“The Thankjisrs Campaigns v 1.02” is a campaign based around a tribe of warriors, fighting in various locations against a main rival tribe the El Kadisyr.
Playability: - The playability of this campaign is below average. The first scenario has no opponent, and you must travel a long hilly desert to reach a main camp with an uneventful journey. The following 4 scenarios range you in progressive roles, fighting a town to gain supplies, using this town to journey over the mountains and finally a show down with the El Kadisyr in the final scenario. There are no further objectives other than fighting and travelling. More variety, perhaps side quests and interesting features would improve the Playability category’s score.
Balance: - Judging the balance isn’t too hard, overall the campaign was too easy with huge numbers of units against much smaller forces resulted in quickly over running opposition and completing the games objectives. The author could raise the score here by adding a competent Ai file or custom created file for the various scenarios, he could also reduce the numbers of units you begin throughout The Thankjisrs Campaigns v 1.02.
Creativity: - There were a few creative sparks in this creation. However, they were few and far between, an example of this would be attacking the town, Jharsujk for supplies. With more creative features, which could also benefit the playabilities score the creativity’s score may increase. Perhaps adding captured warriors in need of rescuing or double crosses by some of your forces to increase the player’s interest.
Map Design: - The map design overall was very basic. The author’s skills developed further as the campaign progressed but the designs contain very few gaia objects, and when they were used in scenario 4, “Preparing the trip over the mountains” they were clumped together en mass, which, is neither realistic or attractive to the viewer’s eyes. Spreading out gaia usage, mixing terrains and more hills over than just in mountains would make the map more beautiful and add more realism.
Story/Instructions: - There were a few instructions and a weak History section, at times there were no hints at all. Lacking a bitmap in all scenarios doesn’t build the player up as to what to expect by playing the author’s work. In game there were no instructions at all, which was frustrating and doesn’t help the storyline progress. The author could best develop and integrate a story into his work by studying other designers works, particularly the ‘Best of’ section of Age of Kings campaigns.
Overall: - This campaign could do with further work before I can recommend this. Fails to fully integrate a storyline without seeming as if the various scenarios are at times unrelated. Capturing a town for resources, only to have to gain many resources from the same town in the next scenario is confusing.