Age of Kings Heaven 139
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Downloads Home » Projects » Siege of Avalon-Sha'ahoul Version

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Siege of Avalon-Sha'ahoul Version

Author File Description
Korak_Karnar
File Details
Version: The Conquerors
Style: Role Playing Strategy
Number of scenarios: 1
This is still a work in progress (obviously). Also my first time I've tried uploading something, first scenario, etc. Been working on this for several years now, off and on, and I think I might be getting close to the end.
Eventually this will have...I think five or six chapters, currently I'm working on chapter four.
Okay so to sum up, this is a one-scenario campaign based off of the computer game Siege of Avalon. I always enjoyed the game but found the 'enemies', the Sha'ahoul, to be far more interesting than the stock Avalonians. So I've been working on this scenario, which takes that story and tells it from the opposite side of the game; that is, this is the Sha'ahoul version.
I believe most of the backstory/infodumping necessary is already in the campaign, but the VERY short version is this:
The Sha'ahoul are a race of nomads that for some reason, believe modifying the earth (ie farming, mining, etc) is a mortal sin. They discover the cultures of the Seven Kingdoms on their western borders and deem them heretics. Mass invasion ensues, finally drawing to a stalemate at the fortress of Avalon (no relation to King Arthur). The siege has been going on for six months when the scenario begins.
Anything else, mention and I'll try to add it here. Basically I'm asking people to take a look at this, play through it (as far as they can) and give some feedback. Other than that, enjoy.
Sorry for anyone who tried it and was confused; I left one of my 'test' triggers turned on. Should be fixed now.
Another update (12/16): In redoing a certain trigger, it turns out I accidentally deleted an effect activating the next objective. This should be fixed as well now.
Update (12/17): Playing through again I discovered another bug, the bane of my existence, wherein I failed to select an object for Task Object (at least, I think that's what causes it), which then makes every unit of that type and player move to the location. This resulted in about half the defenders of Avalon wandering mindlessly into your camp, and being slaughtered. I've fixed this many times, and I believe it's solved once again. Also, a few dialogue tweaks and other general problem solving.
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Statistics
Downloads:190
Favorites: [Who?]0
Size:147.57 KB
Added:12/11/07
Updated:12/17/07