are minimal, you won't build a single building - only train units at existing ones.

The playable scenarios are difficulty-level-dynamic. You should have at least some gaming experience even if you play on Standard. If you are quite familiar with the game and experienced at battle tactics and micromanagement, Moderate will offer you a good challenge. If you like to test your gaming skills to the maximum, check out the Hard level.


INSTALLING THE FILES

Unzip the campaign file and all soundfiles into your Age of Empires II folder. They should go into the right directories.


CHANGES IN ULIO 3.0

- Sound files for narrator are included as extra zips (see above).
- New soundfiles for the dream in the Lion & Cat scenario are in the Ulio 3.0 zip file.
- Some typos have been fixed.
- Foundling: The "Barracks with Child inside" gets renamed again after the battle.
- Lion & Cat: Punishment for Ulio if he walks away from the village (-10 hp).
- Triangle: Fast players who went North could still end up with the general circling in the arena. Fixed.
- Epilogue: Younger and elder traveler got mixed up at the beginning. Fixed.


MISCELLANEOUS

Here are some things which were new to me when I made them: Probably the first movie-like scrolling text on the screen; a developed version of the Pyromaniac's rain trick; thunder & lightning and other effects with light and shadow; a well; some slightly altered town centers; a touchy general; armies moving, stopping and moving again in formations; an armed villager (static); impaled people; sneaking up upon a guard; a stampede; sea gates and sea towers on solid ground; alert watchtowers with fast-footed watchmen; a slippery hill; a nightmare sequence with burning ghosts and lost souls; entering an enemy castle, and a couple more.

This campaign has been tested by many people, so most bugs should have been found and fixed. However, if you do encounter any more bugs, please email me at van-thiel@web.de, so that I can look into them.

Thanks again to everyone who playtested the campaign for me! The names of the playtesters are listed in the Aftermath message of the Epilogue scenario.
Pages: « First « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 [25] 26 27 28 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
DarkestLink94
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
I played Age of Empire 2 when it came out, back then i was only 9 years old and I continued to play it to conquers after that i thought i'd seen it all the game had to offer. Then i heard about this scenario Ulio and i knew that i couldn't pass this up. I downloaded this file which was my first file to be downloaded. I played Ulio that Friday all the way to Saturday and i couldn't be more impressed.

Playability: 5
The game plays incredible. Not just as a Age of Empires 2 scenario but as Ulio. It's a totally different kind of game then just the typical game. A must play for all those looking for something new.

Balance: 5
This game will require you too actually think about how you play because treating it as just another scenerio will have you hitting the restart and load button alot. Its challenging in all aspects but no impossible.

Creativity: 5
I cant really say more but possibly the most creative scenerio ever made. Ensemble studios needs to hire Ingo immediatly for a more creative grasp on the next Age of Empires.

Map Design: 5
Goes along with creativity. Every tree and and small hill helps go along with the story there is no worthless space.

Story/Instructions: 5
Honestly I was left breathless at the end. If you dont like hard gameplay thats fine but you must play it just for the story. It has the best story in all of Age of Kings Heaven and I stand by that.

[Edited on 09/14/10 @ 08:49 PM]

G omega I think the campain are too hard... Specially the Triangle Of Hate, beacause we can't don't fight the Yeri. In the Founding, the army of the camp are larger then our man. In the Lion And The Cat, our army are too small. And in the Birthmark, the army of the Yery is close to the ice are larger then our army... But if I use Marco and Polo, I can see the good job of the campain.
Thekingof555 Well, it isn't THAT difficult. You have to use right tactics. If you just walk straight into the enemy, you get easily crushed. I've played the campaign on hard, without cheating and I don't think it is too difficult.
Alpinesnow55
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5

Great balance between different types of play styles: rpg, defending a location, build and destroy, variety of tactics in overcoming obstacles .. very clever.

Balance: 5

Perfectly balanced and challenging but not to the point of being aggravating.

Creativity: 5

Absolutely one of the most creative "quest" type campaigns I've ever played. Loved the sliding on ice tactic, draining the river, hiding in the well, explosive elements, use of the unexpected to defeat an opponent.

Map Design: 5

Wow ... the map design was amazing and intriguing... snowy landscapes and details were my favorites. I learned a lot about the possibilities and uses of the map editor tool in AOK/Conquerors. Many map features were also vital to game play which was an added bonus.

