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Downloads Home » Campaigns » Ulio v3.0

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Ulio v3.0

Author File Description
Ingo van Thiel
File Details
Version: The Conquerors 1.0c
Number of scenarios: 6

In this campaign you will step into a dead man's shoes.

You will be part of a mad hermit's tale. A tale of hatred and vendetta, of schemes and noble motives... and of guilt.

Not only will your battle skills be challenged. You will be challenged to follow Ulio on his way into his downfall, and to only leave him behind at the very end. You'll be the actor, you'll be the spectator. And you'll be the judge.

No radiant victory waits at the end... only clarity about Ulio's fate.


Important: Sound files are a must for this campaign, unless you want to miss a lot of the experience. They are divided into zips of roughly 1,3 MB each, so that each of them fits on one floppy disk. You can get the music files here:

Sound File 1
Sound File 2
Sound File 3
Sound File 4
Sound File 5

Ulio 3.0 also has new sound files for the 3rd person narrator. Those files are optional:

The other sound files (1-5) have not changed. If you already downloaded them earlier, you don't need to download them again. If you wonder whether to download the voice files or not, the Ulio 3.0 zip contains one voice sample, which plays after the first battle in the Foundling.

The campaign also plays the Attack on Murron soundfile that comes along with Mark Stoker's classic "Tamerlane, Prince of Destruction" campaign. If you haven't got that campaign yet, I can heartily recommend it. Thanks to Mark for allowing me to use that file!

The campaign contains two cutscene scenarios and four playable scenarios. Style: "Storyteller campaign". A mix of Cutscene/Fixed Force/Role Playing. B&D elements are minimal, you won't build a single building - only train units at existing ones.

The playable scenarios are difficulty-level-dynamic. You should have at least some gaming experience even if you play on Standard. If you are quite familiar with the game and experienced at battle tactics and micromanagement, Moderate will offer you a good challenge. If you like to test your gaming skills to the maximum, check out the Hard level.


Unzip the campaign file and all soundfiles into your Age of Empires II folder. They should go into the right directories.


- Sound files for narrator are included as extra zips (see above).
- New soundfiles for the dream in the Lion & Cat scenario are in the Ulio 3.0 zip file.
- Some typos have been fixed.
- Foundling: The "Barracks with Child inside" gets renamed again after the battle.
- Lion & Cat: Punishment for Ulio if he walks away from the village (-10 hp).
- Triangle: Fast players who went North could still end up with the general circling in the arena. Fixed.
- Epilogue: Younger and elder traveler got mixed up at the beginning. Fixed.


Here are some things which were new to me when I made them: Probably the first movie-like scrolling text on the screen; a developed version of the Pyromaniac's rain trick; thunder & lightning and other effects with light and shadow; a well; some slightly altered town centers; a touchy general; armies moving, stopping and moving again in formations; an armed villager (static); impaled people; sneaking up upon a guard; a stampede; sea gates and sea towers on solid ground; alert watchtowers with fast-footed watchmen; a slippery hill; a nightmare sequence with burning ghosts and lost souls; entering an enemy castle, and a couple more.

This campaign has been tested by many people, so most bugs should have been found and fixed. However, if you do encounter any more bugs, please email me at, so that I can look into them.

Thanks again to everyone who playtested the campaign for me! The names of the playtesters are listed in the Aftermath message of the Epilogue scenario.
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Angel Park
Official Reviewer
So good it actually made me reinstall AOK.
Marshal Gandalf
Map Design5.0
ok. it is just two weeks after i have finished ulio2.1. and it still remained in my if i have played it now. go on the marks.

playability> yes, yes. i am just remembering that difficult obstacles at your way in second scenario... two cut-scenes which tunes your mood and you are hot to play it...and all the others. this was first time, that i really enjoyed EVERY moment in the game. i was never bored (because of lots of difficult and funny quests), i have looked at scenario's design and wondered how could somebody develop something like just this.

balance> ok. on moderate it was very hard - but these campaigns are for skilled players, not for childs which have just completed learning campaign.... but this campaign WAS something like learning campaign - some high tactics school or right tactical academy.

creativity> every scenario was miles and miles away from the other - but in the same story plot. in every scenario you have been encountered (or faced by) something, which weren't in that previous. e.g. building a camp where you must clear the way of yeri, building a dam on the river, avalanche and reconquering of Brother Thomas....

map design> i have seen never before that amount of triicks, eyecandies, effects with birds, lightnings and one campaign (or in each scenario). great (but pedant) job of real king in programming of campaigns...

story and instructions> great story - i dont believe that Ingo have got that many stories (original!!!) in his head... but play the campaign. good system of hints and "walkthrough hints", history and instructions for that game was great too...

overall>>> Ingo, you have done one really good work, but when i think, that yoou have programmed it for years and we have cracked it for weeks - you are ironman.
gav1190 This is the best campaign i have ever played on. And i'm only on level 2!!
Jake2004 EASILY the best player-campaign I have ever played.

GREAT Storyline, enough events in each level, and the ending even sent a shiver down my spine. I don't think I've ever enjoyed myself more on this game than when I played this campaign. Keep up the *GREAT* work, I can't wait to see more. :)
ax_man1 Hey! In the birthmark I can't get the one bridge repaired! Need help.
Talmonious Excellent campaign. I found it to be quite challenging in some places. It took me SO many times to get out of the camp after the joust. :) Those halbardiers can really put a dent in your hp bar. Amazing campaign with some great plot twists and original ideas. By the way, GREAT ending. i'd pretty much figured out the secret of the hermit by then but the other twists with the princess caught me totally by surprise.
smythejd Great campaign... I am stuck trying to conquer the Castle (chapter 4 I believe). I have tried dozens of times and can never beat it. Can anyone give me a clue on how to conquer this castle???
fishface60 Ingo I have spotted a couple of bugs, in the first level, after you get brother thomas, the barracks still says Barracks with child inside
In the third level, when you see Ulug and the General discussing Ulio's Prediction, you can see two Long Swordsmen if you haven't recruited them, you can select them and recruit them if you have any spare food
WildCardDoW Ulio 3.0
Coming out soon (hopefully).....some narratives & the bugs fishface pointed out fixed...can't wait
serikofwaters ___After I finished the prologue, the 1st chapter did not appear in the scroll list, - so, I followed the advice to play the prologue again, but at the very beginning entered "I R WINNER". I got 1st chapter then, but when I clicked on it it would not start. I needed to quit AOK-TC (I have the patched one), restart AOK-TC again, and only then I was able to continue to play.
___ The same business happened with the 2nd chapter. And I have not gotten to the 3rd chapter yet.
___ I wonder to know why this happened. Is that connected with some "Eye Candy Tricks" used in this campaing?
For instance, I recently opened one template with the Eye Candies, and eventually it crashed my comp. (not only AOK-TC)
___ The campaign is great, but maybe one can sacrifice some Eye Candies, for the sake of not having these "not scenario starting" bugs.
___ Well, ... and Thanks for the wonderful campaign
Pages: « First « 1 2 3 4 5 6 7 [8] 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 » Last »

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