Posted on 01/13/08 @ 04:06 PM (updated 01/16/08
A very straight forward campaign. Simple triggers. It's basically a story that your participating in from beginning to end.
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Gael and his troop are patrolling the snow-covered roads in the forest. They meet one of their recently deployed spies. The spy refuses to share any info with Gael before they reach safely home to the village.
THE ASSAULT ON FRANCE
After defending his hometown from the French knight, Gael decided to strike back at France where it hurts... Paris. In this Scenario Gael meets friends, foes, and people who where thrown out of France.
THE SPANISH DESERT
After killing the French king Pepe le Pu, Gael finds out that there's actually an Italian King known as Vincenzo Vittorio behind the attacks. He also finds out that Vittorio owns part of Spain and spends most of his time in a palace there.
When Vittorio found out Gael had destroyed his palace, Vittorio became enraged and set out a force to kill Gael. Gael flees to the docks and there a force of ships has come to assist him. But alas, the Spanish have already deployed their giant fleet
THE GREAT BATTLE
The Turks arm Gael and his troops with new and better armour. They give him nearly two hundred men and prepare him for war. The Turkish leader known as Ali Rama Alhala, offered friendship, hospitality and trust to Vincenzo but he took advantage of it and stole their entire gold stockpile.
Thanks for checking out my campaign. I hope everyone will have as much fun playing it, as I had making it (even though there were some painful ups and downs along the way, but hey, that's part of the job). Please report any bugs or problems that you may encounter. Criticism is welcomed and even incouraged, but please make sure it's constructive criticism and that it helps me fix the problem instead of tearing me down.
Cheers everybody :)
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Gael the strong is a set of fixed-force scenarios based around a fictional Celtic hero (Gael). You follow his exploits, both at home and abroad, in his campaign against the forces invading his homeland.
The games are styled on the successful mould of the ES campaigns: player starts with small force or village, player must gather strength, player must destroy the enemy.
Gael the Strong is a well formed, but not polished, example of this. The missions have a tendency to be repetitive, however the game is a great challeng and makes the player fight for every inch of ground.
The first scenario is excellently balanced, while the fixed force rapidly depletes, the player must build up his base (slowly) and eliminate enemy soldiers, one by one.
However, after this the scenarios are less of a challenge. Simply put, all the units on the map you can find will be victorious, any less and you will lose.
The assualt on paris is particularly annoying, requiring the scouting of all the hidden paths.
The game is, essentially, a repetition of previous work. However, some of the scenarios are entertaining and very well thought out, such as the first, and the "escape".
The latter involves using your fleet wisely to ensure your transports survive. As a marco polo will reveal, it is pot luck if you manage to pull it off, however, as the enemy has far great numbers.
Map Design: 3
The first map is intelligent, but not excellent. While I appreciate the limitations of the snow tileset, there wasn't enough variation to interest me. The other scenarios were similar, one or two terrains were used in large blocks. None of the maps were randomly generated, all had been made by the authour. However, I would suggest that he invest more time into his maps.
The instructions given were good, however the story left much to the imagination and didn't go into enough depth to interest me.
This map shows a good deal of promise, however more testing and work on the terrain would improve it drastically.