“Omar Khayyam II” is a campaign based on the son of Omar Khayyam who fought the Franks, as far as I am aware this is a fictional campaign.
Playability: - The playability of Omar Khayyam II is poor. You begin play on a large but very thin island in the Imperial age with huge amounts of opening resources and a large army, in contrast your opposition has a small 3 villager and dark age town centre opening. The only thing separating you from your opposition is a surprisingly shallow sea with no fish.
Balance: - Due to the huge differences in strength, this campaign is very short and particularly easy to win. I recommend to the author two things, to add an Ai file to boost the Frankish oppositions economy build up and military strength and to give your opposition more villagers, resources and military units to begin this campaign with. Doing this would make it harder to just sail over to your opponent’s base and end the game in the opening minutes, and making for a tougher overall challenge.
Creativity: - Other than an island and fighting the Franks where your father left off there are no creative aspects shown, this is also due to the short period of time in which this campaign is completed. Add more personal touches and features, mastering triggers would be of great use to the author if he wishes to improve his scenario designing abilities.
Map Design: - The map design is bland. There is an ocean of one type of sea colour, shallow and thus not very realistic. Your opponent is in the corner of the map on an island with clumped forests, and there are no fish or gaia at all. To further this map the author could add medium and deep water’s to the map, also adding fish, other gaia and spreading those trees on the opponents isle would all add to the realism of this campaign.
Story/Instructions: - With a four line History section, a one line Story/Instructions section and 1 line of Hints, I didn’t expect there to be much of a story to Omar Khayyam II. Furthermore, with no in game instructions or bitmap, the implementation of a story was sadly not here. The author could progress this by learning to utilise triggers in his work, which would come in useful for the above creativity section as well.
Overall: - Omar Khayyam II lacks a story and is a very basic campaign, learning the Scenario Editor’s triggers would be a good place for the author to start, and then by studying other designer’s work and trigger sections would be the next progressive step. As such, I can not currently recommend this campaign.