This AI file is designed to play land map and Nomad.
castle-attack = Get to castle as soon as possible 18 - 19 min.
Attack with knights, Cav-Archers, and Rams.
Create other units as needed for countering.
feudal-war = 13 - 15 Min feudal attack Man at Arms, add archers,
skirmishers, spearman, and souts as needed. Castle
around 28 - 35 min. Depends on how intense battle is.
counter-unit = All civs except Mayan will get to castle A.S.A.P, and
will create a army to counter that of the opponent.
All civs except Mayan will create Cavalry Archers as a
base unit. Mayan will start creating army in feudal.
Mayan civ will automatically creat Eagle Warrior, Archers,
and Man at Arms. Spearman and Skirmishers only if need be.
randomnizer = Either start creating army in feudal or go straight to
Castle. Army creation is based on a random choice of 10 dif-
ferent Groups of units.
Sorry for the mess! I cut an pasted and it obviously didn't maintain its formatting. But atleast it is still readable.
Posted on 04/29/08 @ 06:41 AM
Your Ai attacks in fuedal age for way too long. im not sure which is the newest, serendipitybeta or serendipity(this one) but i versed them agaisnt each other and serendipity beta won. Its attack in fuedal lasts up to the one hour point, wasting hundreds of swords men.
I also versed it agaisnt farmertron and farmertron wasted it without any effort, defending well as soon as attacks began and then when farmertron hit imperial age, wasted serendipity who was still in fuedal age, and patheticly attempting to attack the wrath of farmertrons champions.
I have yet to see this ai hit immperial age even after a hour and a half game. But i wont give it a score due to the whole concept of its attack being very good, just overdone, and there being loads of room for improvement.
The thing i will reccommend is to get this ai in castle age at least before the 30 minute mark: quote = "AT LEAST", maybe just get it to do a fuedal age attack, with at least 20 man at arms before attacking, then a small group of reinforcements to assist disrupting the opponents economy, do the whole thing where you build military buildings near the opponents base, i liked that, then go to castle age, upgrade to longswordsman, several more groups of attacking units of your choice, then hit imperial at least before the 55-60 min mark. Thats just a suggestion of the top of my head, maybe you could come up with a better one, but just lose the whole never-ending fuedal age attack.
dano File Author
Posted on 05/01/08 @ 12:36 AM
cakemaphoneige - Thankyou for the comments!
I am sorry for the dissapointment. I know that it stays in feudal way too long. But I did think that some civs went to castle faster than others. Anyway, I will check it out. Look for an update soon! Again thank you.
VERSION 1.2 is uploaded just waiting for admin to post. Fixed age progression and army attack numbers.
[Edited on 05/04/08 @ 11:33 PM]
Tanneur99 Official Reviewer
Posted on 05/05/08 @ 06:54 AM
There is an 'Update' button above your description.