The night enveloped Commander William, it filled his room, until it affected his very thoughts and mind. He and his men were the only thing standing between King Herak, and William's home country. His previous commander, Atikil was killed that day by a stray arrow. Soon the enemy would attack again, but this time, it's up to you to decide whether they win... or die.
Features classic defend the spot gameplay with enemies coming in waves.
For any bug reports, please comment here or e-mail me at email@example.com (2 rs intentional)
UPDATE: I decided to remove the heavy support, because it was more trouble than it was worth.
Fun, quick, simple and addictive :P
However the extreme difficulty spoiled the fun drastically.
I played it on standard, with varying tactics, and I was utterly slaughtered every time by the third wave.
After update: Even worse, the teutonic knights steamroll everything. The faster spawns mask them and mean the 25 unit cap comes around much faster. Perhaps it should be done away with altogether. this was on standard difficulty.
Nice idea with the drill sergeant giving units.
Morale - loss was an inventive touch.
Not very much to say as its a small map with little to do.
Map Design: 5
Taking size into account, it was a good map.
However the map design was clearly to choke the waves as they formed, while producing recruits at the barracks. Both failed abysmally as the "gate" was too wide and the barracks spawn too slow.
After Update: Smoke effect is good, raises the score to 5.
The map's strongest point, clear instructions and mildly interesting story, combined with music which made me interested in the (reasonably) long dialogue at the beginning.
For the first four minutes, I loved this. However, that third wave is impossible.
Please take a few minutes and correct this, simply to save an excellent game.