THE DOGS OF WAR
by Night Conqueror
The Beggar's War lasted a full ten years and eight months. During which, it devasted the lands of both Thevia and its sister nation of Trinia. It was an honorless war, where heroes, kings, peaseants and soldiers all fell together. It was in the small village of Maldon, which lay right on the border of Thevia and Trinia, where the conflict finally met its anti-climatic end.
From the Scenario:
"The Dogs of War is a strategic, defensive scenario. This particular scenario takes place during the end of the 10 years war. In it, you will control Lieutenant Pinchley, a decorated Thevian commander and his loyal aide Sergeant Maximilian. Your objective will be to delay the advance of the Dogs of War, a violent band of ex-soldiers, and their commander Colonel Vampa."
Classic "Defend the Spot" gameplay, with major additions.
Use specialized engineers to repair buildings and defences.
Utilize strategy to defend your position in many different ways.
Engage yourself in the deep story of The Beggar's War.
Expert use of triggers to create an engaging gameplay experience
Engineers about to repair a bridge
Two knights entering Maldon City. Once used as a fortress, it has now been inhabited by settlers
Recruited villager walking to be trained into a spearman
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good game! very dificult to manage all these things on the short time gived. But with some time we find the keys.
I used the strategy you gaved on the readme file and still lose. I just win when I destroyed the war wagons, so the enemy stop coming against me. Is that is? the enemy do not stop to appear untill we kill the wagons?
what the old confused man does?
why we can't fix the castle at noth to use as a defense fort?
why we cant fix walls?
why towers do not have the murder holes researched?
why this short time?
by the way, very good campaign, i like it!
Very great game, best campaign i have played yet.
only one small bug, my orators the first itme played they were normal. buit the second time. they were there, but covered and fire and i couldnt move them :(
really takes out the game lol
I must confess that I haven't completed the whole scenario yet, but what I have played is balanced very well, except that it punishes you severely if you happen to lose engineers or orators early (eg. in the wolf attacks), but it still is a good ride. Good map with enough terrain differences to garner an advantage if exploited properly.
As was said in the review above me, this is probably the most creative use of triggers in a scenario I've ever played, with the scavenging abilities of the engineers and the influence of both the heroes and the orators. with talent like that, I hope you make another scenario like that soon. The game is fully playable from what I've gone through, so no complaints here. A quite interesting story, which flows nicely as you progress through the game.
One of the best scenarios I've ever played, thoroughly enjoying, and I hope you make another, because I'd recommend this to anyone to play.
[Edited on 08/27/08 @ 03:58 AM]
*** This scenario received the award “Best Gameplay” in the Game of the Year Awards of 2008 ***
Another crazy town. I found it to be beyond victory. The troops you get after all the fooling around are butter melting with the hot knife of the enemy.
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