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Downloads Home » Single Player Scenarios » Restore Byzantine power

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Restore Byzantine power

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Version: The Conquerors 1.0c
Please give comments when you have played the scenario. I would like to know what you found of it.

You will fight mainly against the Turks, but in single player i guess you can achieve that, although you play the Byzantines.:)
Other opponents (or allies, your choices will decide during the game)are saracens and crusaders.

130 triggers, some Taunts to let you make choices

This is my first scenario, and I hope you will rate it, so I know at which level I am now

This scenario had become bugged while creating, but with the help I found at this site, all errors should be removed now(as I hope)


Fixed a minor bug
Added AI files
Wonder victory disabled
Taunt AI problem solved
Sorry for the people who have already downloaded it
Updated after having read the comments

Please give comments :)
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design5.0
This map is a SUPERB map and scenario. The idea is great, the map is great, and most glitches were ironed out earlier.

Playability: 4

The idea of this map is that you get to be the leader of the Byzantine Empire around the period of the Crusades. Your objective is to defeat the Seljuk Turks located in Central Anatolia (And a couple settlements farther east). Additionally, you get to ally with various Crusader/Islamic nations to help you. However, there ARE problems.

Firstly, after investigating the map via Scenario editor, I discovered many triggers I never got. This is not because they were glitched, but because they had a couple conditions that would take ages to complete. For example, for the Crusades/Jihads to launch, you need to get the Syrian Islamists/Crusaders of Jerusalem to get at least 200 kills, respectively. The problem is that the AI in the Middle East (Not the Seljuks though) seem to suddenly slow down after a while, and eventually stop doing anything of importance. The author really needs to fix this, as it means that about 50% of the scenario is based mostly on luck.

A second more minor problem is that Reynald's army generally doesn't destroy the Monastery in Cyprus, meaning that the "Attack Antioch" chain, which leads to the entire "Crusader-Civil-War" chain doesn't launch. Of course this can be fixed by building Cannon Galleons and manually attacking Cyprus, but the player should not be required to do this.

The last problem is how the game turns after everyone reaches the Imperial age. In almost all my games, one side in the Middle East has built a bunch of castles and stops fighting, causing a stalemate to be reached and it becoming boring (see first problem). The Seljuks, meanwhile, begin spamming Janssaries and to a lesser extent, Bombard Cannons. This turns what COULD have been a fun Anatolian war, with Horse Archers launching raids and such, into a gunpowder slugfest with both sides needing to rely mostly on heavy cavalry and gunpowder and killing each other until one side runs out of resources (As the Byzantines, you are forced to make armies of Cataphracts-Hand Cannonneers and Bombards and throwing them at the Turks, usually leading to hundreds dying until one side wins and pushes forward). This is simply ridicules. I advise the author gets rid of the Gunpowder altogether, since it ruins the atmosphere.

However, all the other things and the lack of conventional bugs give this area a 4.

Balance: 4
Quite good. The Turks will not instantly rush and destroy Nicaea, though they do launch a raid on Trebizond early on, which hurts your war effort. On the other hand, your army cannot rush the Turks, as it will be ambushed along the way and slaughtered. All the above problems apply to this, so another 4.

Creativity: 5
Great! The idea of diplomacy on this level has not been used from what I can tell, so there is a 5 here.

Map Design: 5
The map on this scenario is amazing. It looks like Turkey and Syria, complete with Anatolian mountains, Syrian flatlands, and the occasional pasture. The oceans have fish in them, and the land actually has strategical merit (Try attacking the Turks from the Western direction and you will see what I mean.)

Story/Instructions: 3
Not so good. It would appear the author got lazy here. Even if your king is killed while attacking Antioch or while your forces raid the Mercenaries in Armenia/Cilcia, the objectives will claim you succeeded there. If you win, you get a "You win when you defeat the Turks" message. The hints/scouts could have been FAR better too.

Additional Comments:
A great map that perhaps needs some polishing. A good download.

Advise to author:

(1) Get better AI for all enemies

(2) Maybe make a version to play as other sides...?

(3) Get rid of gunpowder

(4) Change conditions for the launching of the Crusades/Jihad.

(5) Give Baghdad something to do (As they do nothing except sit around and look nice in the current version)

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HGDL v0.8.0

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Map Design5.0
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Size:923.14 KB