This is my first file I've submitted. It's a minigame where you need to keep your units alive rather than killing the enemies. The game takes place in a country where civil war is in full bloom. Your goal in this campaign is to destroy a small rebel fortress while take minimal casualties. Once again I will restate that this is my first submission, so don't criticize it too terribly.
AI files may be found here: http://aok.heavengames.com/blacksmith/showfile.php?fileid=4167
Aparrently I truly am a great general. That's right, I got 0 losses on my first go. :D
Novel and exciting, the game involves stealthily eliminating enemy soldiers without taking losses. This involves luring and assassinating individual troops. Many of these are faster than you. Others have more range. Knowing that loss will come before you are wiped out greatly raises the stakes.
The player must think before he acts, as churging in will result in total failure, as the enemy bombard tower will kill one of your men per hit and the player's infantry is weaker than the enemys. In any case, the player's archers will win the day, as the initial number is overkill as long as there are only a few enemy soldiers attacking at once. This allows a player with the correct tactic to win very easily on lower settings. However, on the hardest setting, where enemy archers have +20 attack and nonranged have +400, the game is terrificly challenging. Unfortunately, the player has too many archers for a loss to be likely.
I have not seen the like as to an inverse DtS before. It very much portrays a real castle assault, as the defenders will fight to the last, while if the attackers sustain enough casualties they will turn and flee. The value of the general's life means that he is effectively uncommitable in combat.
Map Design: 3
The map crafts the gameplay well with archers on hills, meaning a "storm in" approach will die quickly. The outer walls funnel units, severely hindering any number of units passing through. Sadly, this means that luring (the enemy AI is immobile) will be extremely effective.
The terrain is rather bland, however the game is very short and does not last long enough for this to be much of a problem.
The instructions were clear and concise, however the hints section gives the player too much in the way of instruction. By following the hints alone victory is certain.
The story is thin, but more than enough to carry the short, action-packed game.
This scenario is short-lived, but very enjoyable. I encourage the player to ignore the "easy" setting and max out the difficulty. It is much more fun.