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Age of Chivalry: Hegemony
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Author |
File Description |
Kor (id: Derfel Cadarn) |
Posted on 03/16/08 @ 05:26 PM (updated 12/29/18)
File Details |
Version: |
The Conquerors 1.0c |
Screenshot:
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Age of Chivalry: Hegemony
Age of Chivalry - a total conversion modification pack for Age of Empires II: the Conquerors set in Western and Central Europe 1100-1500 AD.
Requires the C patch.
Some versions of AoK:TC come with the patch pre-installed, such as some Gold and Collectors Editions. If this is the case, do not install the patch!
Although the graphic changes are been extensive, we've also gone for a total revamp of the gameplay. We've replaced all of the 18 civilisations, there are many new units, new, civilisation-specific buildings (the Princely Court, the Assembly Hall and the Guild Hall) as well as over a dozen new technologies, policy decisions, a mercenary system, new combat dynamics, and even an extensive history section. Yes, that's right: we're replacing all the civilisations in the game with new ones!
Wider support for scenario-only objects is included, and to showcase these a multi-scenario campaign is included with the mod itself. Multiplayer and random map balance has been tweaked, a rudimentary AI has been included, and with the new countries joining the mix, the European battles are even better!
Features:
* Command one of three types of civilisation: the early-game Communal civilisations, the mid-game, militia/spear-centred Urban societies or the heavy infantry/cavalry Noble principalities
* Prepare to fight! Changed game mechanics ensure a much earlier start to the combat, with archery units available in the first age and castles and battering rams in the second
* Complement your armies with mercenaries like the Genoese Crossbowman, the Privateer, or Scots Guards
* Take up the fight as Austria, Bavaria, Bohemia, Brandenburg, Brittany, Burgundy, Denmark, England, Flanders, Florence, France, Friesland, Genoa, Guelders, Helvetia, Hungary, Liege, Milan, Naples, the Papal States, Poland, Savoy, Saxony, Scotland, Venice, or Wales, each completely different
* Advance your country on one of at least two paths by making essential policy decisions, affecting the future of your people
* New buildings, technologies, and units, from the ordinances of the Princely Court to the might of each faction's hero
* Research new, civ-specific, technologies, such as English Longbowmen or Helvetia's Eidgenossenschaft
* Discover the history of each of the 26 countries - plus special articles on the period's conflicts and warriors
* Historical 8-scenario campaign takes you through some of the major events of the period (the battle of Bouvines, the Barons' War, the conquest of West Friesland, the battle of Kortrijk, the start of the Hundred Years War, the siege of Maastricht, the battle of Chioggia, the battle of Vitkov Hill and the siege of Neuss)
Comes with auto-installer.
Version 2.03
Last updated 29 December 2018
Now includes the Userpatch, which allows you to set the population limit to 1000, play with widescreen, and many more features besides! |
Pages: « First « 1 2 3 4 [5] 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Lurkur (id: OtmShankIiI) |
Posted on 05/28/08 @ 03:16 PM
I love the mod. You will love the mod. You must comply
lol. It's very good ^-^[Edited on 05/28/08 @ 05:41 PM]
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fatookit |
Posted on 06/04/08 @ 12:18 AM
I found a bit bugs when I was playing the mod.
The AI seems not advancing age nor attacking.(AI at Moderate difficulty)
When I set starting Age in Post-15th Century, I find I cannot train any mercenary.
I can neither build Archery Range(Sorry for forgotten the building's name)in 12th century nor Siege Workshop in 13th century.
Besides of these bugs, your mod is impressive and I could say it is the most in-depthed modpack that I played. |
Kor (id: Derfel Cadarn)
File Author |
Posted on 06/10/08 @ 06:59 AM
Thanks for your comment, fatookit. To reply to the bugs you reported:
"When I set starting Age in Post-15th Century, I find I cannot train any mercenary."
The mercenaries available to each country differ. They also appear at different buildings. You can check the Civilisation Guide (located in your Age of Empires II root directory) to see what state can train what mercenary.
"I can neither build Archery Range(Sorry for forgotten the building's name)in 12th century nor Siege Workshop in 13th century."
You need to build a barracks before you can build an archer range or siege workshop. Also, Wales can not train an archery range.
"Besides of these bugs, your mod is impressive and I could say it is the most in-depthed modpack that I played."
Thanks! :)[Edited on 06/13/08 @ 01:39 PM]
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darklon7 |
Posted on 06/12/08 @ 11:43 AM
Fatookit, for your AI problem- put AI difficulty on hardest. It gets 1000 of each resource every time it ages up. Also, I think the original AOE2 AIis NOT implemented to gather Floris (Gold) on the first age.
