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MGC08 - The Path to Destruction
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Author |
File Description |
Warlord002 (id: warlord002) |
Posted on 06/30/08 @ 09:44 PM (updated 04/17/09)
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Fixed Force |
My Entry to the Minigame Competition 2008.
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The night enveloped Commander William, it filled his room, until it affected his very thoughts and mind. He and his men were the only thing standing between King Herak, and William's home country. His previous commander, Atikil was killed that day by a stray arrow. Soon the enemy would attack again, but this time, it's up to you to decide whether they win... or die.
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Features classic defend the spot gameplay with enemies coming in waves.
For any bug reports, please comment here or e-mail me at warrlord002@yahoo.com (2 rs intentional)
UPDATE: I decided to remove the heavy support, because it was more trouble than it was worth.
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Author | Comments ( All | Comments Only | Reviews Only ) |
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Guthan |
Posted on 07/13/08 @ 05:01 PM
Hey,
I liked this scenario. It has a good story behind it, but imo It's kinda easy, even on hard.
But 1 question, how are we supposed to win?
After you beat wave 3, you see that Sergeant Kerin turned to the enemy, the wall to the north-east is broken and some enemy soldiers stands around him. Then a small conversation follows, and then I get the message
You have been defeated!
Is this a bug or what?
Greetings,
Guthan,
Reviewer |
Warlord002 (id: warlord002)
File Author |
Posted on 07/13/08 @ 07:29 PM
Bugs Fixed, and more improvements should be forthcoming. I'm thinking of adding heavy support for all waves on moderate and hard.[Edited on 07/30/08 @ 12:27 PM]
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Warlord002 (id: warlord002)
File Author |
Posted on 04/14/09 @ 05:21 PM
Thanks for the review, Popeychops.
EDIT: Ok, fixed hopefully.
Update your review, please.[Edited on 04/17/09 @ 09:37 AM]
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Popeychops
Official Reviewer |
Posted on 07/05/09 @ 11:26 AM
review updated as per request. sorry I took 3 months getting round to it. :% |
Warlord002 (id: warlord002)
File Author |
Posted on 09/08/09 @ 10:08 PM
The balance is worse?
That seems fairly unlikely, given that the bug on the previous version caused Paladins, Hand Cannoneers, and Bombards, (Or something of that sort) to spawn in large quantities.
I also don't believe I changed the spawn time very much, only by about two or three seconds. I could be wrong though, and I can't check right now because I haven't installed AoK on this computer yet.
When I find my AoK discs though, I'll try playing through it again, and see if I can fix it.
EDIT: Wow, ok, I have no idea why I was so arrogant here. Your review is actually quite enormously generous given that you couldn't finish the scenario.
Honestly, this thing probably doesn't deserve to score that high.[Edited on 11/18/11 @ 01:52 PM]
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HGDL v0.8.2 |
Rating |
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3.6 | Breakdown |
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Playability | 3.0 | Balance | 2.0 | Creativity | 3.0 | Map Design | 5.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 331 |
Favorites: [] | 0 |
Size: | 5.38 MB |
Added: | 06/30/08 |
Updated: | 04/17/09 |
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