Hey, this is me and a friends creation, (Thijs)
I designed the whole map, and he did the triggers :)
It's an update from the old map ''Nature City'' I personally think the design has been pretty well done with eyecandy etc.
The player has to ‘Marco’ and ‘Polo’ to view the map, player 1 has no unit to explore, promising map though.
Conspfathom File Author
Posted on 01/27/08 @ 02:59 PM
Thank you for poiting out my mistakes Tanneur :)
I've edited a bit, i'm still very lousy with triggers but i think i got it to do what i wanted, just check out the map design and tell me what you think, every kind of critisism is fine.
Tanneur99 Official Reviewer
Posted on 02/03/08 @ 08:19 AM
You have talent for map design but it is a bit loaded with eye candy. Try to be realistic in your design approach, less is often better. The map design should reflect that AoE II is a historical game; it is not the setting for a fantasy world or for fairy tales. Beware of flower patches too many will cause lag once you cover more of the map, you have layers above layers. A crash reason are items that go over the edges, have the edges always clean. Check your map for white outlines; place forage bushes in front of trees, the outlines are unsightly.
The victory signal fires only when the player directs his unit to the one tile of the sign post, easy to miss. Draw the set area across the path leaving the city.
Posted on 02/07/08 @ 02:53 PM
I also downloaded your scenario, and I must say that it isn't that bad for a starter... You are one, right?
Triggers : if you want some help with how to use them and other stuff, you can add me @ msn if you want : firstname.lastname@example.org
I'm not a pro, but if you download some stuff from me, like the ~Rise of the Empire~Campaign (okay... it isn't spectacular...) you'll see that I have a realistic view on forests...
At this moment I'm working on 3 great projects : a RPG project (in which you could use such a city as you made), A Tribalwars Multiplayer Project, and a Battle Project... So, I must know something about triggers :D
Your view of eyecandy and realistic city's, etc...
nice, but maybe a bit to much... If you ask me @ msn, I might be willing to create a very simple example and send it to you...
See what you do :D I'm willing to help ^^
[Edited on 02/17/08 @ 03:57 PM]
Tanneur99 Official Reviewer
Posted on 04/10/09 @ 04:44 PM
The Carathras update improved the scenario in many aspects from its first version called Nature City. However, there are still some small issues. The monk you set in trigger 'Chapel Healers...' runs around to take relics. 'New Trigger 31' you Set the villager in front of, instead of the monk for 'Freeze Unit'. Probably intended that you do not lose when the heroes die because they have no chance of survival fighting under castle attack but the player should receive a victory signal when Lord Faragain dies instead of only an in game "You Won MEhehEH!"