Author |
File Description |
Lord Basse |
Posted on 12/28/07 @ 02:34 PM (updated 03/27/08)
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Build and Destroy |
For the first time in DTI history, this scenario does not take place in the Caribbean or the Pacific, nor does it include any pirates or British empires. This scenario is set in a fictional archipelago, dominated by three tribes; the Yamachians, on their island Duang-Zhe, the Wind Clan, in the rocky islands of the east, and the Uvirians, led by the fearsome dictator Ouvaldin.
The story is centered around the last battle between the archenemies the Yamachians and Uvirians, and around a Yamachian commander named Kobai. Kobai is set to lead the defense of the island as Ouvaldin attacks with all his mighyt, to put an end to the war that has raged for a hundred years.
Other differenses to the previous DTI installments are the .dat changes included, featuring amongst others a sort of tank, exploding cannonballs and catapult ships. Nothing advanced, but it adds to the experiense a bit. It also included .dll files, so that created units are renamed properly. Instructions on the installation are in the ReadMe.
Enjoy the playing and good luck to the other contestants!
Changes from the competition-version:
- Tank-bug partially fixed (doesn't count any pop at all). The tank is now garrisonable
- The hints have been updated
- Ouvaldin can enter your city easier (you'll notice how)
- Tanks are produced with longer intervals
To download the previous 3 Defend the Island maps, go here. |
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Author | Comments ( All | Comments Only | Reviews Only ) |
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Jatayu (id: Sword_of_STORM)
Official Reviewer |
Posted on 01/02/08 @ 11:38 AM
A bug. Something about your population/population limit is seriously messed up. I had to delete almost my entire army, most of my navy and all my villies to make room to train a transport ship to transport a cannon over and finish off their town centre.
Other than that, quite good. I liked the music. What's up with the 'tank' btw? |
Lord Basse
Official Reviewer
File Author |
Posted on 01/04/08 @ 08:56 AM
Just reinstall the game and it'll go back to normal.
Jatayu, I have no idea of what's happening. Do you mean that the population is far higher than the actual number of units? |
Jatayu (id: Sword_of_STORM)
Official Reviewer |
Posted on 01/05/08 @ 06:20 AM
Yes. I played it again (this time on hard) and I had around 50 ships, 10 soldiers and 5 villies left and my pop was still over 200. Had to delete stuff. |
Lord Basse
Official Reviewer
File Author |
Posted on 01/05/08 @ 07:12 AM
It works perfectly when I try it... I updated the file. I hope it works, or else I guess you'll have to live with it, I have no idea what's causing it. I checked all changes in the .dat file as well as the scenario but I couldn't find the problem :( |
Julius999
Official Reviewer |
Posted on 01/05/08 @ 07:27 AM
"Error - File Header is Damaged"
This could present a problem for judging, unless someone knows how to get it to unzip properly? |
Jas the Mace1 |
Posted on 01/06/08 @ 12:22 AM
Very Fun!!!....play on standard if you don't use cheats...there's too much going on to focus on farming if you know what I mean *nod* |
Hambone2010 |
Posted on 01/23/08 @ 09:54 PM
There is way too much going on to worry about economy.All I did was chop wood and mined some gold to get ships and I still won.Try to make the enemies smarter and make less of them.I had like 200 enemy ships(no joke)to the south of my base just sitting there.Give them alot less ships and more men on the ground just make the ships smarter.Do something like send waves of ships towards the entrance to the bay.Awesome map design,decent-good story,good balance,playability good though I complained pretty:) At the end just give the player regular galleons and just make it to where the enemy produces less galleons so it wont be so annoying clearing out like 500 enemy galleons.Keep up the good work.[Edited on 01/24/08 @ 07:07 AM]
|
Dantares IV |
Posted on 03/26/08 @ 04:25 PM
Nice little review matt. Not too long, and not too short. I like that. ;) |
toagac |
Posted on 03/30/08 @ 06:21 PM
the is a .cpx file when it should be .cpn...can someone please tell me what is going on? |
VonCorgath |
Posted on 03/31/08 @ 04:42 AM
The scenario is created for "The Conqueror's" and as such it is a .cpx. Pre-expansion campaigns used the suffix .cpn
Excellent scenario Basse. Keep up the excellent work my friend. :) |
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