A New Hero Rises In The Three Kingdoms
(Updated on 10/19/02
Well, First of all, I posted this up at 9/1 and it still didn't show up in the campaigns section and I just receive a e-mail that said someting about errors (maybe its because the first time i upload it and in the middle of uploading I got disconnected from the net)so I'll post this again.
||Role Playing Only
|Number of scenarios:
This campaign is a fiction story take place in the downfall of Han. I really can't tell much about this campaign because I'm not good at describing things :D. In this campaign, You will get exp and raise the level of the hero. Also There will be watersupplies instead of food supplies and you will lose if you ran out of water. Ummmm... Don't know what to say now, anyway,just enjoy the campaign. There will also be a bonus scenario in it, it is the ending of Warrior's Legend. Also plz excuse the spelling and gammar mistake in this campaign. English is not my first language.
|Author||Reviews ( All | Comments Only | Reviews Only )|
-A New Hero Rises in the Three Kingdoms
This campaign is about two heroes who must travel the lands trying to do what they can against an invasion of China by a bloodthirsty band of raiders called the Yellow Scarves.
Playability: The playability was good, the scenario kept me entertained. There was one major bug though. After the first village on the road, you can dodge past the knight and jaguar warriors guarding the path, avoiding that battle, and all the rest of the scenario's battles, too. Other than that I found no bugs and enjoyed the scenario.
My Suggestions: Fix the bug by extending the area in the trigger.
Balance: The balance was great. I had to reload in several places, and there were many hidden areas that held help and danger. One of the most difficult scenarios I've played (especially before the update), but not impossible. Great job on the balance.
My Suggestions: You could make it a little easier, it was very hard for me.
Creativity: This scenario contained two very creative elements, an experience system and a water system. You gained experience (and gold) with every kill you got, and you drank some of your water supply at different times, adding to the challenge. There were many smaller creative elements scattered throughout the scenario also. Very creative.
My Suggestions: I really can't think of any way to make it more creative.
Map Design: A beautiful map, a good deal of time was clearly spend on it. The terrain varied from area to area, and the author did a good job of blending them realistically. Terrain mixing was also used a lot.
My Suggestions: The map had a couple ugly areas, such as the first village you reach, which was mostly grass 1. Make these areas nicer and you'll have a near-perfect map.
Story/Instructions: The story was great, but the instructions were not good. They were so loaded with spelling and grammar errors that some of the time I had no idea what was going on, especially in the prologue. Having people test for spelling/grammar is a good idea.
My Suggestions: Fix the errors somehow, they really effect gameplay.
In Conclusion: If the instructions are fixed up and the big bug is removed, this will be a 5.0 quality scenario. Download this now, especially if you like RPG's.
- Great map
- Two very creative systems
- Many spelling and grammar errors
- One major bug
During the second century a.d. the Han Dynasty finally collapsed after a long period of civil war. The throne was being ruled by a long line of dishonest emperors, and a spree of droughts and famines across China meant that their rule was generally unpopular. Zhang Jue, a self-styled magician and former imperial official, and his two brothers began a rebellion. He assumed the modest title of “Lord of Heaven” and created yellow banners and flags to denominate their cause. He and his followers created an army called the "Yellow Scarves", which according to Luo Guangzhong numbered 500,000. After a long and bloody war that lasted for years, the Yellow Scarves were utterly crushed, and thousands of insurrectionists put to death. But the peace was short-lived, as the very warlords that had been responsible for the Han victory revolted against their masters. The Han Empire fell, and three kingdoms came into being. The Wei under Cao Cao ruled in the north, the Shu in the west, and the Wu to the west. The war between these three factions lasted for almost a century. A New Hero Rises In The Three Kingdoms takes place in this turbulent period, where a man named Kan Fu is conscripted to serve in the Han army in battle against the Yellow Scarves.
If you like RPGs, you can't afford to miss this. If you don't you could be justified in giving this campaign a miss. I thought that A New Hero Rises In The Three Kingdoms was a blast to play, and that more than makes up for its buggy nature. It is comprised of four scenarios, one of which is playable, and one of which has nothing to do with the campaign. You control Kan Fu, who together with his companion Wong Ning journeys out to join the Han army. Once you leave the city, you will have to fight your way through hostile territory, negotiate with locals, and complete many side-quests before the final spectacular finale against the Yellow Scarves. This campaign is a vast piece of work, and has a sense of epic continuity that has rarely been captured in a campaign.
