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Age of Chivalry: Hegemony
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Author |
File Description |
Kor (id: Derfel Cadarn) |
Posted on 03/16/08 @ 05:26 PM (updated 12/29/18)
File Details |
Version: |
The Conquerors 1.0c |
Screenshot:
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Age of Chivalry: Hegemony
Age of Chivalry - a total conversion modification pack for Age of Empires II: the Conquerors set in Western and Central Europe 1100-1500 AD.
Requires the C patch.
Some versions of AoK:TC come with the patch pre-installed, such as some Gold and Collectors Editions. If this is the case, do not install the patch!
Although the graphic changes are been extensive, we've also gone for a total revamp of the gameplay. We've replaced all of the 18 civilisations, there are many new units, new, civilisation-specific buildings (the Princely Court, the Assembly Hall and the Guild Hall) as well as over a dozen new technologies, policy decisions, a mercenary system, new combat dynamics, and even an extensive history section. Yes, that's right: we're replacing all the civilisations in the game with new ones!
Wider support for scenario-only objects is included, and to showcase these a multi-scenario campaign is included with the mod itself. Multiplayer and random map balance has been tweaked, a rudimentary AI has been included, and with the new countries joining the mix, the European battles are even better!
Features:
* Command one of three types of civilisation: the early-game Communal civilisations, the mid-game, militia/spear-centred Urban societies or the heavy infantry/cavalry Noble principalities
* Prepare to fight! Changed game mechanics ensure a much earlier start to the combat, with archery units available in the first age and castles and battering rams in the second
* Complement your armies with mercenaries like the Genoese Crossbowman, the Privateer, or Scots Guards
* Take up the fight as Austria, Bavaria, Bohemia, Brandenburg, Brittany, Burgundy, Denmark, England, Flanders, Florence, France, Friesland, Genoa, Guelders, Helvetia, Hungary, Liege, Milan, Naples, the Papal States, Poland, Savoy, Saxony, Scotland, Venice, or Wales, each completely different
* Advance your country on one of at least two paths by making essential policy decisions, affecting the future of your people
* New buildings, technologies, and units, from the ordinances of the Princely Court to the might of each faction's hero
* Research new, civ-specific, technologies, such as English Longbowmen or Helvetia's Eidgenossenschaft
* Discover the history of each of the 26 countries - plus special articles on the period's conflicts and warriors
* Historical 8-scenario campaign takes you through some of the major events of the period (the battle of Bouvines, the Barons' War, the conquest of West Friesland, the battle of Kortrijk, the start of the Hundred Years War, the siege of Maastricht, the battle of Chioggia, the battle of Vitkov Hill and the siege of Neuss)
Comes with auto-installer.
Version 2.03
Last updated 29 December 2018
Now includes the Userpatch, which allows you to set the population limit to 1000, play with widescreen, and many more features besides! |
Pages: « First « 1 2 [3] 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Ping |
Posted on 04/02/08 @ 02:19 PM
Thanks! About to download now! Too bad about the asian mod - would've been another great modpack to play! |
Ping |
Posted on 04/02/08 @ 04:15 PM
WOW! I'm at the second level already, and this is one heck of a mod! I didn't even know some of these countries existed until I downloaded this (and I'm really good at history ;)) BTW, I think the English wonder is St. Georges's Chapel, which is located in Windsor castle. |
Kor (id: Derfel Cadarn)
File Author |
Posted on 04/04/08 @ 08:55 AM
Glad to hear you're enjoying it! :-)
As to the English monument, I think it's mostly non-existant. I checked St George's (thanks for the suggestion), but it doesn't have a spire (most English cathedrals lack them). Looking at English cathedrals with spirals makes it likely it's either the cathedral of Salisbury or Norwich, but neither's a perfect fit. |
Ping |
Posted on 04/07/08 @ 03:44 PM
Darn, i thought for sure it was St. George's. Oh well :). BTW, is Kortrijik the same place as Courtrai? |
sly_guy |
Posted on 04/07/08 @ 06:54 PM
Rating: 5
The Age of Chivalry - Hegemony is a wonderful total modification to the original Age of Conquerors. The only things that could have points taken off are the AI (it doesn't advance past 12th century), and some minor balance issues. Neither of these issues (in my opinion) are enough to detract from the score enough to drop it to a 4.5.
Everything functions as intended, and everything that can be done in the original AoC can be done in Hegemony. There are some extra units in the editor that do not appear in game, and will be certain to enhance any scenarios/campaigns you decide to design using Hegemony. The possibilities for campaigns and scenarios are endless.
Everything looks wonderful. Nearly all of the graphics have been changed, adding a fresh feel to the game.
Highlights:
+ Most graphics are changed, giving the game a new (and very realisitc) feel.
+ All new civs, ranging from Austria to Savoy to Wales.
+ Hegemony does not require ModPack Studio, so anyone can download and play.
+ An extensive history section.
+ A campaign comes pre-packaged with the mod, allowing the player to experience it without trying to set up a game online.
+ Create heroes at your castle, and lead your armies to victory!
Low points:
- The standard AI that ships with the game won't advance past 12th Century; this is because it requires florins to advance to 13th, and the standard AI would not normally mine florins until it is in the 13th century. To fix this, set the starting resources to highest, and raise the difficulty. Kor and Andrew Dunn have made it very clear that they are not AI scripters, so I see no reason to fault them for this.
- Minor balance issues in multiplayer games. It can't really be expected to have perfect game balance on the first attempt, so there is no reason to deduct from the rating here.
- The in-game tech tree does not show all the changes. This is because the tech tree (from what I've heard) is hard-coded into the game. For full details, refer to the Civilization Guide files that were installed with the mod.
Additional Comments:
Kor & Andrew Dunn: A masterpiece, and certainly worth the many hours of effort put into making it. A job well done!
Everyone else: What are you waiting for? Download it, if you haven't already!
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Guthan |
Posted on 04/08/08 @ 10:34 AM
I guess :) Kortrijk is a city in my country, Belguim... In french it's Courtrai I guess... People in France and Wallonië call it that way I guess |
Andrew Dunn (id: Mechstra) |
Posted on 04/08/08 @ 12:02 PM
It is indeed. Courtrai is the French name for it. |
Ping |
Posted on 04/08/08 @ 02:13 PM
Thanks for the clarification. I'm a bookworm so Kortrijik was labeled as Courtrai in one of my (many) books |
edilberto |
Posted on 04/16/08 @ 04:57 PM
I hove not the new build , new units (only duke lancer) and icons !!! why? |
Kor (id: Derfel Cadarn)
File Author |
Posted on 04/18/08 @ 11:11 AM
Quote: "I hove not the new build , new units (only duke lancer) and icons !!! why?"
This is probably caused by you not having installed the patch before installing Age of Chivalry. You can find a link to the patch download in the README in the zip file, in the EULA in the install menu, and in the main download description here. |
Pages: « First « 1 2 [3] 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 » Last » |
HGDL v0.8.2 |
Rating |
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4.9 | Breakdown |
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Usefulness/Novelty | 5.0 | Quality/Instructions | 4.9 |
Statistics |
Downloads: | 124,833 |
Favorites: [] | 99 |
Size: | 99.25 MB |
Added: | 03/16/08 |
Updated: | 12/29/18 |
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