MGC08 - the Tower of the Moon
||The Conquerors 1.0c
You play as the last remaining forces of the League of Independent States, the union of natives, once formed to simultaneously defend the lands against the portal-arrived conqueror Abedain and his armies. What now remains is a small force of loyal warriors and the last two chieftains, Echa Ditàlua and Chanxe Tiloru.
You must hold your stand against the many times bigger army of Abedain, and you must survive.
The difficulty varies quite a lot depending on what settings you choose. Standard is reall easy, mainly aimed at newer players, Moderate is challenging but beatable and Hard is for gaming masochists who enjoy losing.
Playtesting: Impeached (aka MeGaIdIoT)
Music: Alan Silvestri, Roger Pontare, Andrey Fedorenko, Mashek and Ensemble Studios
StormWind Studios Site
|Author||Reviews ( All | Comments Only | Reviews Only )|
Overall Rating: 5.0
Note: I really want to rate it higher than a 5, but I can’t…
I really enjoyed playing this short scenario. I began to play it not knowing what a mini-game is. Apparently, they are full stories jammed into 20 game minutes. Incredibly short game time, but it was still quite an enjoyable scenario to play. The incredible history, which I will detail later in the review, really went a long ways into getting me deeper into the game. The ending was also a surprise (I won’t say what happens, so that I don’t ruin it for others).
Well, it definitely wasn’t too easy. You gave a very detailed and helpful description of who should play the game on what difficulty level, and I found that it fit me well (I played on moderate). The forces of the enemy were not weak, but they were not impossible. When the trebuchet came out, I sent one of my heroes to kill it, and was shocked to discover that it had been given way too many hitpoints to be killed in that manner. I also knew that if I devoted my forces to destroying the trebuchet, then the enemy’s other forces would overwhelm my defenses. I survived with very few men left, but I still managed to survive. Well balanced.
Incredible. Absolutely incredible. The use of custom data files and beta units provided for an unbelievably unique scenario. The story and background information was amazing, a never-before-seen realm. The sounds which were used added an incredible amount of depth to the scenario’s storyline, and they were appropriate for each and every instance in which they were used. I loved the whole thing, and I found a multitude of new and creative aspects and ideas. Very well done.
Map Design: (5)
In a scenario with this much action, some people would overlook the map design, and dismiss it as irrelevant. This scenario, however, needed detailed, meticulous scenery to show the player where you were, and to give the sense of a wintery defense, being put on by a band of resolute natives. The map design found in this scenario not achieved this goal, but surpassed it. Very well put together, and a very effective aesthetic tool.
This was the best part of your scenario, and, if it were possible, I would have rated it a 6 out of 5. I have never before seen a storyline of such depth and creativity. It is almost as if you wrote a full book about it, thinking out every detail of both the war and the pre-war history, and then made a scenario out of one of the scenes from the novel. It is incredibly detailed and precise. Very well done here.
Recommended for Download
Very well done, Basse. Keep up the good work.
Despite its small size, this scenario is fun to play. As you would expect from a mini game, the tempo is fast and there is a lot of action. The author excels in this area, and the defend-the-spot style gameplay is very entertaining if you like the style. However, the gameplay is not revolutionary, and after a while it gets a little repetitive. The enemy attack does not really vary and once you apply the correct tactic, any replay value is gone. I also felt that the author should have made more of the data-editing techniques, as at the moment they are practically unnoticeable and probably not worth the installation hassle.
The game is very well balanced, with the difficulty levels ranging from really quite easy to brutally hard. Moderate level is quite challenging without being frustrating.
The author has used a quite well trodden concept, and there is nothing really new here. However, there is a nice little innovation with the trebuchet missiles, and the story is interesting enough for the scenario to gain a 4 in this category. Ideally I would have liked to see a little more creativity in the gameplay itself, which is very similar to most defend-the-spot scenarios.
Map Design: 4
The map is a reasonable representation of a winter map. It also has tactical value, and for victory the player definitely needs to make use of the terrain. However for the most part it is a little bland and unpolished, and on such a small map this is quite noticeable. One irritation was that I didn't notice a gap in the wall to the far left as it is rather unclear, which was a bit of a problem.
The story is well written, and like many of the author's creations it contains an element of romance. The author has also taken care to provide a lot of extra detail and background, which is worthy of recognition. The conclusion to the story was a bolt from the blue that I wasn't entirely sure about (the explanation especially was a bit strange), but it is at least different to the norm. Instructions were not quite as good, in particular during the final bit of fighting I was unsure what I needed to do to finish.