This AI is a non rushing and non cheating AI even on hardest. The ai plays good establishing a good economy. It is weak to a flush or krush attack. It plays all civs as well. Only plays a 200 pop on conquest. Resources may be set to standard but it was originally designed for resources on high. This my second attempt at an ai, my first was a team islands ai that was much simpler than this. It tries to counter units as much as possible. It also tries to go easy on the gold later in the imperial age. I hope you all have fun with it. I would like feedback about my ai if possible. You what i could change... errors, whatever.
can you tell it to make a trade workshop in castle age so if ur using age of chivalry it will build its unique units.
Edit: ok for ppl using age of chivalry it does work but wont use any new techs and wont work for civs relying on there guild hall/assembly hall but the rest will work and it wont really attack until the impiraial age equivelant.