|
Author |
File Description |
Ingo van Thiel |
Posted on 08/24/02 @ 12:00 AM (updated 11/24/03)
File Details |
Version: |
The Conquerors 1.0c |
Number of scenarios: |
6 |
THE STORY
In this campaign you will step into a dead man's shoes.
You will be part of a mad hermit's tale. A tale of hatred and vendetta, of schemes and noble motives... and of guilt.
Not only will your battle skills be challenged. You will be challenged to follow Ulio on his way into his downfall, and to only leave him behind at the very end. You'll be the actor, you'll be the spectator. And you'll be the judge.
No radiant victory waits at the end... only clarity about Ulio's fate.
THE GAME
Important: Sound files are a must for this campaign, unless you want to miss a lot of the experience. They are divided into zips of roughly 1,3 MB each, so that each of them fits on one floppy disk. You can get the music files here:
Sound File 1
Sound File 2
Sound File 3
Sound File 4
Sound File 5
Ulio 3.0 also has new sound files for the 3rd person narrator. Those files are optional:
UlioNarrator1.zip
UlioNarrator2.zip
The other sound files (1-5) have not changed. If you already downloaded them earlier, you don't need to download them again. If you wonder whether to download the voice files or not, the Ulio 3.0 zip contains one voice sample, which plays after the first battle in the Foundling.
The campaign also plays the Attack on Murron soundfile that comes along with Mark Stoker's classic "Tamerlane, Prince of Destruction" campaign. If you haven't got that campaign yet, I can heartily recommend it. Thanks to Mark for allowing me to use that file!
The campaign contains two cutscene scenarios and four playable scenarios. Style: "Storyteller campaign". A mix of Cutscene/Fixed Force/Role Playing. B&D elements are minimal, you won't build a single building - only train units at existing ones.
The playable scenarios are difficulty-level-dynamic. You should have at least some gaming experience even if you play on Standard. If you are quite familiar with the game and experienced at battle tactics and micromanagement, Moderate will offer you a good challenge. If you like to test your gaming skills to the maximum, check out the Hard level.
INSTALLING THE FILES
Unzip the campaign file and all soundfiles into your Age of Empires II folder. They should go into the right directories.
CHANGES IN ULIO 3.0
- Sound files for narrator are included as extra zips (see above).
- New soundfiles for the dream in the Lion & Cat scenario are in the Ulio 3.0 zip file.
- Some typos have been fixed.
- Foundling: The "Barracks with Child inside" gets renamed again after the battle.
- Lion & Cat: Punishment for Ulio if he walks away from the village (-10 hp).
- Triangle: Fast players who went North could still end up with the general circling in the arena. Fixed.
- Epilogue: Younger and elder traveler got mixed up at the beginning. Fixed.
MISCELLANEOUS
Here are some things which were new to me when I made them: Probably the first movie-like scrolling text on the screen; a developed version of the Pyromaniac's rain trick; thunder & lightning and other effects with light and shadow; a well; some slightly altered town centers; a touchy general; armies moving, stopping and moving again in formations; an armed villager (static); impaled people; sneaking up upon a guard; a stampede; sea gates and sea towers on solid ground; alert watchtowers with fast-footed watchmen; a slippery hill; a nightmare sequence with burning ghosts and lost souls; entering an enemy castle, and a couple more.
This campaign has been tested by many people, so most bugs should have been found and fixed. However, if you do encounter any more bugs, please email me at van-thiel@web.de, so that I can look into them.
