|
Author |
File Description |
Ingo van Thiel |
Posted on 08/24/02 @ 12:00 AM (updated 11/24/03)
File Details |
Version: |
The Conquerors 1.0c |
Number of scenarios: |
6 |
THE STORY
In this campaign you will step into a dead man's shoes.
You will be part of a mad hermit's tale. A tale of hatred and vendetta, of schemes and noble motives... and of guilt.
Not only will your battle skills be challenged. You will be challenged to follow Ulio on his way into his downfall, and to only leave him behind at the very end. You'll be the actor, you'll be the spectator. And you'll be the judge.
No radiant victory waits at the end... only clarity about Ulio's fate.
THE GAME
Important: Sound files are a must for this campaign, unless you want to miss a lot of the experience. They are divided into zips of roughly 1,3 MB each, so that each of them fits on one floppy disk. You can get the music files here:
Sound File 1
Sound File 2
Sound File 3
Sound File 4
Sound File 5
Ulio 3.0 also has new sound files for the 3rd person narrator. Those files are optional:
UlioNarrator1.zip
UlioNarrator2.zip
The other sound files (1-5) have not changed. If you already downloaded them earlier, you don't need to download them again. If you wonder whether to download the voice files or not, the Ulio 3.0 zip contains one voice sample, which plays after the first battle in the Foundling.
The campaign also plays the Attack on Murron soundfile that comes along with Mark Stoker's classic "Tamerlane, Prince of Destruction" campaign. If you haven't got that campaign yet, I can heartily recommend it. Thanks to Mark for allowing me to use that file!
The campaign contains two cutscene scenarios and four playable scenarios. Style: "Storyteller campaign". A mix of Cutscene/Fixed Force/Role Playing. B&D elements are minimal, you won't build a single building - only train units at existing ones.
The playable scenarios are difficulty-level-dynamic. You should have at least some gaming experience even if you play on Standard. If you are quite familiar with the game and experienced at battle tactics and micromanagement, Moderate will offer you a good challenge. If you like to test your gaming skills to the maximum, check out the Hard level.
INSTALLING THE FILES
Unzip the campaign file and all soundfiles into your Age of Empires II folder. They should go into the right directories.
CHANGES IN ULIO 3.0
- Sound files for narrator are included as extra zips (see above).
- New soundfiles for the dream in the Lion & Cat scenario are in the Ulio 3.0 zip file.
- Some typos have been fixed.
- Foundling: The "Barracks with Child inside" gets renamed again after the battle.
- Lion & Cat: Punishment for Ulio if he walks away from the village (-10 hp).
- Triangle: Fast players who went North could still end up with the general circling in the arena. Fixed.
- Epilogue: Younger and elder traveler got mixed up at the beginning. Fixed.
MISCELLANEOUS
Here are some things which were new to me when I made them: Probably the first movie-like scrolling text on the screen; a developed version of the Pyromaniac's rain trick; thunder & lightning and other effects with light and shadow; a well; some slightly altered town centers; a touchy general; armies moving, stopping and moving again in formations; an armed villager (static); impaled people; sneaking up upon a guard; a stampede; sea gates and sea towers on solid ground; alert watchtowers with fast-footed watchmen; a slippery hill; a nightmare sequence with burning ghosts and lost souls; entering an enemy castle, and a couple more.
This campaign has been tested by many people, so most bugs should have been found and fixed. However, if you do encounter any more bugs, please email me at van-thiel@web.de, so that I can look into them.
Thanks again to everyone who playtested the campaign for me! The names of the playtesters are listed in the Aftermath message of the Epilogue scenario. |
Pages: « First « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 [25] 26 » Last » | Author | Comments ( All | Comments Only | Reviews Only ) |
---|
dreamchaser1984 |
Posted on 04/11/15 @ 10:31 PM
I am such a noob, I am stuck at chapter 1.
After rescuing Brother Thomas, how to proceed to town center?
Only way through choke point is blocked by rock. Do I need to go back and attack castle? |
Ingo van Thiel
File Author |
Posted on 04/12/15 @ 02:21 AM
Hey dreamchaser1984, no need to go back to the castle, let alone attack it. :) Take your heroes back to the rockslide to inspect it. You will get a message and a new path will open somewhere nearby. Good luck! |
dreamchaser1984 |
Posted on 04/12/15 @ 07:25 PM
Thanks for suggestion.
I tried that, no message appeared and path did not clear. May be its a bug, I will try again by starting campaign fresh. |
Ingo van Thiel
File Author |
Posted on 04/13/15 @ 01:16 AM
If a trigger failed to fire, a complete restart would be your last resort. Before you do, please make sure it didn't fire already: Search the area of the small enemy camp in the mountains, the one between the avalanche and Aguric's castle. You might already have razed it to the ground if you told your allied soldiers to "go left". A small path should open in the woods nearby. |
dreamchaser1984 |
Posted on 04/13/15 @ 08:31 PM
Thanks for the help. I missed the trigger earlier. Now found the way in small valley near small enemy camp. |
dreamchaser1984 |
Posted on 04/19/15 @ 11:35 PM
I just finished playing this scenario, its just awesome. Thanks a lot for creating such a wonderful scenario. |
Hegen |
Posted on 08/29/15 @ 12:53 PM
Dear Level Creator...
Level is Very Good But Ä° have 3 Questions
1.How to Make Sea Tower(Mongols Watch Tower)
2.How to Make TWAL (UGULÄ°CS WALLS ARROUND OF CASTLE)
3.How to Make Spear With Man(Villager)
Please answer My Question
You Are Best Level Creator Ever.
Note:If U Give Me A Just Chapter 3 (.scx) Thx I Need This Levels .scx
Hegen
[Edited on 08/30/15 @ 07:46 AM]
|
Ingo van Thiel
File Author |
Posted on 09/12/15 @ 08:28 AM
Hello Hegen, thank you - I am glad you enjoyed my campaign!
You can create an impaled villager with the "Head" from the Gaia Units/Other Menu in your editor. To keep computer villagers in one place and not have them run off, please download Zanzard Lothar's "Immobile Units.Ai" from the AI Files section.
You can find the TWAL and many other hidden units in Enrique Orduno's "New units and new objects template v.1.1" in the Utilities section of the Blacksmith. You will also find other great tools such as GeniEd and Trigger Studio which help you to access even more units and tricks. |
Eragaxshim |
Posted on 09/27/15 @ 02:24 PM
I just played this, and I can't believe that after 5-6 years of owning this game I only now was able to enjoy this masterpiece! Well done, sir, well done! |
Brenocc (id: brenocc) |
Posted on 11/08/15 @ 05:37 PM
It's an awesome campaign, and a beautiful story. It has touched my very bottom. My congratulations to you, Ingo. I would like, with your permission, to write a book based on it, your creation. For this, I come here, in this comment (the only way that I've thought to talk with you) to ask you to allow me to write it, and, with a bit of luck, have it published some years ahead. My intent is to write it's base in the three months of dezember, january and february. I do not wish to steal your creativity, and we can mail each other if it be of your desire, maybe focusing in addaptations that I judge necessaries. Well, it's this. Congratulations once more; you have a brilliant tallent to show, trought stories, complexities of men. |
Pages: « First « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 [25] 26 » Last » |
HGDL v0.8.2 |
Rating |
---|
5.0 | Breakdown |
---|
Playability | 5.0 | Balance | 5.0 | Creativity | 5.0 | Map Design | 5.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 40,976 |
Favorites: [] | 45 |
Size: | 1.33 MB |
Added: | 08/24/02 |
Updated: | 11/24/03 |
|