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Author |
File Description |
Ingo van Thiel |
Posted on 08/24/02 @ 12:00 AM (updated 11/24/03)
File Details |
Version: |
The Conquerors 1.0c |
Number of scenarios: |
6 |
THE STORY
In this campaign you will step into a dead man's shoes.
You will be part of a mad hermit's tale. A tale of hatred and vendetta, of schemes and noble motives... and of guilt.
Not only will your battle skills be challenged. You will be challenged to follow Ulio on his way into his downfall, and to only leave him behind at the very end. You'll be the actor, you'll be the spectator. And you'll be the judge.
No radiant victory waits at the end... only clarity about Ulio's fate.
THE GAME
Important: Sound files are a must for this campaign, unless you want to miss a lot of the experience. They are divided into zips of roughly 1,3 MB each, so that each of them fits on one floppy disk. You can get the music files here:
Sound File 1
Sound File 2
Sound File 3
Sound File 4
Sound File 5
Ulio 3.0 also has new sound files for the 3rd person narrator. Those files are optional:
UlioNarrator1.zip
UlioNarrator2.zip
The other sound files (1-5) have not changed. If you already downloaded them earlier, you don't need to download them again. If you wonder whether to download the voice files or not, the Ulio 3.0 zip contains one voice sample, which plays after the first battle in the Foundling.
The campaign also plays the Attack on Murron soundfile that comes along with Mark Stoker's classic "Tamerlane, Prince of Destruction" campaign. If you haven't got that campaign yet, I can heartily recommend it. Thanks to Mark for allowing me to use that file!
The campaign contains two cutscene scenarios and four playable scenarios. Style: "Storyteller campaign". A mix of Cutscene/Fixed Force/Role Playing. B&D elements are minimal, you won't build a single building - only train units at existing ones.
The playable scenarios are difficulty-level-dynamic. You should have at least some gaming experience even if you play on Standard. If you are quite familiar with the game and experienced at battle tactics and micromanagement, Moderate will offer you a good challenge. If you like to test your gaming skills to the maximum, check out the Hard level.
INSTALLING THE FILES
Unzip the campaign file and all soundfiles into your Age of Empires II folder. They should go into the right directories.
CHANGES IN ULIO 3.0
- Sound files for narrator are included as extra zips (see above).
- New soundfiles for the dream in the Lion & Cat scenario are in the Ulio 3.0 zip file.
- Some typos have been fixed.
- Foundling: The "Barracks with Child inside" gets renamed again after the battle.
- Lion & Cat: Punishment for Ulio if he walks away from the village (-10 hp).
- Triangle: Fast players who went North could still end up with the general circling in the arena. Fixed.
- Epilogue: Younger and elder traveler got mixed up at the beginning. Fixed.
MISCELLANEOUS
Here are some things which were new to me when I made them: Probably the first movie-like scrolling text on the screen; a developed version of the Pyromaniac's rain trick; thunder & lightning and other effects with light and shadow; a well; some slightly altered town centers; a touchy general; armies moving, stopping and moving again in formations; an armed villager (static); impaled people; sneaking up upon a guard; a stampede; sea gates and sea towers on solid ground; alert watchtowers with fast-footed watchmen; a slippery hill; a nightmare sequence with burning ghosts and lost souls; entering an enemy castle, and a couple more.
This campaign has been tested by many people, so most bugs should have been found and fixed. However, if you do encounter any more bugs, please email me at van-thiel@web.de, so that I can look into them.
Thanks again to everyone who playtested the campaign for me! The names of the playtesters are listed in the Aftermath message of the Epilogue scenario. |
Pages: « First « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 [20] 21 22 23 24 25 26 » Last » | Author | Comments ( All | Comments Only | Reviews Only ) |
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Antipathy |
Posted on 07/09/07 @ 05:25 AM
In Chapter 1, I can't figure out how to activate the trigger where you are ambushed by the Archer of the Eyes near the place where there's an avalanche. What do you have to do?
Also, I was able to recapture Aguric's base,get back the monk and kill all the soldiers in the middle camp, but I'm unable to go on. I can't go through the mountain pass to get to the rebels, and I can't go through the avalanche. [Edited on 07/09/07 @ 08:32 AM]
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Ingo van Thiel
File Author |
Posted on 07/12/07 @ 07:23 PM
Hey Antipathy, if I understand your first question right, you looked through the trigger list and found a dead trigger featuring some Archers of the Eyes. That trigger is left over from an earlier version of that scene. It's not used anymore and cannot be activated.
As for your second question: Take Arun to the site of the avalanche again. When he wonders aloud if there might be "another path that we missed earlier", a path to the rebels will open near the middle camp.
Congratulations for reconquering Aguric's castle, by the way. |
Master Revan |
Posted on 07/22/07 @ 01:42 AM
.[Edited on 03/01/19 @ 12:52 AM]
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Emperor Alexander (id: Alex Coles) |
Posted on 07/24/07 @ 11:27 AM
It's been almost six years and Ulio is still popular. Ingo van Thiel, you've outdone yourself and i'll never get bored of this. Can I suggest making another campaign like this?
You've got to love it...
Perhaps standard could be 'more than enough troops to win'
Moderate : Enough troops to win
Hard : Well, have fun with that. |
Jatayu (id: Sword_of_STORM)
Official Reviewer |
Posted on 07/24/07 @ 10:13 PM
since the last update, it's been less than 4 years, not 6.
Ulio is an immortal classic that will continue to be enjoyed no matter how old it is. |
Emperor Alexander (id: Alex Coles) |
Posted on 07/25/07 @ 03:54 PM
I mean, since it was released |
Dean McCullough |
Posted on 07/30/07 @ 09:28 PM
How many more reviews will take till everyone else gets the picture? ;)
I'm suprised that this hasn't gotten more downloads... |
Master Revan |
Posted on 07/30/07 @ 11:10 PM
.[Edited on 03/01/19 @ 12:42 AM]
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Dantares IV |
Posted on 08/09/07 @ 08:26 AM
Quote: I'm suprised that this hasn't gotten more downloads...
WHAT!? How many more would you like?! |
sweet_stuff |
Posted on 08/14/07 @ 04:42 PM
The last playable senario kept crashing on me at the slippery slope, any advice?[Edited on 09/01/07 @ 01:00 PM]
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Pages: « First « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 [20] 21 22 23 24 25 26 » Last » |
HGDL v0.8.2 |
Rating |
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5.0 | Breakdown |
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Playability | 5.0 | Balance | 5.0 | Creativity | 5.0 | Map Design | 5.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 40,976 |
Favorites: [] | 45 |
Size: | 1.33 MB |
Added: | 08/24/02 |
Updated: | 11/24/03 |
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