Age of Kings Heaven 139
Welcome
Downloads Home
Best Files
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
Single Player Scenarios
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files
Recent Updates
No new files


Download File Post Review Post Comment

LotR Helm's Deep

Author File Description
King_Adamidas
File Details
Version: The Conquerors
Style: Fixed Force
My version of the battle at helm's deep
AuthorReviews   ( All | Comments Only | Reviews Only )
sSc_Cobra007
Rating
2.6
Breakdown
Playability3.0
Balance2.0
Creativity3.0
Map Design2.0
Story/Instructions3.0
[B]Playability: 3[/B]
In this map, the players is intended to repel Saruman's forces, a horde of orcs (Using jaguar warriors to represent it). You get alot of Longbowmen, archers, skirmishers, and champions. When the first gates are breached, a bunch of paladins appear and go battle your enemies. All in all, there was one single bug, the one of a siege ram trying to reach the first gate to destroy it, but with all the jaguar warriors around, it proved impossible for it. Now, for my tastes, I like FFs, but this one was so barren, no extra Side Quests, all you had to do was to defend the spot without even using any strategy at all. Now, some jaguar warriors appeared inside your base as if to simulate 'stairs'. I just blocked their spawning tiles and there was no more need to defend those tiles. So, it wasn't very fun to speak of and it was a buggy.

[B]Balance: 2[/B]
Your base is surrounded by cliffs, and the only way into your base was through a gate, which, if you placed alot of archers there, the jaguar warriors wouldn't even be able to get close to the gate. And, if they ever got a chance to destroy the gate, a bunch of paladins spawned from inside a courtyard, making it almost impossible to lose. So, it's quite unbalanced, and the author is advised to fix the bugs that I spoke of before.

[B]Creativity: 3[/B]
I didn't really find anything really creative, but I do think that the author had a way to relate some events to that of the book and the movie, making it a little bit creative.

Map Design: 2
It doesn't have any trees, gaia or any decoration to speak off. I'm just judging the fortress, which, makes it look a little bit like helms deep, but there's also no elevation or terrain mixing to speak of, so it's worse than a random map design, giving it a 2.

Story/Instructions: 3
There's no true history in this scenario, I just judged the instructions and the spelling, which didn't capitalize starting words in each phrase and paragraph. So, because there was no true history, it gets a 3.

Additional Comments:
I recommend the author to work more on his scenarios, especially to work on his map design, because his map was barren and he could try to make the map more challenging so the player is required to use better tactics to fend of the horde of orcs.

[Edited on 08/28/08 @ 12:59 PM]


Post Review Post Comment

HGDL v0.8.0

Login
Forum Username:


Password:




Create a new account
Forgot password?
Rating
2.6
Breakdown
Playability3.0
Balance2.0
Creativity3.0
Map Design2.0
Story/Instructions3.0
Statistics
Downloads:566
Favorites: [Who?]0
Size:4.31 KB
Added:07/02/08