I think someone needs to create an AI designed for "Age of chivalry" mod. |
Kor (id: Derfel Cadarn)
File Author |
Posted on 06/13/08 @ 02:09 PM
Age of Chivalry: Hegemony has been updated!
These are the changes of version 1.5:
• Genoese Arbalester/Guard reload time doubled.
• Denmark now has Halberd Militia upgrade.
• Danish militia infantry have +4 attack, -10 hit points (slightly less for the early game militia infantry).
• Danish knightly infantry have +2 attack, -10 hit points and +1 pierce armour.
• Galleys are now weaker.
• Genoa is now the only state to receive Galleasses (upgraded Galleys).
• 1420 – The Battle for Prague scenario added to the campaign.
• The Cavalry Archer is now the Mounted Crossbowman; the Heavy Cav Archer is now the Mounted Cranequinier.
• The English Routier now looks like the old Cavalry Archer; the Ecorcheur still looks like the old Heavy Cav Archer.
• Composite Bow is now Plackart.
• Saxony now gets Mounted Crossbowmen and Mounted Cranequiniers.
• Bavaria and Helvetia now get Mounted Cranequiniers and Plackart.
• Saxony’s policy decisions have been altered: Patrician Rule is now Hanseatic League, which grants an additional (modest) speed bonus to trade units – it is also required for the Likedeler; Noble Rule is now Kurfürst, and its +3 attack bonus which previously applied to knightly infantry now applies to all knightly units.
• Fixed smoke from the Bavarian/Genoese/Savoyard blacksmith not moving.
• Ribald/ribaudequin projectile anchor fixed.
• Revised the intro screen.
• Genoa's policy decisions have been altered: Ghibellini (disables knightly cavalry, light cavalry +10 hp, faster) / Guelfi (spearmen +15 hp).
• Lorraine's policy decisions have been altered: Germanisation (research Mounted Cranequinier, Mounted Cranequinier +2 attack in 15th century) / Gallicisation (lancers +3 attack, +2/+1p armour).
• Brittany's policy decisions have been altered: French Fief (trading fee 10%, knightly cavalry +2 attack, enable Genoese Crossbowman) / English Alliance (herwr +20 hit points, +1 armour, enable Mercenary Longbowman).
• Burgundy’s policy decisions have been altered: English Alliance (enable Mercenary Longbowman, faster merchant barques) / Foster Flemish Relations (enable Flemish Infantry, trading fee 10%, faster merchants).
• England no longer gets Mounted Crossbowmen.
• Savoy’s French Fief policy decision now grants only +1 attack and +5 hit points to militia infantry (was +1 attack, +15 hit points).
• Minor history article revisions.
• Some new illuminations in the history section (Bohemia, Saxony).
• Metz Cathedral, the Lorraine monument, has been made from scratch.
• Added mini-bibliography to the Credits article.
Enjoy! |
Mash (id: Mashek)
Staff
Official Reviewer |
Posted on 06/14/08 @ 08:57 PM
The new update is excellent, kor! Some great new buildings and units featured. |
fatookit |
Posted on 06/16/08 @ 05:41 AM
Is it possible to make a tutorial introducing the new Gameplay elements?
I think the strategies have changed quite a lot. |
wellst (id: WELLST) |
Posted on 06/21/08 @ 06:55 AM
Rating: 5
This trully is a brilliant mod, This mod is very easy to install and has a nice setup interface. Just some of the changes this mod made included Backrounds, Units, Icons, Graphics, and Names. It was very interesting having a completely diffrent age of kings layout with the new units. The civillisation descriptions were also quite interesting.
I recommend this mod for downloading, It must have taken loads of work to produce and deserves a 5.
Additional Comments:
Keep up the good work, hopefully be seeing more work from you in the future.
WELLST. |
Lord Korvus |
Posted on 07/01/08 @ 02:35 AM
Masterpiece! Wonderfull! this is almost a new game. Just some few new changes and a new game based on age of empires shall rise. There is a long time I play age and I didn't feel anymore enthusiasm on playing it, because I mastered it. Now I got a new desire to play it because of the changes made on the strategy. Very nice!
This really deserve a special place to be in.
I sugest to create a new category on the blacksmith called somethig like Full Game Changers. It would stimulate more people to create files like this.
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ezragoh |
Posted on 07/05/08 @ 10:28 PM
does it still mantain the scenario editor?btw,the age of chilvarly Exe cannot find age2_x1 exe file,how to solve this prob? |
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HGDL v0.8.2 |
Rating |
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4.9 | Breakdown |
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Usefulness/Novelty | 5.0 | Quality/Instructions | 4.9 |
Statistics |
Downloads: | 124,832 |
Favorites: [] | 99 |
Size: | 99.25 MB |
Added: | 03/16/08 |
Updated: | 12/29/18 |
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