Alternate Earth - Oro Templi Orientis
||Age of Kings 1.0
so you're bored with AOE/AOK/Rise/Conquerers too, huh?
yeah, it sucks when you've played the software until you reach its inevitable conclusion.
you feel, invigorated, like you've accomplished a real killer feat going all the way through it,
but then you get that deep sinking awareness that it's... it's... over.
and worse, there are no new chapters in the Ages world out there, years between releases.
kinda like your favorite band.
thank god, ensemble in their infinite wisdom included the scenario editor/creator.
thank god for Age of Kings Heaven, breathing new life into old software by providing a forum
for everyone who loves these turn based games and perceive their timelessness.
I've noticed many styles of authorship coming from this site. Great adaptations of history, insiteful
storytelling through mastery of triggering, personality brought out through adept AI scripting, rollicking
humor, tutorials... it's all here.
my friends and I do not play online. our pc's are a bit old, and either we can't afford or don't see
the point in buying a new one. None of us care for the fact that they can make a game that will install on a
PII pc, then the new release looks just like it, plays just like it, but SURPRISE, you can't buy it due to
it's prohibitively high use of clockspeed you don't have and see no point in. we don't like 3D intensive
first person perspective games, we like Civ/Populous/AOK turn based style instead of lara croft, et.al.
instead, we network and have a ball. the editor has given us the opportunity to author many killer games.
recently, AOK Heaven came to our attention, so, one by one we're putting some stuff up for distribution.
this one is my first.
!Alternate Earth- Strange Bedfellows
it follows the ancient Knights Templar saga outside of any crusades.
they follow quest and protection of Solomon's Temple Scrolls and the Ark of the Covenant, as well as
the tale of Prestor John and the Mythical Holy Grail, a fiction created by the Templars.
my particular group of friends are of the O.T.O. (Ordo Templi Orientis), and so thought this type of
campaign would be immensely intresting due to the personal nature of the storylines and our relationship
with the tradition involved.
the campaign fictionalizes certain aspects of the story for the sake of entertainment value, hell...
IT'S A GAME... but also because we take sick delight in putting our spin on how how we wish things turned
out, rather than as they are.
consider it a miniturized version of our perverted western civ fantasies.
no sound files or bitmaps, avi's are included.
this is soley out of consideration for those who like smaller file sizes and download times.
we don't have DSL, think it's too goddamn pricey and quite a rip-off, so this is for those who feel the same.
more will follow as they are tested and reworked for AOK Heaven fans.
none of us are sophisticated trigger writers, and we just plain suck at AI scripting,
so unless you can help us out in this area, please keep in mind this a first public outing.
feel free to ad any AI or trigger you are abled to author that will contribute to the story
and it's enhanced playablity, but do not post it. put your name on it somewhere or in a text file to read,
then email me the modified campaign/scenario. we will test it, add your name to the authorship
and then we'll post it after we email you to say thanks for your expertise.
email email@example.com address to freon inferno (me)... we share a mailbox.
mail is checked once a week.
the freon inferno.
if you don't know where to put the files, consult AOK Heaven's extensive and informative site.
you'll learn more than you'll probably care to know, but that's the fun of the site.
we noticed that some Conquerors campaign/scenario tutorial/walkthroughs are absent, so our
submissions will be in shortly at the Blacksmiths Shop.
|Author||Reviews ( All | Comments Only | Reviews Only )|
“!Alternate Earth- Oro Templi Orientis” is a scenario based around the Knights Templar, a group of Christina Crusaders, who fight for the Ark of the Covenant, Solomon’s Scrolls and most notorious of all the Holy Grail.
Playability: - The playability of Oro Templi Orientis is mediocre. You have to fight and defeat your opposition, namely “Evil Christians”, “Atheist Guerrilla Army” and “Abyssinian Continent” to complete various quests. There is little variety from fighting. I suggest the author adds more side quests, perhaps an ally, rescue captured troops or maybe an ally betrays you and you must defeat them. Many different ideas could be added to improve this game’s playability factor.
Balance: - The overall balance of this campaign was difficult and too hard. With huge amounts of opposition and such large battles, lag was never far away. This made micromanaging troops particularly difficult at times. Editing an Ai file to attack you instead of you having to travel would also benefit parts of this work. Overall, lower the number of units on all sides, less lag in game is recommended.
Creativity: - There are a few creative options such as trying to find various mythological objects/artefacts. Besides fighting however, there isn’t a lot of variety and thus the creativity is below average. Adding options such as rescuing captured men, investigating various claims and so forth would boost the creativity category score.
Map Design: - The map was based around an edited “Black Forest” map, although not too many things had changed. I am rating the map design here as average and will be marked as such. The author(s) could further enhance the map by customising it more, mixing terrain types, especially trees and editing some of the huge clumps of forest on this map. Gaia units can help make the map more beautiful if not overly used as well.
Story/Instructions: - The story is based around the Knights Templar search for various objects and getting them by means of force. With a detailed History, Hints and Story/Instructions section I was looking forward to in game play. Missing an opening bitmap was forgivable due to the detail of text, however in game text was displayed via the “Send Chat” effect, I recommend to the author(s) that they use the “Display Instructions” effect since the text appears large and can be timed for how long it is shown. In game the Story/Instructions text were fairly short and not very frequent, this could be changed by adding more conversations, explaining what is currently happening and further building the story in game.
Overall: - Large amounts of lag marr this campaign, small texts and other minor bugs are irritating. In summary, this campaign doesn’t currently stand out of the crowd, with a bit more work however it can be greatly improved.