Posted on 01/13/08 @ 04:26 AM (updated 03/15/08
This is a story of a British king called Alexander VI.His kingdom gets conquered by the France.So he ask the help of the Scotland king who is an enemy of France.The Scotland king said that he will help Alexander if Alexander help the Celt king.
||The Conquerors 1.0c
|Number of scenarios:
Celt King tell that he will help but Alexander should win the war that going on between France and Scotland and get out of Scotland.
Alexander do as per the Celt king said and Celt king done as per he committed.
And the war begun,Alexander won the war,but the Celt king cheated him.He kept Alexander in prison.
Two days later,on the day of execution the Celt commander came help Alexander to escape,but he asked as return the Celt King's life.Alexander killed the Celt king as the commander said.But Alexander was not knowing that it was because that the commander want to become the king.
Alexander didn't allowed it.He killed the commander for the people's sake.
The French were waiting for a chance.They suddenly attacked Scotland.The people were not having another way.They asked the help of Alexander.Alexander helped him saved Scotland.
But he couldn't live for a long time.He was killed by the people of Scotland itself for assassination of their king.
As a result,he became one of the king who died for his own people.
The Briton selected another leader but all their mind were the thoughts of Alexander's return.
This is the story.I have told the story in an easy way.I think it is not so bad.You play it and see how it is.If you liked it please rate it and if there is any mistakes in the campaign please tell me.Because I'm not very well skilled in the subject.So please.
I have not included any music files in this campaign.There are two AI files.There are 4 scenarios in the campaign.
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Alexander VI is a four scenario campaign, depicting the story of King Alexander VI of England and his fight against the French.
I can't say I enjoyed this all too much. From the very beginning I was confused with where I was and why, and especially what to do and how. I was told to go to a village, but I had no idea of where this village was or what way to take. I ended up running around like crazy in the gigantic town I started in, finding gates leading straight into thick layers of trees, being attacked by loads of French soldiers and running a bit more. When I finally found the path to take I was greeted by a huge pack of wolves, slowing down my speed even more. The fights againts the wolves were just tedious. I was never in danger but the fi8ghts still took long to win, making it plain boring to watch. This continued for most of scenario 1. A bug I found here was that the reinforcements I got in the small town never stopped coming, as well as that I had to move the units manually to make the next one spawn.
The second scenario wasn't much better. I first talked to a Scottish commander, then the king, and then suddenyl ended up on a battlefield. After defeating the French army, my forces were outnumbered by large numbers, and now I was told to destroy the French Town Center, located in the middle of a heavily defended town. I managed, but it took time.
In scenario 3, which consists of a big battle, I just had to task my troops a few times to win, I never felt challenged. This brings the score down further as it was no challenge to win, plus the fact that most of the battle caused lag.
The last scenario began in a prison. I was released by the Scottish commander and told to assassinate the king. After doing that, the commander tried to kill me, being the only hard part of the campaign to win. After this, I was given villagers to prevent the French from destroying the city, and with my 99999 of all recourses, I managed quite well.
Overall, I didn't find this campaign very funny to play. Some parts were good but most of it was tedious and at times plain boring to play, sadly.
I only recall feeling threatened once in the entire campaign, in the fight against the Scottish Commander. Here, my hero Alexander VI was gravely wounded while the commander has 1100 HP. I had to run in circles while regenerating and being healed by a monk, strike, continue running etc. It was the only time in the campaign that I was about to lose. I never had to restart as my simple tactics worked well to kill off the commander.
In pretty much every other part of the campaign, I never was threatened. The big battle in scenario 2 required some strategic thinking, but most work was easily done by using the up-hill advantages I had. The destroying of the town center on the same scenario wasn't very challenging, as my remaining soldiers could shoot down any Frenchmen trying to destroy my siege weapons. It took time, but it never was very challenging.
Some basic things to improve would be to reduce Alexander's hitpoints and attack points, make the enemy smarter and give the player less resources. This would make the campaign overall much more challenging.
There were some creative aspects of this campaign, although not many and no overwhelming points. Things to be mentioned would be some muddy terrain, which looked quite good at times, and the use of eye candy. The eye candy could become a pain to watch when you packed it too much, but at certain spots it looked quite good. Other than this, I didn't find the campaign very creative. It's a regular Fixed Force and Build & destroy campaign, with a few elements of RPS, without many surprises. Not worthy of a bottom score in creativity, but not creative enough to get a high score.
MAP DESIGN: 3-
The map design, as well as the choise of units in the scenarios, could become quite frustrating. What are jaguars and jungle trees doing in the middle of Britain? And since when did the French and Scottish use camels and samurais during the war? Some parts of the map had very packed eye candy, making it look simply awful, while other had a more balanced ammount of eye candy, giving quite a good atmosphere. The first city was simply packed with weird trees and flowers, making it look very peculiar. For example, a square block of trees almost blocking the gateway to the outer road looked quite misplaced.
Overall, the map design wasn't that bad. It wasn't anything wonderful, and it certainly had some big flaws, but it was not bad. All the maps had been created from scratch, no random maps used as bases, and the level of design would be about average, the same score as for a random map. The often peculiar ammounts of eye candy gives the minus sign after the 3.
STORY & INSTRUCTIONS: 3
The starting score for any scenario/campaign with an understandable story is 4, also the rating given here. I must point out that the story could be quite hard to follow, thanks to a great deal of spelling and grammar mistakes. The instructions and dialogue were also written very short and only gave a brief image of what was going on. I was able to understand most of the story, although some parts I had to build up myself in my head, but it certainly could've been better executed with more elaborated descriptions and instructions.
I was often confused about what to do, expecially in the first scenario. I had hints saying I should go to Village 1, but not a word of where this village was situated. Things like this made it quite confusing to play at times, but at most times I was able to understand what to do easily.
As a whole, the story is quite shallow and hard to understand at times, and the instructions could need some serious changes. As the starting score is four, I can only bring this down one point as the story/instructions aren't worth such alow score as a 2.
OVERALL: Another FF/B&D campaign
IN CLOSING: Could need some serious work to make this better. There is big room for improvement, improvement I believe could bring the score up an entire point, or more.