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Downloads Home » Single Player Scenarios » The Siege of Lisbon

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The Siege of Lisbon

Author File Description
File Details
Version: The Conquerors
Style: Role Playing Strategy
This is a single-player scenario based on King Affonso Henriques' campaign to liberate Portugal from the Moors in 1147 AD. A fairly accurate representation of the historical events surrounding the battle, featuring figures like King Affonso, Martim Moniz and Bishop Pedro Pitoes of Oporto.

You need Renaissance installed to play this file.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Official Reviewer
Your scenario is fun playing but first it crashed my computer; I edited a link that it plays with the Renaissance .DAT file.
File Author
THanks Tanneur. Being my first scenario, this is by no means a masterpiece, but I tried to make it fun and interesting.
My goal was to make a scenario that would be fun, but also would tell the tale of an obscure but interesting chapter of European history. The birth of Portugal is often overlooked in comparison to the history of countries like England, France and Germany.

Again, it's my first scenario, so if any of you veteran designers think of anything that would make my future projects better, your feedback is appreciated.
John Mendl It is quite enjoyable. Taking what I played so far of this, it is easy. That hero cataphract can kill villagers with one blow and I made two enemies resign mainly with the use of that hero. It was a bit hard to save my hero cavalier when an enemy mameluke hero targetted it. This has a quite enjoyable gameplay and also has a good history section. Good work.
File Author
Thank you much! I probably should have made it more difficult... I just like having the ability to drop a man with a single blow.
Snowden Oh, drats. I was about to review but it needs a Rennesaince. I can't really risk mods in this computer at the moment.
Official Reviewer
Map Design3.0
Playability: 3
The scenario is B&D with the main objective being the destruction of the AI enemy players. If you dislike B&D, stay away as this has noo other elements than that style of play. The scenario could have recieved a higher score, but the ease of victory makes playing the scenario almost a dull chore. It should have been harder to give the player something more to work for during the scenario, or failing better balance, it should have had more built into the gameplay. As it is, it plays much like a random map with the occasional dialogue. It is not unenjoyable, but is definitely an average scenario when it comes to enjoyment.

Balance: 3

The scenario is not hard at all, even on hardest. The hero is so overpowered he can easily take out 3 of the enemies himself. The siege is the only challenge, but the player is given so much siege equiptment from the reinforcements in the west that that it is hardly even B&D. In fact one could win probably with just the units given if they micro managed well. This is dissapointing because the scenario was well set up, but the balancing simply was too easy.

3 of the enemies resign easily after their villagers are killed which takes 30 seconds each. I would expect a bit more of a fight from the enemy overall in this scenario, especially on hardest difficulty.

Still it does take a bit of time to win and requires some micro management, so I would not rate it as terrible balance, but rather as simply being too easy.

Creativity: 3
The scenario shows average creativity in its development and gameplay. That said, it isn't really possible to award much more than an average rating, as the conditions and gameplay are quite similar to an ES campaign. Basic B&D, with the small villages to claim for your own use and others to destroy, then the final larger enemy to take out. I would be very hard pressed to find something in this scenario to warrant a 4 or more. Things like music and sound files can help draw the player in and give your scenario a unique feel even if it is typical, but were missing in this scenario.

Map Design: 3
Slightly better than random in most areas, but not significantly. There is good city design and detailed areas, but elevetion is nonexistant, and terrain mixing is minimal at best. That said, the map still scores a 3 because it is nice enough looking and serves the scenario well enough, and does show some detailing in certain areas that are better than a pure click of a button to produce a random map. It is a good attempt, and some nice designing is used in areas like the city and graveyards, but the overall landscape is far to flat and uniform to warrant anything higher.

Story/Instructions: 3
THe story is simple enough, the instructions well written, and the dialogue is satisfactory. The objectives can be at times confusing, and the story could have been presented far more in depth or with more feeling. Like the rest of the campaign, it is not bad by any means, yet the story does not do anything more than average anywhere. In that sense, I can not really give a score higher than 3.

Perhaps a winning cutscene (or oppening cutscene), could serve to draw the player into the story more. Also, some clearer instructions would help as well.

Additional Comments:
In all the scenario is average,and achieves an average rating. It is a good attempt free of glaring errors, but without anything unique or special anywhere to make it more than average. A good first scenario, I hope to see more from you.

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Map Design3.0
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