Posted on 01/18/08 @ 07:10 PM (updated 05/21/10
Introducing the Advanced Genie Editor!
||Age of Kings 1.0
Current Version: 2.0 can be found here
Note: For those having trouble getting this version 1.8 to work, you can easily get it to work by folling these steps
Open AGE 1.8
Set the folder for AoK to your game's installation directory (for most it will be C:\Program Files\Microsoft Games\Age of Empires II\
Click the save button below that section
Set any options in the lower section of the options screen and click the save button below that section
Select The Conquerors (or Age of Kings) in the dropdown box on the top-left
Select Main Dat File in the top-middle dropdown box
You are now ready to start editing data!
Advanced Genie Editor Thread
After some hard work from both me, and my testers, it's is now available. The current release supports both AoK's and TC's data files (C-Patch Required).
-removed registry reading/writing
-removed commandline file loading
-fixed various bugs
-added Export Data section
-added Apf file support
-fixed Drs Section bug
-added Sounds Section
-added batch export to Drs Section
-changed language ID's to unsigned
-fixed a reloading bug
-added "Load Drs Files" option
-changed the way game versions are handled, previously all games files would be loaded, now only one version will be loaded at a time
-added Drs File support
-fixed the Unit Translation bug (function that translates Unit IDs into Unit Names)
-changed the operation of most top level buttons to support multi-section pruposes
Version 1.4 Revision 1:
-fixed Graphic Update
-fixed Unit Abilities List
-made some provisions for future sections (DRS data)
-added Graphics Section
Version 1.3 Revision 3:
-changed the options screen so that saving settings only reloads your files if you change locations
-fixed Graphic copying bugs, made it so that if the include graphics option is checked (under the Units Section), then pasting a unit will paste the graphics as well, otherwise it won't, before the graphics would always be pasted
Version 1.3 Revision 2:
-fixed a loading bug introduced in previous version
Version 1.3 Revision 1:
-moved the Unit Abilities into their own section
-changed some of the text boxes in the Unit Section into check boxes
-fixed Prompt for Save bug
-added Launch Game button
-added ability to open Unz, Dat, Apf (Future Use), and Apr (Future Use) files
-changed dynamic arrays to vectors (should fix most if not all memory related crashes)
-changed techage effect type 103 from "Free Tech" to "Tech Research Cost Modifier"
-removed the adding of registry entries on first run (caused a lot of problems, will be readded and fixed later)
-fixed the Save and Open dialogs on Win 98
-fixed the font handling, and included the MS Sans Serif font, for those who don't have it
-changed the section selection from radio buttons to a drop down box, added the options into the list, removed the options button
-added an "Include Graphics" checkbox beside the copy to civ... buttons
-added an auto-copy to civs option
-added a reg file for uninstalling
-added some file associations (installed on first run only) reg file included
-added the waiting cursor (hourglass) for when it is working
-added more status text for operations that use the waiting cursor
-fixed many bugs from version 1.0
Note: No help files are included.
Major credit goes to Ykkrosh for his work on GeniEd1. Also credit goes to:
Ancient Warrior/Taichi San - help with some data structures/beta testing
DiGiT - his wiki helped a lot in some places
ModRocker - beta tester
ARG_Explorer - bug testing
qaz123tfg - writing the help files/beta tester
Please keep in mind that this is my first *real* program that I've written. It's not the fastest program, but it should run fast enough. If it seems to not be responding, give it a few minutes. Some things (saving mostly) make it seem unresponsive. This is normal and is no cause for alarm. If you get any unknown errors or have any questions, please post them in the Advanced Genie Editor thread (link provided above). I may not answer right away, but you should get an answer in a few days. It may take time for me to find the answer to your question.
The current version uses the loading cursor now, as well as saying whats going on in the status area (bottom left part of the window).
|Pages: « First « 1 2 3 4 5  |
|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
Could you post the new 2.0 version here also? More people would benefit from it. And the source code too.
At the above comment, Genied 2.0 is a different thing all together.
This is AGE (Advanced Genie Editor) it allows you to change more then Genied and Genied v2.
Genied 1 and 2 are easier to use but are limited to editing units, well AGE allows you to change/create new units,technologies and probably a lot more things.
Both of them are great programs though :)
to use AGE all you have to do is follow these steps.
1) Download it and place the downloaded files wherever (they don't go in your Age of Empires folder)
2) open AGE 1.8
3) Now to find your Age of kings directory, Go to C:\Program Files\Microsoft Games\Age of Empires II
If you cannot find this you may have downloaded it in another area, i would check C:\Program Files for Age of Empires II
Note: you select the "Age of Empires II" folder as the one directory then press "OK"
4) Now select from the drop down menu in the top left corner "The Conquerors" or "Age of Kings" (pick the one you wish to edit,editing the conquerors will edit Age of kings to)
5)there are 3 check boxes which you must choose to check or leave unchecked (personally, i have them all checked)
There is also a choice of how you would like it to to react to changes you make, having "Auto Copy to All Civs" checked makes it so any changes you make (graphic or data wise) will be applied to all civs.
"Auto Copy to All Civs (excluding graphics)" only stat and tech changes will be applied to all civs and graphic changes will only be applied to Civs you manually added them to.
"No Auto Copy to All Civs" leaves your actions only applied where you applied them.
6)Once you have set up everything press All 4 save buttons to ensure your settings are saved.
7) To edit all you have to do is click on the drop down menu labelled "options" and change it to Main Dat File.
The 4 options
Options- Changes the actual Program settings.
Main Dat File- Is where you create and edit units/Techs/ and more.
Drs files- i believe Involves graphic changes
Export data-I am clueless about.
[Edited on 08/01/11 @ 05:06 AM]
hi, i have heard of somebody that you had some maps bigger than 256? if you want, could you send me some or put them in the blacksmith?
i was wondering if someone could direct me towards the 1.6 version of this software?
This tool has many options and can be used to create new units and buildings. Technologies and researches are also an option in the editor. It is the most advanced editor that I have ever heard of.
The University has many instructions about using this program to make a unit or a building to construct the unit. It is a very high quality editor.
I recommend this program for advanced beginners. Beginners can use GeniEd 1 for learning and can move on to more possibilities with using this genie editor.
How do I open the non-HD forgotten data files? which version should I choose? It shows error on choosing both the Conquerors and FE+AK version. What should I do?
How to change resolution? Please help me.
How it works on Age2 DE, a patch to do it, a small tutorial, i can't find out!
|Pages: « First « 1 2 3 4 5  |