Thanks again to everyone who playtested the campaign for me! The names of the playtesters are listed in the Aftermath message of the Epilogue scenario. |
Pages: « First « 1 2 3 4 5 6 7 8 9 10 [11] 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 » Last » | Author | Comments ( All | Comments Only | Reviews Only ) |
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Daeris89 |
Posted on 07/10/04 @ 12:00 AM
Hmm.. Ingo, I downloaded the v.3.00 and it didnt change to scenario three after lion and the cat. I tried the I R Winner too, so if you could tell me whats wrong? BTW an excellent campaign, but I would still say (this far ) that only the playability has been excellent. maybe the plot starts developing later, as in other good stories, or then maybe it just isn't outstanding(which I doubt, this is still an Ingo campaign). I think your scenarios are so good because it seems you never take the easy route around something. I mean, most of the best scen. designers could propably do these same tricks, but maybe they thought it would take too much time and effort? Still, scenario has been good this far, waiting for your answer, yours
Daeris89 |
paco_7eshing |
Posted on 07/26/04 @ 12:00 AM
i gave 5 for everything because he put alot of time into this campaign. well dne |
Kazairl |
Posted on 08/10/04 @ 12:00 AM
I loved it. I only have one question. At the beginning of Chapter 3 I can never get to Ulug in time to stop the men before the Yeri see them. Is this supposed to happen and I'm not bright enough to see that I'm supposed to hoof it back to the Castle or something? Or am I just too slow? (Don't know how. I start moving as soon as I gain possesion.) But so far this Campaign is awesome. Keep up the good work. |
Ingo van Thiel
File Author |
Posted on 08/10/04 @ 12:00 AM
You cannot make Ulio run faster, but you can select Ulug earlier: As soon as Ulio is near enough Ulug to see him, task Ulio to Ulug, and select Ulug immediately while Ulio is still heading towards him. This will gain you one or two life-saving seconds. If all fails, try the Pause button to give those two commands (task Ulio + select Ulug). |
Major |
Posted on 08/25/04 @ 12:00 AM
First campaign I played were "playing hard" is actually 'quite hard'. Usually don't like the RPG parts but the ones in this campaign were as good that I had to play both options if any choice were given. If I track someone down I want him to die, but now I had to see what happend if I chaced the man down, trying everything I could to keep him alive. Only had one problem when I entered 1 or 2 to live or die. The game would stuck, but with the many, many, many savings I had to make (quess I'm not patient enough to scout slowly) that was no problem 'caus selecting Luanna or Arguic (that's not quite his name, sorry bit dislectic) did work. Another 'problem' I had ended up quite funny. Those brothers that are supposed to help you cross the river can block your way if you walk up a dead end. 'Caus I didn't break the onager apart I decided to attack the ground one of those brothers was staying. The fact that I just killed his brother didn't stop the guy from helping me though (only stopped him from being an impediment). |
SolarBlast2004 |
Posted on 10/01/04 @ 12:00 AM
WOW!!! Cool campaign (The Lion and the cat was teh best!), Love the ending (LOL, when the old man kills himself, LOLOLOLOLOL!!!!) It's a masterpiece!! Just one question, exactly how do you do the rain trick? |
Chris_novais |
Posted on 10/11/04 @ 12:00 AM
Man ! this campaign is simply AMAZING ! |
Pizza Boy |
Posted on 10/15/04 @ 12:00 AM
SWEET, LOL! This campaign RULES! Thanx Ingo! |
The_Follows |
Posted on 10/27/04 @ 12:00 AM
Awesome, my friend told me about this level! Ingo Van Thiel, you're of the best authors on AoKH; I didn't find any bugs or glitches. I recomand this level to everyone at AoKH!
BTW: Solarblast, you know who the old man is, do you?? |
Amalek |
Posted on 12/12/04 @ 12:00 AM
This was the best story ever, i loved it. Your campaing is just amazing, i hope to see more of your work... Great job, Ingo!! |
Pages: « First « 1 2 3 4 5 6 7 8 9 10 [11] 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 » Last » |
HGDL v0.8.2 |
Rating |
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5.0 | Breakdown |
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Playability | 5.0 | Balance | 5.0 | Creativity | 5.0 | Map Design | 5.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 40,976 |
Favorites: [] | 45 |
Size: | 1.33 MB |
Added: | 08/24/02 |
Updated: | 11/24/03 |
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