||Role Playing Only
.: Medivia :.
As you stop on the road to help a fellow with an engine-problem in his car, he knocks you unconcious. When you wake up, you're in a different world... or are you?
If you ever wondered why ADOC, A Dream of Conquest, suddenly stopped in progress, this is your answer. Apart for the mini-scenarios and competition entries I've created, this is what I've been working on for over a year, all in secret. Several hours of work every day, late nights up designing has resulted in this, massive scenario.
• A grand RPG with a total of 16 different ending
• 13 jobs to choose from, everyone gives you different status and accessability in the cities
• For those who care, slightly more than 4 000 triggers
• Decent map design, all of the map is accessible for exploration
• In depth story that changes depending on what choises you make
• Great interactivity; you can make choises in almost every situation
• Relatively small file-size
Oh, Lord. This, Basse, just very well may be your par excellance of designing! The map design breathes oxygen into bored brain cells; everything is very nicely detailed - Mashek
Credits and all are in the aftermaths of the scenario.
StormWind Studios Site
|Author||Reviews ( All | Comments Only | Reviews Only )|
Medivia is a single scenario campaign, a RPG, the people are real, story and places are fiction. The events take place in the Glorious Nation of Stormwind, you play as Basse who takes you on a tour around to visit the production facilities, meeting the people of Stormwind Studios.
PLAYABILITY: Medivia was fun and entertainment especially when you played this scenario on April 1 as I did and that is what playability is about, to have some fun. This is a cameo kind of play; you meet famous members of the SD forum throughout the scenario, and there was not a boring second. However, I missed game enhancing features, which would make this also very enjoyable for the following 274 days of the year 2008 and the years to come. I did not encounter any lag or bug. 4-
BALANCE: For this category, the reviewer rates if the scenario was too hard or easy to complete for him or if the scenario was well balanced. This scenario's goal is to entertain the AoK community with an April fool's joke and it is the author's intent that there will be no fighting. The Review Tutorial provides an extra paragraph to rate Balance in scenarios where no fighting takes place, such as cut-scenes, some puzzle/quiz and some RPG style scenarios. Just because the player cannot die, lose in such a scenario that does not mean the scenario is not balanced. You also need to consider the author's original intent, giving the author some benefit of the doubt. If the author never intended the player to face a struggle to survive, then there is no reason to knock down the balance score. 5
CREATIVITY: The scenario was quite creative especially considering its shortness. Creative story, different talk when clicking some units again, map copied and renamed buildings, fun units for the Studio members, a fitting sound file and a successful April fool's joke. 4
MAP DESIGN: Basic above average design with elevations and terrain mix on a small map. The map seize is not a reason to deduct but in this case, the map seize did not allow the designer to implement enough for a perfect rating or it was not in his intention. 4
STORY/INSTRUCTIONS: Medivia comes with a well written, but due to its purpose, from the actual scenario disconnected short story in the pre-game instruction screen, while the scenario has no story itself. Objective and hints were clear and the author included a BMP, which is always a plus. 4
OVERALL: April 1 is the birthday of Fred and George Weasley.
OBSERVATIONS: In 1998, Burger King had a press release in USA Today announcing for April 1 a Whopper for left-handed people, which included the same ingredients as the original but all the condiments were rotated 180 degrees and thus designed to drip out of the right side. Customers ordered the new burgers and many specifically requested the 'old right handed' version.
IN CLOSING: April Fools' Day reminds us of what we are on the other three hundred and sixty four days. (Mark Twain)
[Edited on 04/05/08 @ 02:50 AM]
Midnight has long since passed and so we are now in the dawn on April 2nd. By the time this is accepted I expect (and hope) that everyone knows this is exactly what it is. Nevertheless, it deserves a review.
Medivia was a lot of fun, and there were no bugs. However, I do not feel I can award a top score for such a short scenario with no real playable elements. In addition, the best part of the scenario is lost if you weren't here on a particular date. All the same, it is more fun than average, but taken as what it is rather than an epic campaign.
In effect this is a playable cut-scene, and the author intended no fighting. Quite a waste of four thousand triggers you might think, but still a 5.
