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Age of Chivalry: Hegemony
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Author |
File Description |
Kor (id: Derfel Cadarn) |
Posted on 03/16/08 @ 05:26 PM (updated 12/29/18)
File Details |
Version: |
The Conquerors 1.0c |
Screenshot:
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Age of Chivalry: Hegemony
Age of Chivalry - a total conversion modification pack for Age of Empires II: the Conquerors set in Western and Central Europe 1100-1500 AD.
Requires the C patch.
Some versions of AoK:TC come with the patch pre-installed, such as some Gold and Collectors Editions. If this is the case, do not install the patch!
Although the graphic changes are been extensive, we've also gone for a total revamp of the gameplay. We've replaced all of the 18 civilisations, there are many new units, new, civilisation-specific buildings (the Princely Court, the Assembly Hall and the Guild Hall) as well as over a dozen new technologies, policy decisions, a mercenary system, new combat dynamics, and even an extensive history section. Yes, that's right: we're replacing all the civilisations in the game with new ones!
Wider support for scenario-only objects is included, and to showcase these a multi-scenario campaign is included with the mod itself. Multiplayer and random map balance has been tweaked, a rudimentary AI has been included, and with the new countries joining the mix, the European battles are even better!
Features:
* Command one of three types of civilisation: the early-game Communal civilisations, the mid-game, militia/spear-centred Urban societies or the heavy infantry/cavalry Noble principalities
* Prepare to fight! Changed game mechanics ensure a much earlier start to the combat, with archery units available in the first age and castles and battering rams in the second
* Complement your armies with mercenaries like the Genoese Crossbowman, the Privateer, or Scots Guards
* Take up the fight as Austria, Bavaria, Bohemia, Brandenburg, Brittany, Burgundy, Denmark, England, Flanders, Florence, France, Friesland, Genoa, Guelders, Helvetia, Hungary, Liege, Milan, Naples, the Papal States, Poland, Savoy, Saxony, Scotland, Venice, or Wales, each completely different
* Advance your country on one of at least two paths by making essential policy decisions, affecting the future of your people
* New buildings, technologies, and units, from the ordinances of the Princely Court to the might of each faction's hero
* Research new, civ-specific, technologies, such as English Longbowmen or Helvetia's Eidgenossenschaft
* Discover the history of each of the 26 countries - plus special articles on the period's conflicts and warriors
* Historical 8-scenario campaign takes you through some of the major events of the period (the battle of Bouvines, the Barons' War, the conquest of West Friesland, the battle of Kortrijk, the start of the Hundred Years War, the siege of Maastricht, the battle of Chioggia, the battle of Vitkov Hill and the siege of Neuss)
Comes with auto-installer.
Version 2.03
Last updated 29 December 2018
Now includes the Userpatch, which allows you to set the population limit to 1000, play with widescreen, and many more features besides! |
Pages: « First « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 [40] 41 42 43 44 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Saracen37 |
Posted on 10/13/13 @ 07:09 AM
Usefulness/Novelty: 5
Cool mod, it's really change the gameplay and turned it to a new one!
It change all the civs, unit&building(almost all of them)
Quality/Instructions: 4
I gave this 4 because of the Tech Trees, crap.. i know there's a Tech Trees in .pdf format, but i'd rather see it in the game itself
Additional Comments:Though there are some bug, like the Arab House, sometime it doesn't match the player color
Anyway i can't change armour and range of a unit, but in the normal UserPatch 1.3 i can!
*Sorry sir, bad english
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Dexter Fei (id: Savage Templar) |
Posted on 11/29/13 @ 08:21 AM
Great job, but would it not be better if the wooden bridges did not have water appear underneath them, as then they could be used for gallows stands easier, instead of editing thier data files. |
Pacholok |
Posted on 12/30/13 @ 07:54 AM
Why with this MOD, I Can't play in LAN multiplayer Anymore? |
Odinson1987 |
Posted on 04/04/14 @ 01:02 AM
Does anyone know how to move other custom campaigns into the age of Chivalry because I can’t the campaign folder? Thank in advance. |
John the Late |
Posted on 04/06/14 @ 04:31 PM
The pictures are not showing. |
Alchemisterius |
Posted on 05/03/14 @ 08:35 PM
I have two questions:
1. Is this mod ever going to be uploaded to Steam? I think this mod is great and deserves to make it to there.
2. Where is the music of AoCH from? Was the music of this mod composed for it? |
Bala Arizalu |
Posted on 05/17/14 @ 11:25 PM
Wow, this is very interesting .... Is this mod can be played in Game Ranger?. |
HerzogDePuce |
Posted on 05/19/14 @ 03:35 AM
@Bala Arizalu
Yes. Afaik, GameRanger still is the most popular platform for AoCH.[Edited on 05/19/14 @ 03:39 AM]
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R3B3LCAUSE |
Posted on 08/29/14 @ 06:26 PM
I really love this mod. It very fun and professionally made, good work.
It would be cool to have some more civs. I would love to have scandinavian, russian, middle-eastern, east asian, and steppe nomad civs with awesome AoCH gameplay. Maybe even mesoamericans also.
Good luck on your mod and keep up the good work. |
Gallas |
Posted on 09/01/14 @ 12:10 PM
Greetings, I'm working on a mod which let players reach new age after Imperial age. I would ask your permission for few units and icons from your mod.[Edited on 09/01/14 @ 12:10 PM]
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Pages: « First « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 [40] 41 42 43 44 » Last » |
HGDL v0.8.2 |
Rating |
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4.9 | Breakdown |
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Usefulness/Novelty | 5.0 | Quality/Instructions | 4.9 |
Statistics |
Downloads: | 124,833 |
Favorites: [] | 99 |
Size: | 99.25 MB |
Added: | 03/16/08 |
Updated: | 12/29/18 |
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