Story/Instructions: 5

A superb storyline with lots of twists and turns. Extremely well written .. perfectly balanced with all the game play.

Additional Comments:

Ingo you are a genius when it comes to creating campaigns. Thank you!!

[Edited on 02/06/11 @ 09:54 PM]

acacraryta
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
It is amazing. The triggers, the details on the scenery, everything was perfectly balanced, as well the balance between the shortcuts, the story, the gaming and the battling. The cutscenes were awesome and there was enough of both a lot.

Balance: 5
It was really easy to play actually, it exploits to the maximum the micromanagement and you actually need tactics to be succesful in every stage, specially in the Triangle of Hate stage, which is very hard if you don't concentrate, I actually found it excelent.

Creativity: 5
IT'S SAD I CAN'T GIVE MORE THAN A 5. Seriously, I was astounded by the creativity here, it was simply amazing from the very beggining, even The Grave in The Rain was truly amazing, I was really surprised by this, and when I realized it was Age of Empires, I almost killed myself. Truly amazing history, truly amazing... everything.

Map Design: 5
Really, really marvelous. The details in everything, the little details and everything, the elevations were really good placed, and it's the first time I think that a snowy scenario rocks.

Story/Instructions: 5
The story was really good. I seriously can't believe that there was character developement in an AOE enviroment. It was really good seriously. The instructions were really clear, no one can complain about it. It clearly said every step you could/had to make.

Additional Comments
This is by far the best computer scenario I have played. The sounds and music was absolutely wonderful, and I loved when I heard Fanfare For The Common Man haha! I loved The Lion and The Cat, that was my very favourite. Seriously dude. Everything in it was really really amazing. To think that that soldiers that always fought in my boring standard games or boring computer campaigns could have developement, fun, action, and even feeling really made me think that this Ingo Van Thiel guy was a God. Dude you seriously made a kick-ass work here. To be honest and to not exagerate this will be very hard to forget. The ending was sad, well something. It left me like with a no-words surprise. YOU ROCK.

[Edited on 05/15/11 @ 03:44 AM]

RladalFatih There are angels on AOKH. I think that we could add a god too, for scenario design: Ingo Van Thiel. Ulio is certainly the best campaign ever made. Because it is not only a campaign: it is a true novel that the author build on our beloved game. Ingo found a way to raise his work to another level, higher than masterpiece... No, Ulio is a true work of art, and if perfection exist on this earth, I think that we can find it here.
Archon Anzelayne Something is wrong...i dont know if its a bug or not but im unable to find the transports in Ep 1 or in Ep 3. The places are simply blank where there shouldve been transports...And in Ep 4 i get stuck where Ulio has to ask the villagers to help him cross the river and nothing happens...please please someone help me im liking the story too much to give it up midway!
TuRo OMG, I have just finished the campaign and I'm speechless... Congratulations for your extraordinary work.
dragonslayermcmx
Official Reviewer
I know that Ingo van Thiel is not around anymore, and so i guess he will never read this. But i just have to write this into the comment :p

I am already around here for almost a year, but i have never played this. Now i have, and it was quiet good. Some nice creative stuff, and good gameplay as well as map design. But i was not as amazed as i was expected to be. Everyone says: The legendary campaign, what is unbeatable. No, the gameplay was just like so many other campaigns, but i guess that just because this came out earlier then most of the other good stuff.

But what hammered me about this campaign, was the story. Something i have never seen before. It amazes me. The birthmark, that ulio wasn't even.... oops :) i won't tell everything to anyone who hasn't downloaded this yet and reads this comment :)
dikaios I have to say some things about the Ulio. It was a very good and interesting campaign, with dynamic missions and excellent cinematics. Moreover I have to say that the story was epic (although it was based on an ancient greek myth) and it was the best campaign I have played a since a long time.
Ingo van Thiel continue the good job !

[Edited on 05/30/12 @ 04:17 PM]

Pages: « First « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 [25] 26 27 28 » Last »

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HGDL v0.8.0

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Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Statistics
Downloads:40,013
Favorites: [Who?]44
Size:1.33 MB
Added:08/24/02
Updated:11/24/03