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Downloads Home » Campaigns » Ulio v3.0

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Ulio v3.0

Author File Description
Ingo van Thiel
File Details
Version: The Conquerors 1.0c
Number of scenarios: 6
THE STORY

In this campaign you will step into a dead man's shoes.

You will be part of a mad hermit's tale. A tale of hatred and vendetta, of schemes and noble motives... and of guilt.

Not only will your battle skills be challenged. You will be challenged to follow Ulio on his way into his downfall, and to only leave him behind at the very end. You'll be the actor, you'll be the spectator. And you'll be the judge.

No radiant victory waits at the end... only clarity about Ulio's fate.


THE GAME

Important: Sound files are a must for this campaign, unless you want to miss a lot of the experience. They are divided into zips of roughly 1,3 MB each, so that each of them fits on one floppy disk. You can get the music files here:

Sound File 1
Sound File 2
Sound File 3
Sound File 4
Sound File 5

Ulio 3.0 also has new sound files for the 3rd person narrator. Those files are optional:

UlioNarrator1.zip
UlioNarrator2.zip

The other sound files (1-5) have not changed. If you already downloaded them earlier, you don't need to download them again. If you wonder whether to download the voice files or not, the Ulio 3.0 zip contains one voice sample, which plays after the first battle in the Foundling.

The campaign also plays the Attack on Murron soundfile that comes along with Mark Stoker's classic "Tamerlane, Prince of Destruction" campaign. If you haven't got that campaign yet, I can heartily recommend it. Thanks to Mark for allowing me to use that file!

The campaign contains two cutscene scenarios and four playable scenarios. Style: "Storyteller campaign". A mix of Cutscene/Fixed Force/Role Playing. B&D elements are minimal, you won't build a single building - only train units at existing ones.

The playable scenarios are difficulty-level-dynamic. You should have at least some gaming experience even if you play on Standard. If you are quite familiar with the game and experienced at battle tactics and micromanagement, Moderate will offer you a good challenge. If you like to test your gaming skills to the maximum, check out the Hard level.


INSTALLING THE FILES

Unzip the campaign file and all soundfiles into your Age of Empires II folder. They should go into the right directories.


CHANGES IN ULIO 3.0

- Sound files for narrator are included as extra zips (see above).
- New soundfiles for the dream in the Lion & Cat scenario are in the Ulio 3.0 zip file.
- Some typos have been fixed.
- Foundling: The "Barracks with Child inside" gets renamed again after the battle.
- Lion & Cat: Punishment for Ulio if he walks away from the village (-10 hp).
- Triangle: Fast players who went North could still end up with the general circling in the arena. Fixed.
- Epilogue: Younger and elder traveler got mixed up at the beginning. Fixed.


MISCELLANEOUS

Here are some things which were new to me when I made them: Probably the first movie-like scrolling text on the screen; a developed version of the Pyromaniac's rain trick; thunder & lightning and other effects with light and shadow; a well; some slightly altered town centers; a touchy general; armies moving, stopping and moving again in formations; an armed villager (static); impaled people; sneaking up upon a guard; a stampede; sea gates and sea towers on solid ground; alert watchtowers with fast-footed watchmen; a slippery hill; a nightmare sequence with burning ghosts and lost souls; entering an enemy castle, and a couple more.

This campaign has been tested by many people, so most bugs should have been found and fixed. However, if you do encounter any more bugs, please email me at van-thiel@web.de, so that I can look into them.

Thanks again to everyone who playtested the campaign for me! The names of the playtesters are listed in the Aftermath message of the Epilogue scenario.
Pages: « First « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 [27] 28 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
WELLST
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
I can see myself playing this campaign again. It was very fun, the amount of work you put in really shows. I've just finished playing it for the first time and i'm really impressed. Every scenario was full of new adventures.

Balance: 5
There wasn't any part that i found too easy, or too hard. I consider myself familiar with the game and even i had to save alot! i love the fact that i had to learn how to do a few new things and actually think and discover new aspects throughout.

Map Design: 5
Really impressed. Alot of work has been put in and it shows. I am amazed by some of the features you managed to implement ( such as the river dam, and the slippery hill), still not sure how you managed that!

Story/Instructions: 5
Now this is the best part, I don't want to talk much here. But the story is probably the best part of this campaign and it was very well narrated and explained. I'd give 10 points if i could!

Additional Comments: I have just downloaded the game again recently after a long break (about 4 or 5 years). Thumbs up and definitely recommended!

dreamchaser1984 I am such a noob, I am stuck at chapter 1.
After rescuing Brother Thomas, how to proceed to town center?
Only way through choke point is blocked by rock. Do I need to go back and attack castle?
Ingo van Thiel
File Author
Hey dreamchaser1984, no need to go back to the castle, let alone attack it. :) Take your heroes back to the rockslide to inspect it. You will get a message and a new path will open somewhere nearby. Good luck!
dreamchaser1984 Thanks for suggestion.
I tried that, no message appeared and path did not clear. May be its a bug, I will try again by starting campaign fresh.
Ingo van Thiel
File Author
If a trigger failed to fire, a complete restart would be your last resort. Before you do, please make sure it didn't fire already: Search the area of the small enemy camp in the mountains, the one between the avalanche and Aguric's castle. You might already have razed it to the ground if you told your allied soldiers to "go left". A small path should open in the woods nearby.
dreamchaser1984 Thanks for the help. I missed the trigger earlier. Now found the way in small valley near small enemy camp.
dreamchaser1984 I just finished playing this scenario, its just awesome. Thanks a lot for creating such a wonderful scenario.
Hegen Dear Level Creator...


Level is Very Good But Ä° have 3 Questions


1.How to Make Sea Tower(Mongols Watch Tower)

2.How to Make TWAL (UGULÄ°CS WALLS ARROUND OF CASTLE)

3.How to Make Spear With Man(Villager)

Please answer My Question
You Are Best Level Creator Ever.

Note:If U Give Me A Just Chapter 3 (.scx) Thx I Need This Levels .scx



Hegen

[Edited on 08/30/15 @ 07:46 AM]

Ingo van Thiel
File Author
Hello Hegen, thank you - I am glad you enjoyed my campaign!

You can create an impaled villager with the "Head" from the Gaia Units/Other Menu in your editor. To keep computer villagers in one place and not have them run off, please download Zanzard Lothar's "Immobile Units.Ai" from the AI Files section.

You can find the TWAL and many other hidden units in Enrique Orduno's "New units and new objects template v.1.1" in the Utilities section of the Blacksmith. You will also find other great tools such as GeniEd and Trigger Studio which help you to access even more units and tricks.
Eragaxshim I just played this, and I can't believe that after 5-6 years of owning this game I only now was able to enjoy this masterpiece! Well done, sir, well done!
Pages: « First « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 [27] 28 » Last »

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HGDL v0.8.0

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Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Statistics
Downloads:40,025
Favorites: [Who?]44
Size:1.33 MB
Added:08/24/02
Updated:11/24/03