Great, quite apart from the joke there is creativity here enough to guarantee a 5. On an extremely small map you meet a number of designers, including yours truly.
Map Design: 4+
The map design was perfectly adequate, however there was nothing particularly brilliant and so it is not realistic to expect such a small map to get top marks.
The main aspect of this scenario holds up well, and the beginning story is well-written. There are no serious issues with grammar or spelling.
Additional Comments: Excellent on the release date, and pretty good any other time. My favourite of the author's works to date.
"Never judge a book by its cover". The phrase appears to the best words that could describe this one campaign. There were so many magnificent features, but in fact, only three of them turned out to be true. The map is decent-looking and a hundred percent accessible, the file-size is relatively small, and you can really make a choice in the situation: Play the game, or hit the quit button away from the very beginning.
The joke might done its part brilliantly, but as a result, the playability of the campaign suffers greatly. All you have to do is control the "Basse" unit, clicking at a bunch of cameos from a particular design team, who are living in a fictional village with a few buildings around. Each person will say some hilarious talks, based on the author's knowledge of that individual's personality in real life. And that's it. If the author did put some more interesting stuffs, the playability could've been better, and it could make up for the player's disappointment. I give this a 3.
The author never intended a single battle to ensue throughout the whole campaign. Basically, it just require you to do some clicking, and then leave the game when you're done. Similar to an interactive cut-scene. According to the tutorial a 5 is given.
Basically, it's just a mere joke in the first of April, which has been a tradition in AoKH for quite a while. You open the campaign page, see the description, and then your eyes go sparkling with astonishment as your mouth drools and your fingers get all itchy. You just can't resist the urge to start playing the campaign after you feast your eyes on its features revealed by the author, unaware of its relevance with the submission date. The result is quite tremendous. Even I was fooled completely with ease. On another note, gameplay-wise, it's actually quite creative. I give this five stars.
Map Design: 4+
The map is mini-sized, and a hundred percent accessible. The village of Medivia is situated somewhere in a quiet forest, where the inhabitants live together work on their projects peacefully, or hunt some wild animals. The entirety of the map was well executed, with trees, a few buildings, village paths, and some plants sitting around. You can see a description when you click on buildings or garrison inside the tower. The map is flawless, no single tile was left blank, but it's really just one decent map overall which lacks something special. I give this a strong 4.
Despite being a game which doesn't have a story that flows as you progress, the history included in the file was really top notch in my opinion. The story was made up nicely, and can be a big help in convincing players to believe that it's truly one amazing piece of work. In addition, every character's personality was portrayed nicely, through some witty dialogues that they say when you click on them. There are a few hints, but more is not a necessity. A 5 for this, I must say.
Looks overly promising from the outside, and then once you see what's inside, you might either find it funny and entertaining, or take the joke so seriously and become annoyed because you feel that the author's purpose was just to deceive your eyes. Well, it's April fool, folks. What can you expect?
[Edited on 04/19/08 @ 07:45 PM]
First of all, this is a very successful April Fools Joke. I liked it, though
I was a bit disappointed, I didn't look at the Date, and thought it was a
real giant project :)
I had much fun in this scenario. There were no lags or bugs, the music
didn't cracked or started while the other one was still playing, so it was
funny. However, if you don't play this on 01.04., this won't be really funny. I played it on 01.04, so it was really funny, and a good April Fools joke =)
There was no fighting in this scenario and according to the tutorial, it rates 5.
Haha... What do you expect? I have never seen such a joke :) Very amusing, and it deserves a 5+ A Good joke, you also meet people who are member from the SD I guess it was :) (My memory is overloaded...) It was original, I and hope to see more of these kinds :)
Map Design: 5
I personally liked the map design... A long time I've been looking for a perfect feudal village, small, but it has everything it needs to make it
realistic, and it made sure I was feeling like the guy you control. This was very good! Elevation, different underground, buildings and trees were all placed perfectly :) Eye candy wasn't overloaded, and only placed when necessary.
I don't really know what to write here... I expected just a bit more :)
The history was good, but in-game it was just a bit to less...
A very good April Fools Joke! I hope to see more form you, Lord Basse!
[Edited on 04/20/08 @ 12:45 PM]