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Age of Chivalry: Hegemony
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Author |
File Description |
Kor (id: Derfel Cadarn) |
Posted on 03/16/08 @ 05:26 PM (updated 12/29/18)
File Details |
Version: |
The Conquerors 1.0c |
Screenshot:
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Age of Chivalry: Hegemony
Age of Chivalry - a total conversion modification pack for Age of Empires II: the Conquerors set in Western and Central Europe 1100-1500 AD.
Requires the C patch.
Some versions of AoK:TC come with the patch pre-installed, such as some Gold and Collectors Editions. If this is the case, do not install the patch!
Although the graphic changes are been extensive, we've also gone for a total revamp of the gameplay. We've replaced all of the 18 civilisations, there are many new units, new, civilisation-specific buildings (the Princely Court, the Assembly Hall and the Guild Hall) as well as over a dozen new technologies, policy decisions, a mercenary system, new combat dynamics, and even an extensive history section. Yes, that's right: we're replacing all the civilisations in the game with new ones!
Wider support for scenario-only objects is included, and to showcase these a multi-scenario campaign is included with the mod itself. Multiplayer and random map balance has been tweaked, a rudimentary AI has been included, and with the new countries joining the mix, the European battles are even better!
Features:
* Command one of three types of civilisation: the early-game Communal civilisations, the mid-game, militia/spear-centred Urban societies or the heavy infantry/cavalry Noble principalities
* Prepare to fight! Changed game mechanics ensure a much earlier start to the combat, with archery units available in the first age and castles and battering rams in the second
* Complement your armies with mercenaries like the Genoese Crossbowman, the Privateer, or Scots Guards
* Take up the fight as Austria, Bavaria, Bohemia, Brandenburg, Brittany, Burgundy, Denmark, England, Flanders, Florence, France, Friesland, Genoa, Guelders, Helvetia, Hungary, Liege, Milan, Naples, the Papal States, Poland, Savoy, Saxony, Scotland, Venice, or Wales, each completely different
* Advance your country on one of at least two paths by making essential policy decisions, affecting the future of your people
* New buildings, technologies, and units, from the ordinances of the Princely Court to the might of each faction's hero
* Research new, civ-specific, technologies, such as English Longbowmen or Helvetia's Eidgenossenschaft
* Discover the history of each of the 26 countries - plus special articles on the period's conflicts and warriors
* Historical 8-scenario campaign takes you through some of the major events of the period (the battle of Bouvines, the Barons' War, the conquest of West Friesland, the battle of Kortrijk, the start of the Hundred Years War, the siege of Maastricht, the battle of Chioggia, the battle of Vitkov Hill and the siege of Neuss)
Comes with auto-installer.
Version 2.03
Last updated 29 December 2018
Now includes the Userpatch, which allows you to set the population limit to 1000, play with widescreen, and many more features besides! |
Pages: « First « 1 2 3 4 5 6 7 8 [9] 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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sir Olaf |
Posted on 12/08/08 @ 12:20 PM
raetek its the standard ai need to download a custom ai but beware even the best cheeters wont fight at there best due to no-one having made an ai to make new stuff. |
Aaron90 |
Posted on 12/15/08 @ 05:23 PM
I love it!!! It gives AoK: TC a new taste and expands considerably the gaming life of the game.
I love History (I'm studying for it) and I love the new dimension you gave to the game.
***** = Your Rate.
P.D. It would be an excellent idea if you include another Age of Chivalry but with the Venetians and the Spanish. And another one for the Papal States too. |
Aaron90 |
Posted on 12/18/08 @ 09:17 PM
This will be a much better mod than now, if you destroy the pop limit. It will give the player much more chance to enjoy all the units of the game |
Kor (id: Derfel Cadarn)
File Author |
Posted on 12/22/08 @ 08:34 AM
Thanks for the additional positive comments, people! :-) We do take suggestions etc and are presently working on a further patch. We'll keep you guys up to date! |
downtown80 |
Posted on 12/30/08 @ 10:12 PM
Great job Kor and Andrew!!! I'm so impressed!
Just one quick question... I noticed that when I play certain civs, sometimes when advancing in ages certain buildings revert back to the old AoE civs, such as the English going back to the Spanish, i.e. houses, timber camps, etc. Also everytime I place a Monument when making a scenario it ends up being the enemy's.
Is this just some bugs, or did I do something wrong? Anyway, great work... you guys are superior!!!! |
Kor (id: Derfel Cadarn)
File Author |
Posted on 01/01/09 @ 06:34 PM
Thanks Downtown80!
To answer your two questions:
1. Every housing set consists of 3 houses. Normally, when you advance to the 14th century (or, previously, the castle age) the houses would get their most modern look. Because we wanted to stress that 'upgrading' didn't actually happen all the time, and in fact most of the houses of the time were probably ramshackle shacks, we've kept one house out of three for every building set looking old-fashioned, i.e. not made out of brick. So this is not a bug! (Lumber camps, mining camps, etc only have one appearance, they didn't modernise in the original AoK either.)
2. In the scenario editor, the 'normal' monuments go under the building's actual name. For example, for Wales this is Saint David's Cathedral, for Austria it's Vienna Cathedral, etc. The building called 'Landmark' is the one building used by the game in Capture the Flag games, where you need to capture the monument in the centre of the map by bringing enough troops there and fending off your enemies. Normal monuments will not change ownership, but landmarks will.
Hope this helps! |
mcmixiiv |
Posted on 01/14/09 @ 03:36 AM
the download worked, but it had problems while installing......, i must say if it worked it would have been cool, I've been working on almost the same thing, but i wanted it to go all the way to the modern age, i temporarily gave up on it though.
Edit:it was great!, kinda like a game i was making, but i haven't finished, it will go to the modern age, besides, how did you add units, instead of modify?[Edited on 01/14/09 @ 05:47 PM]
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Reverx93 |
Posted on 01/14/09 @ 10:01 PM
Nice dude im a noob at design i feel i can learn a lot from just observing your work. By the way my aoe also got bugged from renaissance |
Phalanxe |
Posted on 01/25/09 @ 02:31 AM
I have been working to make my age of empires somewhat more accurately timed, for instance, the archer takes 6 seconds to fire, but has a further range.... i wanted to know why the militia,man-at-arms, long swordsmen etc. are not buyable, though they should be... i have them set to building 12 and button 1, i don't come here that often, so if you can answer, please email me at Legionlong@yahoo.com, thanks... |
St Chormo |
Posted on 02/01/09 @ 01:00 AM
Bug
When Mounted Crossbowman dies, population isn't released.
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Pages: « First « 1 2 3 4 5 6 7 8 [9] 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 » Last » |
HGDL v0.8.2 |
Rating |
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4.9 | Breakdown |
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Usefulness/Novelty | 5.0 | Quality/Instructions | 4.9 |
Statistics |
Downloads: | 124,832 |
Favorites: [] | 99 |
Size: | 99.25 MB |
Added: | 03/16/08 |
Updated: | 12/29/18 |
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