|
|
DtS07 Adventure Series VIII The Horde
|
Author |
File Description |
Jas the Mace1 |
Posted on 12/24/07 @ 10:30 AM
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Other |
The Horde of the Great Khan approaches!!!
You play as five mercenaries paid to build up, then defend the main valley into the city.
Several short cut-scenes!
Allied help!
Free suicide troops!
Victory is achieved with your final retreat, the kill total is your goal. My best, 676 kills.
First map I've submitted with a bitmap and sound files...Hope it adds to it! |
Pages: « First « 1 [2] | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
---|
Tanneur99
Official Reviewer |
Posted on 01/11/08 @ 07:24 PM
No it's not different, I wrote 10 or higher and trust me 11 is higher than 10. ;-)
To avoid sound crashes you have to go back to Media Player 9.
As for Vista, do you really believe that Microsoft would correct an XP bug in Vista so we can play an eight year old game without crash?
|
Trip Tucker |
Posted on 02/01/08 @ 04:33 PM
I loved it, i love defend the spot scenraios. I got 643 kills before i died of boredem, but not that bad boredem, the good kind =)
§pecies8472[Edited on 02/01/08 @ 05:41 PM]
|
Jas the Mace1
File Author |
Posted on 02/02/08 @ 01:39 PM
Thanks TT :)
If you haven't already, you should play the fith in my series 'The Maze' |
Ilmarinen (id: Cilibinarii) |
Posted on 04/07/08 @ 12:48 PM
That was mighty fun, Jas! I loved this map, aswell as all Defend the Spot maps. However, I found some weak points.
Playability: 4-
This scenario was quite fun! I loved the valley-defence contest, I have been playing with that kind of scenario also ;) No bugs were found, however, sometimes the valley was too small for me and other yellow guys blocked the path. That was a very bad point, and killed my Sir Guy :(
Balance: 4
The balance was quite good, however the first line was very hard to keep while the last defence was very strong. At other points, everything was perfectly balanced. A strong 4 for this one.
Creativity: 4
This map was not very creative, however it contained some quite suprising elements like "suicide" armies which spawn on the road and you can follow Ghenghis Khan's progress to your lines. Also funny you used sounds from the old campaigns.
Map Design: 4-
The map design was quite good, but sometimes a bit boring. Pine trees were sometimes mixed with very green trees, which is not bad, but than you suddenly see a totally black tree next to them. Of course, it is possible that a lightning burned the tree, but that's not very likely :P
Story/Instructions: 4-
The story of Ghenghis Khan is historical and deserves a 4 at least. The reason why I didn't give this a five is the lack of background information. I quite missed that. The instructions also were not too clear.
Additional Comments:
A quite good scenario, but not an addictive must-play. However I recommend downloading it, just once.
|
Jas the Mace1
File Author |
Posted on 10/01/08 @ 10:06 PM
Thanks for the Review Cilibinarii :~)
It was a very fair review. I also lost Sir Guy several times, but I tested it 40+ times. I would take hime deep into enemy lines with a bunch of suicide and spwaned troops to wipe out the Trebs and siege...sometimes it didn't go so well :~( |
Pages: « First « 1 [2] |
HGDL v0.8.2 |
Rating |
---|
4.0 | Breakdown |
---|
Playability | 4.0 | Balance | 4.0 | Creativity | 4.0 | Map Design | 4.0 | Story/Instructions | 4.0 |
Statistics |
Downloads: | 624 |
Favorites: [] | 1 |
Size: | 705.46 KB |
Added: | 12/24/07 |
|