But it has bugs. And not just a few. Several times during playing I thought "Huh? How come that wasn't spotted during the playtesting?" In the first scenario, a random error seems to crash the game every now and again. In the second scenario, the player is able to walk through gaps in between mountains, avoiding a ton of enemies along the path (such as the jaguar warriors outside Liu Bei's town that RoboPaul88 mentioned in his review). In the village in the mountains, you have the option of buying a better horse (+100 HP) for Wong Ning in exchange for 100 gold. The trigger was looped by accident, so that if you select the villager to finalise the deal Wong Ning will automatically recieve +100 HP every time you get 100 gold. Take into consideration the fact that you gain gold every time you kill an enemy -- and that killing enemies is something you'll be doing a lot of -- and you'll easily end up with a hero that has thousands of HP. The trigger that allows you to win the third scenario is missing, you see Kan Fu standing beside Linly's grave and nothing happens after that. A victory trigger is a pretty basic thing, and its absence should have been easily detected just by playing the scenario through.
A lot of effort was put into combining all the features of popular RPGs and enhancing them, and in this the designer has partially succeeded. It is fun, with many options and a high replayability value. And yet some features were seemingly added just to piss the average player off. For example, the water system. It was a good idea, having your character drink water from time to time means the player can't just sit around and let his characters heal after each battle, he has to immediately hurry forward to the next water source. However, this campaign's water drinking feature got annoying. Several times I had to restart because my characters suddenly drank 100 water in one go, and died of thirst. The water drinking rate seems erratic at best, so you never know how long your current supply will last you. Also, several times I walked right up to a river, as told, but I didn't get any water. Frustrating... 4
This is a campaign suited to skilled players, and you'll likely need several restarts. A lot of your enemies are weak militia, but you'll ultimately face jaguar warriors, knights, and other foes. Even if you exploit the "bugs" in the second scenario mentioned above, it is still extremely challenging. If you want the full experience, don't use the mountain paths to skip enemies, and don't buy the horse for Wong Ning. I liked the way the scenario forces you to play to the strengths of your characters, using Wong Ning's speed and ability to regenerate for scouting and raids, while using Kan Fu's superior HP and attack for the fighting. The other three scenarios are cutscenes, and so get an automatic 5.
Some good .bmps, a morale and leveling-up system that actually works, a great story, and three kicking soundtracks, but unoriginal gameplay. A lot of the time I found myself just slashing and hacking through hordes of weak enemies. The second scenario takes about an hour to complete, and the map is completely stuffed with enemies. While fun for the first fifteen minutes, I soon found myself asking "is anything different going to come up?" While the boss fights are challenging, many of your enemies are just militia. They don't post any threat to the player, and seemingly were just placed to slow the player down. Ideally, fewer enemies and stronger ones. 4
The map design is patchy and inconsistent. At one end of the scale you find cities, towns, and scenic wilderness fit for a Pretty Town Contest. At the other end, large areas in plain view are grass 1. Such as in the first cutscene scenario, when the Yellow Scarves attack the Han city, the areas illuminated by map revealers are just grass and dirt. During the second scenario, the map is reasonably attractive, but a lot of the eye-candy added looks wildly out of place -- such as shipwrecks in the middle of the desert, millions of skeletons lying around for no apparent reason, and enemy horsemen standing on cliffs. An above average map, but it has a long way to go before it is truly a five-rated material. 4
Three Kingdoms has an outstanding story, a ton of dialogue, and the sad ending is touching in a way that few other campaigns have achieved. The bad spelling doesn't detract from the overall rating since the designer's first language clearly isn't English. The campaign's instructions, however, are extremely lacking. Such as in the second scenario, Kan Fu mentions that he must go to his house to get the letter, but the player isn't told where the house is. The instructions are also pretty vague in regards to where to find water, the hints say that most markets will sell you some, but I couldn't buy water from any of the markets in the game, they would either say that they had run out of stock, to go away, or nothing at all. I was pretty confused as to where to find the Han army base, it was only by using marco/polo that I located it. Throughout the campaign there is a sense of: "OK, what do I do next?" 4
A great RPG adventure, bugs notwithstanding.
(Just for the record, the fourth scenario has nothing to do with the campaign, it is simply an ending cutscene for the author's previous campaign Warrior's Legend. I don't really know why it was included here, instead of in an edited version of Warrior's Legend itself.)