The Spirit of the Kingdom
Hi y'all!Perhaps you do not know me,but it doesn't matter.Please have a
||The Conquerors 1.0c
|Number of scenarios:
look at my ID...Hawk_Tout,
was that a little bit farmilliar....?Yup,If you think of Hawk_Daght's
campaign Robin Hood in 2005,
At the beginning,I am Tout,another member of the Hawk SCN
Studio,China.Today I am here with my
campaign ,The Spirit of the Kingdom.The following is the breif info:
Campaign Name:The Spirit of the Kingdom
Studio:Hawk SCN Studio,China
Recommended resolution factor:1024*768
Campaign Type:Mixed(mainly FF)
Storyline & background introduction:
300s A.D., Middle East.
A dictator started a war....
With the homeworld trampled and themselves in trouble,
two heroes started their tough duty of revitalization with no regrets....
For futher information,please see the content in the game.
-Dificulty:Easy for new,and hard for experienced players.There is really
something different between different levels.
-Incidental music and sound.
-Words from the translator:I'am sorry my dishtinguished players:)I am not a
native speaker,so some content may not make sense in English.Moreover,there
is something like cross-culture gap,I mean,what makes sense in Chinese may
be hard or even impossible to be translated into English.Again,here goes my
Enjoy your game:)
We'are looking forward to your comments.
|Author||Reviews ( All | Comments Only | Reviews Only )|
'The Spirit of the Kingdom' is an RPG/FF campaign, in which you help a King to recover his kingdom.
This is a very enjoyable campaign to play. The first part has the huskarl and Teutonic knight guy and you have to balance their respective strengths ( different armors ) vs. the enemies. Then there is sieging several towns, an assassin mission, and so on.
There were a few problems caused by difficulty in understanding instructions, but nothing too severe. The map was highly annoying with random wolves at every step and cramped pathways.
The second scenario was basically an FF/B&D, in which you had to basically build up and kill the enemies and their training buildings. It is a little boring, but there is an option to skip the scenario.
The first scenario is well balanced. Most of the missions are hard, and the 'get the bandits in 5 min. one is extremely challenging ( I played on hard ). The 'defending the fortress' was incredibly difficult- I must have had 20 reloads to beat it. The villagers one was also hard but I 'cheated' by putting units on the petard spawn spots so my trebs wouldn't get killed. Finally the assassination is pretty hard too.
The second scenario is also quite tough in the beginning, but if you knock out the west and north early on you can just build up and keep attacking and win.
The campaign was quite creative. It had usual RPG elements like fighting bandits, escaping from prison, assassination, defending a city and so on, but the style is quite unique. It also had good music.
Map Design: 4
The first map was very annoying, with wolves around for no reason and cramped spaces that limited movement. There was an excessive use of eye candy especially flowers in certain areas. The second map was more realistic however. Overall a 4.
The campaign has a good story, although the instructions could have done with a little more clarity. However the problem is because of inaccurate translation so the author is not really to blame.
Recommended for download. Actually the main thing I liked was how really challenging it was. Some parts are really tough if you play on hard, but that just kept me going.