Yes, I know, but how does it help you with that? I didnt get anything from it.
Madhu File Author
Posted on 05/11/08 @ 11:42 PM
read the triggers and then play the scenario
Posted on 11/10/08 @ 07:41 PM
While I understand where you are coming from, this utility does not actually help anyone to understand the workings of a regicide game. It is simply a massacre of three kings and then the destruction of a few houses. In addition, the [kill object --> victory of player] trigger is not really worth a utility on its own. Perhaps this should be combined with other things into a larger utility on victory conditions.
For future utilities, I recommend that you only make them for showing unique methods of performing a typical AoK Scenario task or for demonstrating a good method of performing a never-before-thought-of task which you have discovered.
This was a good try for your first utility, but it is simply not on the level necessary for a higher rating. Sorry.
[Edited on 12/01/08 @ 05:11 PM]
Posted on 01/28/09 @ 08:04 PM
That's a confusional and uneffective way to make a regicide map, there are much easier ways.
I use this, for example:
Condition - Destroy Object - Player 1 (set p1 king with Set Object)
Effect0 - Kill Object - Player 1 - Unit Type - Buildings
Effect1 - Kill Object - Player 1 - Unit Type - Civilian
Effect2 - Kill Object - Player 1 - Unit Type - Military
Effect3 - Kill Object - Player 1 - Unit - Monk
In this way Player 1 is automatically defeated
on king's death, and every military building/unit,
villager and monk is instantly killed.
Do it for every player and you have a regicide map.