Age of Kings Heaven 139
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William Wallace

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(Updated on 06/28/08)
Author File Description
Erec
File Details
Version: The Conquerors
Style: Mix
You play as William Wallace.

You leave Scotland and go to a secret uncharted, remote island. You learn that the English have established a base there. Luckily, so have you.

You talk to your friend, Aethelfirth, who is in charge on the base. He gives you command and tells you Longshanks must be killed!

Also, help some captured Scottish slaves being forced to mine for the English!

*NOTE* - This is my first scenario with triggers and such. I'd really like some feedback/comments/ratings.

This scenario should be played on Moderate difficulty.
Just extract the file to your scenario folder and play!

Remember to leave comments/ratings! Thanks!
Enjoy!

*Update* Added better AI files. And some minor fixes in the scenario. With triggers and such.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Tanneur99
Official Reviewer
To answer your question in the victory conditions, I did enjoy your scenario. Unlike others, it is challenging in the end on hard, nice surprise while destroying the castle. I wish this would be the standard for first scenarios at the blacksmith,
Teotl
Rating
3.6
Breakdown
Playability4.0
Balance4.0
Creativity3.0
Map Design3.0
Story/Instructions4.0
William Wallace is a scenario when you have to kill the English king Longshanks.

Playability: 4-
The Playability was good, there was clearly challenge, you have to train many troops to defeat Longshank. The Slaves Master was good, but you should send some conversation. (With the trigger Display Instructions)

Balance: 4
The scenario is well balanced, but a bit too hard to beat a castle in the Feudal Age.

Creativity: 3
This sceanrio has something creative stuff like the Slaves Master and the secret path to the slaves, that makes the scenario funny.

Map Design: 3
The Map Desing is good, better than a random map, but not enough terrain mixing. Hint: Turn the scenario in dirt 1, and then go adding dirt 2, 3 and a little grass in it. With tiny, you will get a great mixing. That's what I'm doing with my next scenario. Wait a few days and you will see it!

Story/Instructions: 4
The Story is a little boring. The Instructions were clear, filled, and well redacted.

Additional Comments:
To be the first scenario with triggers, Erec, it's very good. I recommend the download for newcommers as a good model. Keep up the good work!

[Edited on 07/20/08 @ 05:00 PM]

Guthan
Rating
4.0
Breakdown
Playability4.0
Balance5.0
Creativity3.0
Map Design4.0
Story/Instructions4.0
Playability: 4
I have spotted no lags or bugs in this game. There was enough action, so I never got bored.

Also, there were some though parts in this game, like the castle you had to destroy with only man-at-arms and other feudal military.

[B]But[/B]

I also didn't find any very exciting stuff/parts in this game, so a 4 will do.


Balance: 5
I've spotted no big difference between the levels. Hard was though, as it should be (they keep attacking you) Hardest also, while easy and easiest the enemy didn't showed up (at least, for a while). So this is good, your Balance is good :)


Creativity: 3
I did not saw anything special in this scenario, so this will be 3-, just basics. But it was creative to make a map where you have to destroy a castle with just feudal army's...


Map Design: 4
First of all, the water... you might add water Medium and water deep in the future, just to make things more beautiful and realistic.
You used enough different stuff, but what if you would mix road broken and road fungus? This gives a nice effect I personally think. Also you should combine grass 3 or dirt 3 with normal grass 1/2, or try it find more combo's yourself :)

But overall, the map design and the feudal villages were really great, made me really feel like I was in the Medieval Ages :P

Work a bit more on it, not just plain stuff... Just keep mixing and adding, find some nice combo's yourself etc.

Story/Instructions: 4-

It's here that I spotted some less strong points.
You see, if you make a scenario with historical back-ground, you should write the story about William Wallace in a nice story before the game starts. Then search the end of the battle, and place it when you won. Then you get a real campaign like scenario, and it's more interesting. Also, you should use the effect 'Display Instructions' instead of 'Send Chat' This because you can specific colors but white/grey. Also, your text can be longer when you use 'Display Instructions'.

Some triggers were triggered twice. As soon as I landed in the Scottish campement, I got a lot of chats sended my way talking about a lot of stuff, also the text I had to receive when I reached Aethelfirth, but it also triggered when I reached him - Again-.

I'm sorry that I can't say what the problem with your trigges is now, because I simple didn't had a look at them, for now. If you want me to try to solve the problem, I'll do it.

also, give more time for the players to read your text, and make sure they are not triggered at the same time, because you can't see what's said first, but only what's said last. Or you could use 0 - 1 - 2, top, middle and bottom of your screen :)


Additional Comments:

All by all, a very good attempt to a first scenario-campaign :)
I would like to see more of you! :)

And also, download Renaissance :)

It's worth it :)

Greetings,
Guthan,
Reviewer

[Edited on 08/13/08 @ 05:19 AM]

Lord Korvus Oh Hell man! I don't believe that you gave me this trouble! You forgot to put the AI files needed to play the game, I had to download them from here. Please Update the file with the AI files.
You scenario is good. Congrats!
Erec
File Author
Sorry about that guys, I updated the file with the AI's and I fixed a few bugs.

This was my first scenario and I was just so excited on getting it out there, and I really didn't know what I was doing.

EDIT 1: And by the way Guthan, thank you!
That review in my opinion was extremely generous.
I thought this scenario might get a 3.5, ish.
And yeah, have to agree with you the triggers were really strange.

I created some more scenarios though!
I uploaded one called 'Livonia' about an hour ago. Not sure when it'll be on the site. Livonia's my best work yet, by far.

EDIT 2: OH! And Guthan, I took your advice on mixing the broken roads with road fungus, it looks awesome. perfect for a countryside and stuff.

[Edited on 06/29/08 @ 10:47 PM]

Tanneur99
Official Reviewer
Lord Korvus, you do not need the AI files to play, they save in the .SCX file. You only need the AI for the editor, saving a scenario there will remove it, if it is in the AI folder it saves again. It is an error to believe that an AI saves in the .CPX file.
Guthan Hi Erec,

Yea, I'm thinking 4.4 Is just a bit too much for this scenario (no offense)

So I'll update it, probably it will be 3.5-4 as you thought.

Anyway, if this is the very first time you made one, I hope your other scenario's or whatever you make will be greater, but this is a very nice first attempt.

I think you will learn much, and I hope to see more nice stuff of you :)

Looking forward to see Livonia and other stuff from you :)

If you ever need a helping hand : ex_plovie@hotmail.com

That's my e-mail. Tanneur can't do all the work on his own so don't botter him with questions to much (or you can go to the forums if I don't have the answers xD)

Greetings,
Guthan,
Reviewer
Guthan who removed this review also???
Tanneur99
Official Reviewer
I did, I will write.
ruudkanters i played it, and you should disable some technologies..
like cartography, when you research it alot of the map is visible and the secret passageway isnt that secret anymore.

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Rating
3.8
Breakdown
Playability4.0
Balance4.5
Creativity3.0
Map Design3.5
Story/Instructions4.0
Statistics
Downloads:638
Favorites: [Who?]0
Size:28.23 KB
Added:06/06/08
Updated:06/28/08