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Downloads Home » AI Files » Tim 1.0 Ai

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Tim 1.0 Ai

Author File Description
File Details
Version: The Conquerors 1.0c
This Ai was made for death match only
It normaly beats all outher Ai's that dont cheat
this ai dosent cheat and has been made to mimic online player
is imposible to beat 3 v 1
makes a good eco
and sometimes rushes
realy good training tool for online play

Needs to be
post imperal
200 pop
any civ (owns on franks and huns)
any land map (best on Arabia)
moderate to hardest (dont do below moderate or it wont kill viligers)

this Ai has been tested over 50 times

also i have included an aok version but it sometimes dosent work

last thing this better be rated by someone as it is a good Ai
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Aeric It's good...
But why does it suck on other civs other than frank and hun?
EmperorX Its Franks are really good. Training units really faster and without building yurts or pavilions. But huns are not verymuch impressive(for me) because they are not training Cavalry archers(just 5) and training crossbows instead. Huns cav-archers are really cheap and powerful. So Huns should train them.
For franks crossbow-men are ok.
And I found Its troops are busy in grouping again and again and waking back and forth between war - without fighting. I thing it is because of 'sn-persent-attack-soldiers 100'. It made problems to me also. I dont know how it is so. So remove that lines from the entire script. Just 'sn-number-attack-groups 200' will make it fighting much more better(although I didnt checked :P).
Official Reviewer
Quite a good AI. Thanks
Official Reviewer
Tim AI is a post imperial deathmatch AI which plays best with Huns and Franks. It cannot play an RM or any other sort of game.

Rating: 4.5

Tim AI is a fairly good AI, building fast and plays almost on par with AllianceThundaEmpire, which is considered to be one of the best all round AIs. It's economy is also good, setting up clusters of buildings which look like a huge complex.

The military however, I would have to complain. For starters, it trains EVERYTHING, regardless of civilization. This makes it less effective. Also a lot of units keep grouping in the middle of the battle, there may be something wrong with a strategic number.

It doesn't compare to the best AI's written for tournaments, but it is very simply scripted with lots of comments- anyone could modify if they wanted to.

Additional Comments:

A good AI to practise deathmatch games. Personally I used it to 'learn' AI scripting, so thanks there.
Oh_My_Donut What does it mean to be in the post Imperial Age?
Does that make a difference?
BearTheGreat That's a decent AI, Tim.

[Edited on 11/28/08 @ 10:58 AM]

Lightningz Donut:
If your question is "What is the difference between the imperial age and post imperial age" then the answer is simple:

Imperial Age = Well, basically you're in the last age. Simple as that.

Post Imperial Age = Same as above except that all available techs have been researched. (post is latin (or maybe greek :S) for "after").
So in essence, "after imperial".

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HGDL v0.8.0

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