Good job ern_sttn your design skills do improve. The second scenario has fun game play, challenge in the beginning and good trigger work. However, look at diplomacy. When I arrived, orange player 3, Goth had a hero and a deserted town, cyan player 5, Persians, attacks villagers venturing out for wood as well as purple player 6, Chinese. Someone defeated yellow, player 4, Teutons and red player 2, Franks for me. Red had a castle, yellow some units left. I liked the twist with the relic, the attack at the Vikings, the early triggered attacks, the ambushes, the swamps, the gathering of the horses. After I had the five relics, nothing happened, give a cookie to the player when he achieves an objective. ;)