|
Author |
File Description |
Ingo van Thiel |
Posted on 08/24/02 @ 12:00 AM (updated 11/24/03)
File Details |
Version: |
The Conquerors 1.0c |
Number of scenarios: |
6 |
THE STORY
In this campaign you will step into a dead man's shoes.
You will be part of a mad hermit's tale. A tale of hatred and vendetta, of schemes and noble motives... and of guilt.
Not only will your battle skills be challenged. You will be challenged to follow Ulio on his way into his downfall, and to only leave him behind at the very end. You'll be the actor, you'll be the spectator. And you'll be the judge.
No radiant victory waits at the end... only clarity about Ulio's fate.
THE GAME
Important: Sound files are a must for this campaign, unless you want to miss a lot of the experience. They are divided into zips of roughly 1,3 MB each, so that each of them fits on one floppy disk. You can get the music files here:
Sound File 1
Sound File 2
Sound File 3
Sound File 4
Sound File 5
Ulio 3.0 also has new sound files for the 3rd person narrator. Those files are optional:
UlioNarrator1.zip
UlioNarrator2.zip
The other sound files (1-5) have not changed. If you already downloaded them earlier, you don't need to download them again. If you wonder whether to download the voice files or not, the Ulio 3.0 zip contains one voice sample, which plays after the first battle in the Foundling.
The campaign also plays the Attack on Murron soundfile that comes along with Mark Stoker's classic "Tamerlane, Prince of Destruction" campaign. If you haven't got that campaign yet, I can heartily recommend it. Thanks to Mark for allowing me to use that file!
The campaign contains two cutscene scenarios and four playable scenarios. Style: "Storyteller campaign". A mix of Cutscene/Fixed Force/Role Playing. B&D elements are minimal, you won't build a single building - only train units at existing ones.
The playable scenarios are difficulty-level-dynamic. You should have at least some gaming experience even if you play on Standard. If you are quite familiar with the game and experienced at battle tactics and micromanagement, Moderate will offer you a good challenge. If you like to test your gaming skills to the maximum, check out the Hard level.
INSTALLING THE FILES
Unzip the campaign file and all soundfiles into your Age of Empires II folder. They should go into the right directories.
CHANGES IN ULIO 3.0
- Sound files for narrator are included as extra zips (see above).
- New soundfiles for the dream in the Lion & Cat scenario are in the Ulio 3.0 zip file.
- Some typos have been fixed.
- Foundling: The "Barracks with Child inside" gets renamed again after the battle.
- Lion & Cat: Punishment for Ulio if he walks away from the village (-10 hp).
- Triangle: Fast players who went North could still end up with the general circling in the arena. Fixed.
- Epilogue: Younger and elder traveler got mixed up at the beginning. Fixed.
MISCELLANEOUS
Here are some things which were new to me when I made them: Probably the first movie-like scrolling text on the screen; a developed version of the Pyromaniac's rain trick; thunder & lightning and other effects with light and shadow; a well; some slightly altered town centers; a touchy general; armies moving, stopping and moving again in formations; an armed villager (static); impaled people; sneaking up upon a guard; a stampede; sea gates and sea towers on solid ground; alert watchtowers with fast-footed watchmen; a slippery hill; a nightmare sequence with burning ghosts and lost souls; entering an enemy castle, and a couple more.
This campaign has been tested by many people, so most bugs should have been found and fixed. However, if you do encounter any more bugs, please email me at van-thiel@web.de, so that I can look into them.
Thanks again to everyone who playtested the campaign for me! The names of the playtesters are listed in the Aftermath message of the Epilogue scenario. |
Pages: « First « 1 2 3 [4] 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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El Incognito |
Posted on 09/28/02 @ 12:00 AM
I have just finished this great campaign about two days ago from now and I just want to say that this has been one of the best campaigns i ever played yet on Aok: Tc.
However, I would have to admit that this campaign would rather suit on such games like Age Of Mythology that hasn't yet been released, (but which I am already pre-ordering, but that doesn't matter. Yes, and... one more question. Admit it, did you make up the story, or did you copy it out of some book or some other material? If so, then could you tell me what that is, so I can read it? I do not want to be inquisitive, just wondering (btw. i have read Sophoklus's "King Oyedipus", it was not like anything like this). Anyways, great story, great campaign, good work Ingo.
El.
PS. By the way, thanks for the tech-support.
PPS. I need an expert scen designer to help me on my first campaign, which is called "Lawrence of Arabia" I'm good at map design, but i'm awful at triggers and special extra files, (AI, sounds, prescen pictures, stuff like that) so i'll need some help with that. Thanks in advance.
El. |
zyxomma100 |
Posted on 09/28/02 @ 12:00 AM
Hawkeye, you don't get that villager back. Wait for the cutscene to end and the scenario will continue. |
Nezero |
Posted on 10/02/02 @ 12:00 AM
Yeah its not a bug, my brother finished it and I was watching, when Aguric said what he said(Not trying to spoil it) in the chap 4 with the VDMLs I had the idea he might be his you know what. Also Ingo have you got any new campaigns coming out? I dling you other ones |
zyxomma100 |
Posted on 10/11/02 @ 12:00 AM
No, I believe this is Ingo's last work for AOK. :( He has made his mark however, no doubt about that. |
Mucko |
Posted on 10/14/02 @ 12:00 AM
If not among TOP-5, this camopaign would surely deserve to be in the TOP-10 custom campaigns. Download it NOW, if you don't want to lose such a great occasion to enjoy!
The only negative remark from me is that even at "Easy" the campaing is pretty hard. But, the author's ingenuity would help you solve this: there is a walkthrough under the Scouts section! Use it, whenever you need it, to see this campaign in its full spectrum of colors and emotions! |
Mucko |
Posted on 10/15/02 @ 12:00 AM
While there are MANY PLAYERS (1000 or more) to download any campaign, it is WORTH creating new ones! So, we (the passionate AOK players) must stimulate the excellent scenario creators, such as Ingo, to create more... until this game truly becomes obsolete; and that won't happen 'till 2004, i'm sure! |
HG Luke (id: Cherub Luke) |
Posted on 10/16/02 @ 12:00 AM
It's worth it. :)
Thanks for letting me playtest it, Ingo. It was an experience I will not soon forget.
What's next, my friend? |
Don Corleone |
Posted on 10/23/02 @ 12:00 AM
So far, this campaign is better than all the computer-campaigns and all the other that I have played. But I got struck in the 2nd Chapter. After the Joust that I won I'm being killed by Halberdiers and there is really nothing that I tried that can avoid this. |
Cossack |
Posted on 11/02/02 @ 12:00 AM
I cant get into the tower in Chapter 2. Please help! All ways to the tower are blocked! |
Cossack |
Posted on 11/02/02 @ 12:00 AM
I cant get into the tower in Chapter 2. Please help! All ways to the tower are blocked! |
Pages: « First « 1 2 3 [4] 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 » Last » |
HGDL v0.8.2 |
Rating |
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5.0 | Breakdown |
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Playability | 5.0 | Balance | 5.0 | Creativity | 5.0 | Map Design | 5.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 40,976 |
Favorites: [] | 45 |
Size: | 1.33 MB |
Added: | 08/24/02 |
Updated: | 11/24/03 |
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