Age of Kings Heaven 139
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China VS Shun-Nu

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Author File Description
jcchen
File Details
Version: The Conquerors
First, ignore my bad English writing, at least you can understand what I write...
This campaign is a story about a general of Han dynasty--Ban Chau how to defeat Shun Nu in Shee Yu(Shee:west Yu:zone).I designed a new training system, you have to combine weapons and villagers to get soldiers, and tribute
a engineer to make siege weapons.
Thank you for download and play my campaign, please tolerate my English, and give me some comment.
Ju Chia Chen
AuthorReviews   ( All | Comments Only | Reviews Only )
clayperboy
Rating
3.6
Breakdown
Playability3.0
Balance4.0
Creativity5.0
Map Design3.0
Story/Instructions3.0
This is a pretty good campaign, with lots of action. There are lots of triggers ,and perhaps a few didn't fire , but they were not a major setback , as the game play made up for it.
Playability: The game has it's challanges ,with a nice sidequest to gain an ally .Some of the fun was lost due to uncertainty. The instruction was adequate ,but left me unsure a few times .
Balance: The game was a pretty good length , and the fighting although at time a little hard, was not overpowering. You do have a lot of opponents to overcome , but some basic strategy will assure you victory
Creativity : The author is very creative ,and this is clearly seen when you start playing the game. You cannot build villagers or militia ,but you can aquire them after you scout the map. You can buy and train what you need from different avenues , which takes away from game boredom.
Map Design: The map is pretty much like a random map.
Story / Instruction: Like i mentioned , the instruction was adequate , but could have been improvrd on a bit. There are lots of small settlements and towns that you pass ,and your prompted to help or buy , and your not quite sure if you will set of a trigger before its time or something. The hints added a bit of help .
All said ,, i enjoyed the game , and hope the author contributes again.
wyckedcrow
Rating
4.2
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design3.0
Story/Instructions4.0
Hey, this was overall an awesome scenario. And nope, your English isn't bad :)

You designed a very creative system for building an army (by converting villies into infantry by garrisoning them in towers and bringing a trade cart of "weapons" to that tower, hiring hunters, etc). Definitely original and realistic, and adds a new dimension to gameplay. I did, however, have problems with getting light cavalry. I was able to bring horses to the designated area, but whenever my villies got close to the tower they just turned away. I didn't have problems with the barracks and archery range though. As a matter of fact, I did not have problems with anything else :)

The balance wasn't bad, but the fact that I could get soldiers by buying them instead of training them (which would require much more time) kinda gave me a huge advantage over the enemy (although the Shun-Nu army could do the same, I think)...

Also, I would've liked to see more eye candies and terrain changes :) Most of the map was just desert.

Overall, it was terrific and I really enjoyed it. It was too bad tho that there was only one scenario in the campaign cuz I definitely wanted to play more! Good work and keep making those scenarios!

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Rating
3.9
Breakdown
Playability4.0
Balance4.0
Creativity5.0
Map Design3.0
Story/Instructions3.5
Statistics
Downloads:1,548
Favorites: [Who?]0
Size:87.46 KB
Added:12/13/02