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Downloads Home » Utilities » ADVANCED Soldier Training Tutorial

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ADVANCED Soldier Training Tutorial

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Version: The Conquerors 1.0c
This is an update of my original utility for training soldiers from villagers. Changes:

  • In v 1.0, your new unit might not create if you leave a previous one. Version 2.0 tasks your new units a few feet away.

  • Now units cost in not just gold, but weapons and armour. Someone tell me if they find a way to display your current weapon/armour count.

  • Since they cost weapons and armour, it includes making them with extra villagers and buildings.

  • Sadly, you can still only do one villager at a time. Any more and you lose extra gold, armour, and swords.

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Official Reviewer
The scenario is invalid and plays only from the editor. Playing from Single Player, Standard Game, Random Map, Scenario, and clicking the scenario after that, only part of the scenario's name displays in the box under 'Game: Scenario'. After 'Start Game' the player gets the message, "The selected scenario is invalid". The reason, the name of the .SCX file is too long, the limit is about thirty characters for the game engine. “ADVANCED Soldier Training Tutorial - By MixenDixon” is too long. ;-)
Guthan Hey!

I've found a very good way for that (the weapons, bows, but not armors unfortunately).

I'm making a realistic defend the spot (a village which need to be defended against superior troops while you are just in feudal age). and you have an armory and a fletchery.

I'm not gonna tell everyone the details of my 'solution'... People will see when it comes out :)

But if you want to know how I did it, you can mail me @

It might be handy for you, especially for the spear and bowmans you can create.

You'll need Renaissance however...

stufferz i dont get it... is it some kind of template or something?
Jarlaxle Daerthe You were saying that if you had multiple villagers on there at once it wasted resources? Just add a condition of a 5-second timer, and task the newly-created unit.

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HGDL v0.8.0

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