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Downloads Home » Campaigns » Ulio v3.0

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Ulio v3.0

Author File Description
Ingo van Thiel
File Details
Version: The Conquerors 1.0c
Number of scenarios: 6

In this campaign you will step into a dead man's shoes.

You will be part of a mad hermit's tale. A tale of hatred and vendetta, of schemes and noble motives... and of guilt.

Not only will your battle skills be challenged. You will be challenged to follow Ulio on his way into his downfall, and to only leave him behind at the very end. You'll be the actor, you'll be the spectator. And you'll be the judge.

No radiant victory waits at the end... only clarity about Ulio's fate.


Important: Sound files are a must for this campaign, unless you want to miss a lot of the experience. They are divided into zips of roughly 1,3 MB each, so that each of them fits on one floppy disk. You can get the music files here:

Sound File 1
Sound File 2
Sound File 3
Sound File 4
Sound File 5

Ulio 3.0 also has new sound files for the 3rd person narrator. Those files are optional:

The other sound files (1-5) have not changed. If you already downloaded them earlier, you don't need to download them again. If you wonder whether to download the voice files or not, the Ulio 3.0 zip contains one voice sample, which plays after the first battle in the Foundling.

The campaign also plays the Attack on Murron soundfile that comes along with Mark Stoker's classic "Tamerlane, Prince of Destruction" campaign. If you haven't got that campaign yet, I can heartily recommend it. Thanks to Mark for allowing me to use that file!

The campaign contains two cutscene scenarios and four playable scenarios. Style: "Storyteller campaign". A mix of Cutscene/Fixed Force/Role Playing. B&D elements are minimal, you won't build a single building - only train units at existing ones.

The playable scenarios are difficulty-level-dynamic. You should have at least some gaming experience even if you play on Standard. If you are quite familiar with the game and experienced at battle tactics and micromanagement, Moderate will offer you a good challenge. If you like to test your gaming skills to the maximum, check out the Hard level.


Unzip the campaign file and all soundfiles into your Age of Empires II folder. They should go into the right directories.


- Sound files for narrator are included as extra zips (see above).
- New soundfiles for the dream in the Lion & Cat scenario are in the Ulio 3.0 zip file.
- Some typos have been fixed.
- Foundling: The "Barracks with Child inside" gets renamed again after the battle.
- Lion & Cat: Punishment for Ulio if he walks away from the village (-10 hp).
- Triangle: Fast players who went North could still end up with the general circling in the arena. Fixed.
- Epilogue: Younger and elder traveler got mixed up at the beginning. Fixed.


Here are some things which were new to me when I made them: Probably the first movie-like scrolling text on the screen; a developed version of the Pyromaniac's rain trick; thunder & lightning and other effects with light and shadow; a well; some slightly altered town centers; a touchy general; armies moving, stopping and moving again in formations; an armed villager (static); impaled people; sneaking up upon a guard; a stampede; sea gates and sea towers on solid ground; alert watchtowers with fast-footed watchmen; a slippery hill; a nightmare sequence with burning ghosts and lost souls; entering an enemy castle, and a couple more.

This campaign has been tested by many people, so most bugs should have been found and fixed. However, if you do encounter any more bugs, please email me at, so that I can look into them.

Thanks again to everyone who playtested the campaign for me! The names of the playtesters are listed in the Aftermath message of the Epilogue scenario.
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AuthorComments   ( All | Comments Only | Reviews Only )
Ingo van Thiel
File Author
Thank you very much guys, I appreciate your comments and reviews.

cataphract_fan, I'll give you a hint: The villagers must build a dam to dry out the river. Ulio would like to take his men across near the destroyed bridge. With that in mind, look for a logical spot higher up the river to build that dam... good luck! If you're still stuck, email me.
VonCorgath Well, I really should have posted a comment to this a long time ago, however I thought I would feel out of place amongst such great complany ;)

Also what more could I say that could add anything to the comments already made? Nevertheless the burden became too great for me.
As has already been said, Ulio v3.0 is simply the best of the best. Excellent in every regard, a gripping storyline with plots and twists in abundance, exceptional playability, and ingenious use of map editor to convey spectacular imagery with great eye candy and wonderful trigger tricks.
Well done, Ingo van Thiel. May this be a benchmark that all designers hope one day to achieve.
Dantares IV I don't believe that even Berserker Jerker himself could achieve in making this kind of superb work.
cataphract_fan Oh yeah Ingo I didn't read your post unitl several months after I asked the question (been off a while). I figured it out on my own when I thought why would villagers still follow me if they said they couldn't build bridges?
DMfromhell Not sure if this is just my computer, but whenever I get to the point with the wolf sliding down the hill, just as the wolf is about to die, the game crashes.
Ingo van Thiel
File Author
DMfromhell: Not sure why this is happening on your computer... maybe a problem with the sounds? Which system are you playing on, PC or Mac?
Dean McCullough This is easily the best campaign in the blacksmith... Everything here is just plain fantastic! I've never played anything remotely better...
stasik50 I totally loved this game. And it had a fantastic storyline. And the end was very interesting :)
NeoVanquisher Dear Slayer90 (or perhaps someone else that'll help me, since I receive scenarion design information here),
I have some question about scenario design: For the first - how do we make that very funny Explosion sprite, which is familiar in RPGs?
And how in the world can we make units, so that they can't be selected in cutscenes? (Like in Ulio, where your selection of Ulio cancels in cutscenes?)
That's all I'm wondering for now.

And I got one more question to Ingo Van Thiel:
You got some pretty great soundtracks in your campaign, and I would be grateful if I may use some of them (or maybe nearly all of them).
May I use some of your soundtracks Ingo Van Thiel?
NeoVanquisher And also: What in the world did you did in the joust battle in The Lion and the Cat? The first time I played the scenario, I didn't understood anything and just attacked the Black Rider on the ground and died, but when I realized that I must attack from the little hill, I won!
How did you do that? Is it a trigger I didn't mention? Is just like this:
Unit on area: Unit: Ulio
Area: (The little hill)
Change attack: Unit: Black Rider/Ulio?

Or what?
Pages: « First « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 [18] 19 20 21 22 23 24 25 26 » Last »

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