This campaign spans the history of the most infamous trading association of the Middle Ages: the Hanseatic League. From the early days of the German trading settlements, to the 1227 war for independance against Denmark, to the legendary trading expeditions to Novgorod, to the Hanseatic League's involvement in the 30 Years' War, this campaign details the treachery and intrigue of the organisation that led to the rise of the European merchant class.
The campaign has four scenarios, all of which are B&D (don't be scared off! I've made it as streamlined and fast-paced as possible, so you're not sitting on your ass building stuff for 3 hours) with elements of other styles.
As with Wanton Destruction, cutscenes and exposition are kept to a minimum. There are multiple custom AI files ensuring realistic computer opponents and allies.
One of the things I like about AoK is it isn't just about decimating everything in your path. You can trade, and build wonders, and collect relics, and negotiate alliances with other players. This is a side of the game I feel is often neglected, and I always wanted to make a campaign that emphasised it. Well...here it is.
I had lots of fun playing as the Hanseatic League, but in at least 2 of the scenarios I felt rushed because of the timers. Also, I think you should have raised the population count in the first scenario - did you see how powerful the Viking navy was!
I'm at a so-so level in terms of how I play AoK, so I lost a lot, but this is supposed to be hard. The last scenario especially frustrated me. I lost too many houses and my army then got weak. I thought the viking's navy was a bit powerful (as I mentioned above), but since I'm not the best or the worst player I'll give balance a 5.
I liked how the scenarios were each a different type of gameplay style (FF, B&D, etc.), but what I didn't like was that there was a timer in every scenario. I personally thought the 2nd scenario could have gone without a timer and the last one could have used the regular game timer, but that probably would make the campaign too easy.
Map Design: 5
I'm not quite sure if this should get a 4 or 5, but I thought the maps were impressive, especially the Jutland map in the last scenario.
I don't know much about the Hanseatic league, but I'll assume that most of the campaign was as close to history as it could get. Great story line, great instructions, great everything in this category.
Keep up the good work, but again, I don't think you should've used a timer in every scenario.