Age of Kings Heaven
Downloads Home
Best Files
Review Guidelines
Main site
Code of Conduct

Advanced Search
Multiplayer Scenarios
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files
Recent Updates

Download File Post Review Post Comment


Author File Description
File Details
Version: The Conquerors 1.0c
Style: Other
Number of players: Up to 7
This is an Age of Empires 2 Version of the popular starcraft madness type maps. Essnentially one uses a king to choose the types of units one wishes to have spawning, and they will spawn endlessly...use them to destroy enemy castles and win...As one kills more units, your units upgrade and you can get special options. Be sure to read the objectives (and also make sure to have a computer player 8...for various reasons)!
Sadly, I have been unable to test the triggers on this map for any player except player 1 and some of 2 (the hosting/single player always being player 1 in triggers no matter what...), so it would not surprise me if there are glitches. The special options behind the palisade wall represent options I have yet to add. Comments are appreciated.
I would like advice on:
1. Currently, I have little units standing around where you select them. I can't make them Gaia since then they would convert to the first player who walks by. So I made them player 8. (Oh can't be player 8...)
This has the obvious problem of requiring people to have a player 8 and limiting it to 7 players. Any way around this?
2. The hosting player=player 1 in triggers, etc thing. It makes it so you can't make yourself whatever player you want.
Edit: And the change is done.
AuthorComments   ( All | Comments Only | Reviews Only )
coolscott3 whouldent there be a BIG problem with lagg if some 1 quits
File Author
Why would there be? (Over and above any lag you would get normally, that is)
Hmm...good point though. I could make it so it instakills all a person's units if they resign (assuming there is a trigger condition for that...I think defeat counts...). This seems like a good idea in general, though; it prevents people from getting free kills off of someone who is dead. I may put it into the next build...

Edit: I just realized why there would be lag. The kings are still there...
I guess I'll just make the change then.

[Edited on 01/15/08 @ 05:47 AM]

Post Review Post Comment

HGDL v0.8.0

Forum Username:


Create a new account
Forgot password?
Favorites: [Who?]0
Size:115.01 KB