The playability was easy in the game, you only get a few arbalasts and have to pucnch your way to some place. I really had no fun playing this. on the good note the author has shown he has a basic understanding of how some triggers work. It was also very short and has little knowledge of what to do.
In Multiplayer games you rate balance from the starting position, which should be equal for all players. in this demo all enemies are computer players, therefore, you rate the difficulty as in a single player. It was incredibly easy, due to you having an ally that respawn forever.
Basing a game on a video game is not uncreative, however, the title says it from halo, but i could not find one thing halo about it except the way the authur used a heavy scorpian that reseambled the scorpian tank from Halo.. Although it has some sparks of creativity, its not enough for a higher rating.
Map Design: 2
The map desgin was very poor, virtually no trees, few elevations, althought there are some. only one type of grass other hen other kinds of grass trying to be a path. the author did not put very much effort in the map design. Some buildings were wildly out of place, such as the dome of the rock in the middle of the road and many mills. I liked the way the beach was made thought, it reminded me of a Halo 2 multiplayer map from the xbox consle.
This is one of less good parts. I understand multiplayer maps really dont need a story, but the only instruction were Go to the bridge. But also he did put ingame messages when you go a certain amount of kills so thats a 2.
The author could drastically improve on this map, Give it a little story, be clear on other players roles, and work on map design. Trust me youll do fine if you focus on those.