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Downloads Home » Single Player Scenarios » The Last Stand of Taragos

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The Last Stand of Taragos

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File Details
Version: The Conquerors 1.0c
Style: Fixed Force
The Last Stand Of Taragos

This is a scenario about a Prince named SilverMan, that has betraied his country and uses his army to destroy an empire.Taragos, the capital of the empire, is under pressure by no more than three months.The city is patially destroied, but his city has sent his armies to battle, will they resist, you must find out.

P.S. it took me about 2 weeks...


It passed 1 year i know.. Bu i am back, and il'l Edit this Scenario and put a little more care for it.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
File Author
There are some things that may look unusual:

1Passage trough a mountain
2Burning road
3Burning hay

It has one diversion battle , in that you will lose, a main battle, a siege and a duel.

Dantares IV Quote: 3. Burning hay

What's so unusual about that? Hay burns exceptionally well. :{
File Author
but in rest?

i wait reviews

[Edited on 08/20/08 @ 03:57 AM]

File Author
but of course it burns, but not in the game..Dantares, you can't attack a hay, didn't you?
Teotl The burning road and the burning hay... no offense... but i have saw that in many scenarios... i mean... is nothing unusual. Try to be creative. Besides... this scenario is nothing challenging... Try to improve the difficulty.
Map Design3.0
Playability: 3
For a very simple, higly imbalanced scenario, this was still fun because of the nature of it (see "Creativity"). Lag was kept to a minimum by the spreading out of the battles across the time and space of the scenario. However, the structure ends up being too simple, as you can do objectives out of the established order, and the designer takes no steps to prevent players from disobeying Prince SilverMan's orders (i.e. "leave the army behind"). This ultimately allows the player to win the scenario without completing one of the objectives, using methods involving siege onagers, trees, and a certain unit with long range. Note to the designer: it would have been advisable to place the 'duel' scene in a corner of the map surrounded by water, cliffs, etc., similar to how some players add cutscenes in the middle of playable scenarios.

Balance: 1
Simply put, this scenario was extremely easy; a player who knows the basics of controlling units could probably complete the scenario with a quarter of the units he is given. I would suggest to the author that he strengthen the Taragosian forces (especially Marcus' army) and/or reduce the size of the Moor forces.

Creativity: 2
This is a classic FF "21) Nice town, I'll take it" scenario, for those people who like obliterating enemy towns.

Map Design: 3+
The design of the map was fairly well done in some places. The starting positions of the 'first' and 'third' armies were very nicely done with terrain mixing, and most of the forested areas were done with great attention to terrain mixings. This map suffers mostly from inconsistency, as most other visible areas were smothered in 'grass1' terrain. This was especially noticable in the so-called city, which turned out to be a small collection of buildings on grass, surrounded by soldiers. The designer should take some time to make the desert area look more interesting also, or perhaps choose a more realistic terrain set. Overuse of cliffs was also a problem but not as much as it might have been, thanks to the designer's skill with forests. Finally, GAIA objects were used to good effect, but far too sparsely across the entire map. Overall, the map design was OK, but held back by many flaws that oveshadow more promising areas.

Story/Instructions: 3+
According to the review guidelines, any story at all recieves an "automatic" 4. That isn't an issue here because the instructions were fairly clear and the story behind the scenario was decent if cliched. The "prophet" was a nice touch, although a bit disorienting as he is not physically present. This category is marked down a point for various spelling and grammar errors that showed carelessness on the part of the designer, also as per the Guidelines.

Additional Comments: This scenario is a great first attempt, in my opinion, and shows great potential. If the designer were to take more time and effort, and to be more consistent, he would have a pretty good scenario here. This is a good scenario to download if you happen to enjoy obliterating enemy fortresses off the face of the Earth, but you hate the build-up of random map games.

[Edited on 09/28/08 @ 06:35 AM]

File Author
THanks anyway.. its my greatest rating..Make more xD.

[Edited on 10/05/08 @ 12:30 PM]

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