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Downloads Home » Campaigns » Ulio v3.0

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Ulio v3.0

Author File Description
Ingo van Thiel
File Details
Version: The Conquerors 1.0c
Number of scenarios: 6
THE STORY

In this campaign you will step into a dead man's shoes.

You will be part of a mad hermit's tale. A tale of hatred and vendetta, of schemes and noble motives... and of guilt.

Not only will your battle skills be challenged. You will be challenged to follow Ulio on his way into his downfall, and to only leave him behind at the very end. You'll be the actor, you'll be the spectator. And you'll be the judge.

No radiant victory waits at the end... only clarity about Ulio's fate.


THE GAME

Important: Sound files are a must for this campaign, unless you want to miss a lot of the experience. They are divided into zips of roughly 1,3 MB each, so that each of them fits on one floppy disk. You can get the music files here:

Sound File 1
Sound File 2
Sound File 3
Sound File 4
Sound File 5

Ulio 3.0 also has new sound files for the 3rd person narrator. Those files are optional:

UlioNarrator1.zip
UlioNarrator2.zip

The other sound files (1-5) have not changed. If you already downloaded them earlier, you don't need to download them again. If you wonder whether to download the voice files or not, the Ulio 3.0 zip contains one voice sample, which plays after the first battle in the Foundling.

The campaign also plays the Attack on Murron soundfile that comes along with Mark Stoker's classic "Tamerlane, Prince of Destruction" campaign. If you haven't got that campaign yet, I can heartily recommend it. Thanks to Mark for allowing me to use that file!

The campaign contains two cutscene scenarios and four playable scenarios. Style: "Storyteller campaign". A mix of Cutscene/Fixed Force/Role Playing. B&D elements are minimal, you won't build a single building - only train units at existing ones.

The playable scenarios are difficulty-level-dynamic. You should have at least some gaming experience even if you play on Standard. If you are quite familiar with the game and experienced at battle tactics and micromanagement, Moderate will offer you a good challenge. If you like to test your gaming skills to the maximum, check out the Hard level.


INSTALLING THE FILES

Unzip the campaign file and all soundfiles into your Age of Empires II folder. They should go into the right directories.


CHANGES IN ULIO 3.0

- Sound files for narrator are included as extra zips (see above).
- New soundfiles for the dream in the Lion & Cat scenario are in the Ulio 3.0 zip file.
- Some typos have been fixed.
- Foundling: The "Barracks with Child inside" gets renamed again after the battle.
- Lion & Cat: Punishment for Ulio if he walks away from the village (-10 hp).
- Triangle: Fast players who went North could still end up with the general circling in the arena. Fixed.
- Epilogue: Younger and elder traveler got mixed up at the beginning. Fixed.


MISCELLANEOUS

Here are some things which were new to me when I made them: Probably the first movie-like scrolling text on the screen; a developed version of the Pyromaniac's rain trick; thunder & lightning and other effects with light and shadow; a well; some slightly altered town centers; a touchy general; armies moving, stopping and moving again in formations; an armed villager (static); impaled people; sneaking up upon a guard; a stampede; sea gates and sea towers on solid ground; alert watchtowers with fast-footed watchmen; a slippery hill; a nightmare sequence with burning ghosts and lost souls; entering an enemy castle, and a couple more.

This campaign has been tested by many people, so most bugs should have been found and fixed. However, if you do encounter any more bugs, please email me at van-thiel@web.de, so that I can look into them.

Thanks again to everyone who playtested the campaign for me! The names of the playtesters are listed in the Aftermath message of the Epilogue scenario.
Pages: « First « 1 2 3 4 5 6 7 8 [9] 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 » Last »
AuthorComments   ( All | Comments Only | Reviews Only )
ax_man1 I really liked Ulio, but I think that the question of whether Ulio had a son should be left unanswered. That way, people can come up with their own ending and not have it told to them. Besides, didn't Ulio leave on his wedding night for his final battle? I can't remember, it's been awhile.
Sir_Cris2k Yo forgot to post this above..but maybe you should continue the Ulio legacy, like dude said wether he had a son should be undecided..or you could do like lord of the rings did with the books...they came out with lord of the rings and wrote the hobbit wich happened before froto n all them..maybe you should do a campaign that leads up to the battle where the found Ulio...:S
Ingo van Thiel
File Author
Guys... please do not give away details of the end in your player comments or reviews, or you'll spoil it for others.
If you want to discuss anything about the story, please do it at the AoKH scenario design forum. I'll be around. ;-)
Charlemagne1 Im stuck on Ch.4 :(.. right after I defeat Aguric's men in the camp. Whenever I kill them all..Nothing happens after that...what do i do?
Ingo van Thiel
File Author
That was a bug, sorry about that... it happened when I was fixing something else. I'm not sure why this new one slipped through while I was testing it, but it should not happen anymore from now on. I re-uploaded a fixed Ulio 3.0 today.
JavaheadJoe I'm still stuck on chapter 4. I downloaded v3.07 and restarted the game but it still doesn't work. I don't have to start over from the very beginning do I?

Thanks for the help,

JavaheadJoe
Charlemagne1 Thanx Ingo ;)
Dr Lorenzo Anyone who counts has to leave a message saying how good Ulio is ;-)

Salud, Ingo!
Tidepool Ingo: What exactly causes the bug where nothing happens after you kill Aguric's men after waking from the dream sequence? I tried the patched version, but it doesnt seem to fix the problem. Anyway, great scenario so far. Good work!
Ingo van Thiel
File Author
Tidepool: Thanks for your email feedback, and for the saved game!

All: As I said, the v3.07 fix from 11/24/03 doesn't have the bug at Aguric's camp anymore. If you want to make sure you have the fixed version, you can check this in-game:
a) Type marco + polo 10 seconds after the "Birthmark" scenario begins.
b) Look at the Southwest of Ulug's castle.
c) If the two halberdiers near Luanna's wagon belong to Gaia (grey color), you have the fixed version. Type marco and polo to cover up the map again, and enjoy the game. ;-)

If the halberdiers still belong to the red Aguric player, you are playing an older version by accident. In that case, please make sure you really updated the campaign file in your folder with the fix.
Pages: « First « 1 2 3 4 5 6 7 8 [9] 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 » Last »

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Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Statistics
Downloads:39,949
Favorites: [Who?]44
Size:1.33 MB
Added:08/24/02
Updated:11/24/03