Right off the bat, I'll tell you that "The Assault" is not an RPG. It has no elements of B & D or FF.
Think of this scenario more as "The Experiment." The type of fighting in this game is unique (or corny!) because you won't be able to create any soldiers. Your ally will create them for you. The twist? Your ally isn't getting triggering that tells it to create particular units. It's creating them just like a Standard AI would. As soon as the unit pops out of an allied military building, you automatically get control of it.
Scary isn't it? This scenario will test your fighting skills, your ability to use strategies and efficiently utilize the soldiers you get. This game tests your ability to rally soldiers and move them to different locations, while you're under attack from the enemy. You won't be able to build those super-powerful trebuchet's you've always leaned upon. Instead, you'll get a few, or maybe..none. Now, how do you cope with that? That's what i tested with this scenario..
Don't worry, you won't be tremendously overwhelmed, You have Harald Hardraade as your hero and you'll also be able to recruit some cav. archers of your own (unlimited supply.) Remember the 'Atilla the Hun' scenario?
By the way, The Assault has a randomly generated map. I picked some random number from type 'Mongolia' and modified many parts of it as i saw fit, so map design is definetely not one of this scenarios' best features. Again, this scenario is just something i wanted to test out..A new way to play!
A ribbon for my grave! Playing on moderate, and well I kinda lost track of my hero...anyway nice shot Shiva!
Get rid of those irritating chat messages, add sound, a few more RPS elements, and a well defined map and you'll have a major hit on your hands.
Shiva File Author
Posted on 01/12/03 @ 12:00 AM
I was talking to Mechstra about it and I told him that i'd make this a "formal" scenario if there was some kind of interest in it. I already picked out a music file :D Now to cross the 100+ barrier.
Posted on 01/15/03 @ 12:00 AM
I must say this was very fun to play and very intertaining. This is something that I would like to be able to play as an rms, I would play it as often as a normal game. Great strategy practice, great tactics. The restriction of unit production is a twist for sure. Great...
And after I got used to the chat, I rather enjoyed it. Wheeeeeee! Don't take it out unless they call and say that I'm wacky. ;)
Sword_of_STORM Official Reviewer
Posted on 02/17/07 @ 02:05 AM
Somehow the foreigner's chief is not talking to Sven... I don't know how to make him but anyway this is a great new creative style of game! Download now!
Posted on 08/27/07 @ 06:24 PM
Sword_of_STORM, move Captain Sweyn about two/three tiles away from the chief and the trigger should activate when you click on the chief.